Pyro as Bill said:
Pema, you know your stuff. Is there anything stopping MS from turning XB2 into a cheap gaming PC that has an option to run Windows?
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It's virtually impossible to install Windows on the Xbox One because Microsoft has implemented a ton of hardware checks and changes.
The south bridge that connects to I/O is a custom chip and thus doesn't have any drivers... The North Bridge that is integrated upon the CPU is the same.
There is also a special controller that is responsible for fan speeds, temperature monitoring, LED incidators which has no Windows support... The UEFI Bios is also completely different which means it can't talk to Windows either via it's own abstraction layer.
So I would assume Microsoft would take a similar path with Xbox series X, remember Microsoft is building that console on the hardware backwards compatible foundations of it's predecessor, the Xbox One.
In saying that, the Xbox One does use a Windows kernel and is compatible with some Universal Windows Platform apps, Microsoft could in theory take that a step further next-gen.
Then again, modders can do some crazy stuff.
Cerebralbore101 said:
That's an excellent rebuttal of the idea that all emulation is piracy! Unfortunately, I'm not arguing for that idea, so this adds nothing to the conversation.
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You did make a general statement and didn't specify any specifics. But fair enough.
Cerebralbore101 said:
Whether or not your region allows you to make backup copies is irrelevant. Same goes for an emulator allowing you to drop the disk into your PC's disk drive. If you think they are relevant, then please make an argument including those facts. Just throwing those two facts out there doesn't rebut anything on its own. Thanks.
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Actually it is perfectly relevant, we need to recognize that the world isn't the USA sometimes.
Also just dropping an original disk into a disk drive circumvents the media duplication issue in some territory's.
Cerebralbore101 said:
An extreme minority of games allowing you to play LAN multiplayer doesn't invalidate my example. Even if we lived in a world where PS+ had just launched last year, and MH World was the only game, with full multiplayer, locked behind PS+, my example would still stand. The existence of things contrary to an example doesn't invalidate it. If I explain that a round road sign will roll downhill, and you object that some road signs are square, that rebuts nothing. In the case of a game that wasn't designed for LAN or offline multiplayer it is clearly piracy.
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It was extremely common in the 7th gen era, even more so during the 6th gen on Xbox. Every Halo game for example has it (Except Halo 5).
And it does invalidate your example as you don't need PS+ or Xbox Live to play all console games online.
It's still not piracy even if modders got an alternative Xbox Live or Playstation Plus network online for you to connect your console to, you aren't duplicating software.
Reverse engineering/engineering/modding your own software solutions isn't piracy.
AMD starting building CPU's by reverse engineering Intel CPU's for example.
Cerebralbore101 said:
While BotW technically released on a last gen system, it is clearly far more of a current gen game. It was released for Wii U on the very day the system became obsolete (as in no longer the latest home console hardware from Nintendo). Nintendo clearly didn't plan on moving millions of Wii U units by releasing BotW onto it. Obviously the game was released with the intention of moving millions of Switches. The vast majority of players own and play the Switch version of the game. If BotW is a last gen game, then any animal with a single white spot must be an albino.
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Breath of the Wild is a last gen game.
It's development revolved around the Wii U primarily, with all it's hardware limitations and nuances.
Cerebralbore101 said:
You can claim that game preservation starts instantly, but that is irrelevant. What is relevant is if you have any good reasons for why game preservation should start on release day of the game. In the case of Nintendo games, which sell millions of copies a year there is absolutely no need to attempt to preserve these games. Hell, even with Panzer Dragoon Saga (A game which saw fewer than 20,000 U.S. copies printed), I couldn't manage to erase that game if I dedicated my life to it. Imagine trying to hunt down every last working copy of Panzer Dragoon Saga, and burning it. It just can't be done. There are working Atari and NES consoles out in the wild today, so the idea that we need emulators up and running on day 1 is ridiculous.
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Just because you think it's irrelevant, doesn't make it irrelevant.
Games from release date aren't always the same games 6 months or 12 months down the track.
Take Overwatch for example, there are a ton more maps, more heroes... And an endless list of balance changes, I.E. Symmetra had the Shield generator ultimate at one point which is no longer present in the game and at one point multiple people could pick the same hero and you could pick any hero from any class as there was no role cue.
Games as a service tend to change more significantly over time or games that were marred with issues upon release like Mass Effect: Andromeda, preserving games is about preserving everything.
Those "variants" of the same game need to be preserved, that is why game preservation starts on the day a game is released, heck even before a game is released, often a games unfinished state can be leaked out.
Cerebralbore101 said:
Owning the console the game is released for is part of the full asking price. I explained this in another post above.
P.S. I'll be gone for the weekend, so don't expect a reply to anything else that's posted until Monday.
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A bit of a false assumption to assume someone emulating the game doesn't own the game or the console it was intended for.
I emulate PS2 games, I own a PS2 and own PS2 games... In-fact I dumped my PS2's BIOS onto my PC and plugged it into my emulator to run my PS2 games straight from disk.
Perhaps you need to explain why emulation is piracy?