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Khuutra said:
Ronster316 said:
Khuutra said:
Ronster316 said:
Khuutra said:
What satisfies you is not what constitutes a proper scoring system.

So what exactly is the best scoring/grading system?

 

Generally, the less absolute a scoring system is, the better. So 5/5, thumbs up/thumbs down, or no scores at all.

Absolute values are to be avoided.

 

 The "and i quote" percentage of poeple would disagree with that, especially considering that using a percentage scoring system is singlehandedly almost beating all the other scoring/grading/A+ systems combined.

The fact that gaming journalism and gaming review systems are currently a jokee doesn't change the fact that the ideal is less specific and more in line with something like what Yahtzee does (or what many movie/book/music critics do).

Yahtzee has hated pretty much every game I have ever enjoyed. I watch his reviews for a laugh, not to make any decisions. You shouldn't be using Yahtzee as an argument for a rating system lol.

The thing is that if Yahtzee doesn't like a game, he bashes it. Bashes it hard. Mentions any good points within 20 seconds. If he likes a game, the good points are there throughout.

Subjectivity will exist with or without numbers. Numbers simply help to convey an opinion. Example- Resistance 2:

IGN: The single player is epic in scope and in story, which is practically worth the price of admission by itself. Then you throw in the extremely engaging co-op and competitive play, which expands on replayability in just about every way possible. Toss in a generous number of unlockables, trophies and community support, and you've got a phenomenal experience.

D+Pad: The latter part of Resistance 2 is altogether more successful than its opening, with some diverting puzzles, nods to Valve's storytelling technique and a well-considered balance between checkpoints. But the fact that its levels are so sparse and the production values so surprisingly low suggests this isn't a game in which every action should be savoured, rather one to plough through at full pelt. Look for revolution in Resistance 2 and you'll be found wanting.

Okay, you haven't seen the scores. Who liked the game, and who didn't?

It will not surprise you to know (although you probably know already) that IGN gave the game a 9.5, while D+Pad gave it a 7.

Is one of them wrong? Neither of those reviews will be agreed with by everybody. But, again, does that make them wrong? No, it just means they are not entirely right. Your opinion is just as important as theirs. 

Another thing is that percentages (or my personal favourite variation, the X.Y system that IGN uses) allow for comparisons between games. Not necessarily between, say, Gears of War and Resistance 2, but say you want an FPS on your PS3. You like both alien and human shooters, which of the following will help you more in your decision?

"The single player is epic in scope and in story, which is practically worth the price of admission by itself. Then you throw in the extremely engaging co-op and competitive play, which expands on replayability in just about every way possible. Toss in a generous number of unlockables, trophies and community support, and you've got a phenomenal experience."

and

"This is a solid, confident shooter with plenty to offer the casual and hardcore alike."

OR

9.5

and

9.2?



(Former) Lead Moderator and (Eternal) VGC Detective