| Oyvoyvoyv said: Well that's not nice... All the nice classes are on the same half! I guess the top half one will have to go Horsemen/Hunter... I'm not really a fan of axes. My strategies shall have a 100% chance of succeeding (or close to), and if one unit has 72% chance of hitting... Well that messes that up.
I really like using fragile units really, but on defence (is that spelled with an s, not c?) Swordmen + light/anima magic + Bowmen are generally my favourites.
What is the cap on each class, and how many units can you have on maps (normally)? I'd probably go with a 2 myrmidion, 1 archer, 1/2 clerics, 1 mage and a pegasus knight if that is possible (I generally like to control relatively small squads, flanking the enemies). I don't care if they're crappy, I'll do it anyway. That just adds to the challenge! :P |
Well there are no really good Myrmidons and Archers in the game, sadly. And Mercenaries >>> Myrmidons big time. I love Myrmidons as well, but in Shadow Dragon you can forget having two in the team. I only use Radd and that's because I really want a Swordmaster, but honestly he's a burden. I have Castor, a Hunter, which is ok, but not as good as an Archer when he promotes to Horseman (Hunters also use bows btw, they're stronger, but have less defence).
Merric is a great Mage and Shiida is a very good Pegasus Knight, but lacks later on in the game.
Btw axes are awesome. Speed is the only thing holding Fighters/Warriors back, but with an Iron axe you should most of the time have 90+ Hit.
Btw, you don't have to choose one or the other half, you get units from all classes, you just can't class change from A type to B type. So a Knight can never class change to an Archer, but can change to a Pirate.







