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Pemalite said:
Cerebralbore101 said:

Emulating current gen games on a PC is piracy, unless you own the system it was meant for, and a legitimate a copy of the game. 90% of people playing BotW or Odyssey on PC have neither. 

Emulation is not piracy.
Piracy is when you obtain an illegal copy of a game, not when you emulate a game, otherwise the Xbox One emulating Original Xbox or Xbox 360 games can be regarded as piracy or the Playstation 3 running Playstation 1/2 games could be regarded as piracy.

Some regions (like my own) also allow you to legally make backup copies of your games.

Many emulators allow you to drop the disk into your PC's disk drive and run the game straight from there.

Cerebralbore101 said:

Buying a Switch is part of the cost of playing Nintendo games. Just like having a PS+ account is part of the cost of playing the online portion of a PS4 game. If I were to find a way to circumvent the PS+ requirement of playing the online portion of a PS4 game, I'd be partially pirating the game. Partially pirating = pirating. So people that play a Switch game on PC, when they don't actually own a Switch are pirating the game. 

Some games have a LAN multiplayer function, those games regardless if it's a Super Nintendo, Dreamcast, Playstation 4, Xbox 360, Nintendo DS... Can all be played online with some tunneling tricks... For example: XLink Kai which you can use to Play Halo 2 online even on the Original Xbox.

So no, PS+ or Xbox Live is not the cost of playing online if you don't wish to do so, it's also not piracy.

Cerebralbore101 said:


And before anybody says anything about game preservation and the like, I'd like to remind them that there's absolutely no reason to try to "preserve" a game on a current gen system. I'd like to also remind them that emulation of last gen games is perfectly fine, especially games that are ten years old or older, and/or hard to find. 

Breath of the Wild is a last gen-game from a last-gen system though.

Game preservation starts the day a game is released, not 10 years down the track.

"Emulation is not piracy.
Piracy is when you obtain an illegal copy of a game, not when you emulate a game, otherwise the Xbox One emulating Original Xbox or Xbox 360 games can be regarded as piracy or the Playstation 3 running Playstation 1/2 games could be regarded as piracy."

That's an excellent rebuttal of the idea that all emulation is piracy! Unfortunately, I'm not arguing for that idea, so this adds nothing to the conversation. 

"Some regions (like my own) also allow you to legally make backup copies of your games. Many emulators allow you to drop the disk into your PC's disk drive and run the game straight from there." 

Whether or not your region allows you to make backup copies is irrelevant. Same goes for an emulator allowing you to drop the disk into your PC's disk drive. If you think they are relevant, then please make an argument including those facts. Just throwing those two facts out there doesn't rebut anything on its own. Thanks. 

"Some games have a LAN multiplayer function, those games regardless if it's a Super Nintendo, Dreamcast, Playstation 4, Xbox 360, Nintendo DS... Can all be played online with some tunneling tricks... For example: XLink Kai which you can use to Play Halo 2 online even on the Original Xbox.So no, PS+ or Xbox Live is not the cost of playing online if you don't wish to do so, it's also not piracy."

An extreme minority of games allowing you to play LAN multiplayer doesn't invalidate my example. Even if we lived in a world where PS+ had just launched last year, and MH World was the only game, with full multiplayer, locked behind PS+, my example would still stand. The existence of things contrary to an example doesn't invalidate it. If I explain that a round road sign will roll downhill, and you object that some road signs are square, that rebuts nothing. In the case of a game that wasn't designed for LAN or offline multiplayer it is clearly piracy. 

"Breath of the Wild is a last gen-game from a last-gen system though.Game preservation starts the day a game is released, not 10 years down the track."

While BotW technically released on a last gen system, it is clearly far more of a current gen game. It was released for Wii U on the very day the system became obsolete (as in no longer the latest home console hardware from Nintendo). Nintendo clearly didn't plan on moving millions of Wii U units by releasing BotW onto it. Obviously the game was released with the intention of moving millions of Switches. The vast majority of players own and play the Switch version of the game. If BotW is a last gen game, then any animal with a single white spot must be an albino. 

You can claim that game preservation starts instantly, but that is irrelevant. What is relevant is if you have any good reasons for why game preservation should start on release day of the game. In the case of Nintendo games, which sell millions of copies a year there is absolutely no need to attempt to preserve these games.  Hell, even with Panzer Dragoon Saga (A game which saw fewer than 20,000 U.S. copies printed), I couldn't manage to erase that game if I dedicated my life to it. Imagine trying to hunt down every last working copy of Panzer Dragoon Saga, and burning it. It just can't be done. There are working Atari and NES consoles out in the wild today, so the idea that we need emulators up and running on day 1 is ridiculous. 

So can you give good reasons why game preservation needs to start on release day? If not, then game preservation, through day 1 emulation, is clearly a smokescreen for piracy. 

Last edited by Cerebralbore101 - on 24 January 2020