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Oyvoyvoyv said:

Well that's not nice... All the nice classes are on the same half! I guess the top half one will have to go Horsemen/Hunter...

I'm not really a fan of axes. My strategies shall have a 100% chance of succeeding (or close to), and if one unit has 72% chance of hitting... Well that messes that up.

 

I really like using fragile units really, but on defence (is that spelled with an s, not c?)  Swordmen + light/anima magic + Bowmen are generally my favourites.

 

What is the cap on each class, and how many units can you have on maps (normally)?

I'd probably go with a 2 myrmidion, 1 archer, 1/2 clerics, 1 mage and a pegasus knight if that is possible (I generally like to control relatively small squads, flanking the enemies).

I don't care if they're crappy, I'll do it anyway. That just adds to the challenge! :P

 

Well there are no really good Myrmidons and Archers in the game, sadly. And Mercenaries >>> Myrmidons big time. I love Myrmidons as well, but in Shadow Dragon you can forget having two in the team. I only use Radd and that's because I really want a Swordmaster, but honestly he's a burden. I have Castor, a Hunter, which is ok, but not as good as an Archer when he promotes to Horseman (Hunters also use bows btw, they're stronger, but have less defence).

Merric is a great Mage and Shiida is a very good Pegasus Knight, but lacks later on in the game.

Btw axes are awesome. Speed is the only thing holding Fighters/Warriors back, but with an Iron axe you should most of the time have 90+ Hit.

Btw, you don't have to choose one or the other half, you get units from all classes, you just can't class change from A type to B type. So a Knight can never class change to an Archer, but can change to a Pirate.