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Forums - Sony Discussion - Kojima: Peace Walker would have been called MGS5 if it weren't on PSP.

aragod said:
I think it's obvious, numbered Metal Gears are on the home consoles.

Also people trashing Kojima, what's your problem? He is the most gifted developer of his generation, allways pushing technology and new ideas, I have yet to play a single game in which he was involved that wouldn't become my instant fav.

I bought PSP Go month ago for the sole reason to play this new Metal Gear. When he said it's worthy the number 5, not a spin off and it continues the story, it's a fact so live with it. He can call it Bandana Dude 327 and it will still be a MGS number 5.

Pushing what technology and what new ideas? as far as the eye can see, he hasn't thought up anything innovative in the mgs series that wasn't present in other games before.  And yes his games are fun to play, I agree to that, but innovative? Please..

Also i call it stupid to put your next big project on a console with the highest piracy rate of the current and earlier generations. You honestly think that the majority of pirates on psp will suddenly grow a moral backbone and will buy the game legaly?



If i lose access to this profile as well....I'm done with this site.....You've been warned!!.....whoever you are...

Happy Wii60 user. Me and my family are a perfect example of where hardcore meets casual and together mutate into something awesome.

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it's me or he is practically pushing on microsoft face

rising isn't a MSG5, and made by newbies at developing with little of his input.


since peace walker was announced he have cherish it like this second child, MSG4 being the first



Rising isn't supposed to be "some crappy spinoff" by any means. This whole backlash because it's a multi-platform game is about as ridiculous as brand favoritism.

The caveat is that Rising is being developed by a new team without the guidance of Kojima which may well change the end result if they're really shooting for something that distinguishes it from previous MGS games.

I think the reason why Kojima is considering Peace Walker to be the sequel MGS5 is simply because it covers a pretty vital portion of the the MGS canon, rather than being a side story, in addition to it being another Kojima led project that he's closely involved with.

It is kind of unfortunate that a lot of people will be missing out on playing this who have little or no interest in the PSP or portable gaming. It will also mean a lot of potential lost sales, but it's no entirely surprising considering that there have been 5 exclusive MG related releases to date for the PSP, even if one was a digital comic and two were strategy turn based games. Kojima must like the PSP for whatever reason.

Personally, I'd rather play Peace Walker on the PS3, with the one big plus being a faster development time on the PSP. I'd even prefer playing the same PSP game through the PS3 on a TV rather than a little hand held screen. I just don't see it as a game for playing on the go in 5-15 minute sessions.



I WILL be buying this on the PSP, but there's a reason I haven't downloaded Silent Hill: Shattered Memories on the PSP. It's not as easy to get as emotionally invested in a game on a small screen. So, while I will be enjoying MGS on the portable (the demo was great!), I still wish there were a big boy version on the HD consoles (or even the Wii).



greenmedic88 said:
Rising isn't supposed to be "some crappy spinoff" by any means. This whole backlash because it's a multi-platform game is about as ridiculous as brand favoritism.

The caveat is that Rising is being developed by a new team without the guidance of Kojima which may well change the end result if they're really shooting for something that distinguishes it from previous MGS games.


I give you this point, it is not some crappy spinoff, I was posting shit.

Neverthless,to FOLLOW your point, the game should be pretty FAR from the MGs standard for the best and the worst.

(I didnt really appreciated MGS4 IMO)

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Technically one could hook up the PSP to a TV and a DS3 controller even though that sort of defeats the purpose of a portable hand held.

What I'd really like to see that we never will for obvious reasons, is the ability to play DL PSP games directly through the PS3



yanamaster said:
aragod said:
I think it's obvious, numbered Metal Gears are on the home consoles.

Also people trashing Kojima, what's your problem? He is the most gifted developer of his generation, allways pushing technology and new ideas, I have yet to play a single game in which he was involved that wouldn't become my instant fav.

I bought PSP Go month ago for the sole reason to play this new Metal Gear. When he said it's worthy the number 5, not a spin off and it continues the story, it's a fact so live with it. He can call it Bandana Dude 327 and it will still be a MGS number 5.

Pushing what technology and what new ideas? as far as the eye can see, he hasn't thought up anything innovative in the mgs series that wasn't present in other games before.  And yes his games are fun to play, I agree to that, but innovative? Please..

Also i call it stupid to put your next big project on a console with the highest piracy rate of the current and earlier generations. You honestly think that the majority of pirates on psp will suddenly grow a moral backbone and will buy the game legaly?

I'm not justifying his decision for developing it on the PSP, in some interview he said that he wanted to develop it on the PSP specificaly for the japanese audience, so more younger people could get familiar with the series. It's also cheaper and less time consuming, developing for the portable device. Yes, there is a huge piracy problem on the PSP, but I sincerly believe this game will make enough to atleast cover it's production cost.

Kojima as a developer and his innovation is a topic to discuss, we both have obviously different oppinions about this matter. I'm not an expert on console games in the older generations, but I can stand my ground when it comes to PC, I've been gaming since 1990 and when MGS 1 come out, I was blown away. I might be mistaken, but wasn't metal gear series the one that invented stealth genre? But there is more, mantis fight, interactive storytelling, movie presentation... much much more. I'm not saying that it's all Kojima's work and that he was the first to come up with everything, but there have to be something you'll agree with.



MY HYPE LIST: 1) Gran Turismo 5; 2) Civilization V; 3) Starcraft II; 4) The Last Guardian; 5) Metal Gear Solid: Rising

libellule said:
greenmedic88 said:
Rising isn't supposed to be "some crappy spinoff" by any means. This whole backlash because it's a multi-platform game is about as ridiculous as brand favoritism.

The caveat is that Rising is being developed by a new team without the guidance of Kojima which may well change the end result if they're really shooting for something that distinguishes it from previous MGS games.


I give you this point, it is not some crappy spinoff, I was posting shit.

Neverthless,to foolow your point, the game should be pretty from the MGs standard for the best and the worst.

(I didnt really appreciated MGS4 IMO)

The game may well end up being sub-par for a MG franchise game, but that will have little to nothing to do with being a multi-plat title. It will depend on the dev team, the basic concept, plot and basic game play for starters, assuming it's supposed to be something new and different.



aragod said:
yanamaster said:
aragod said:
I think it's obvious, numbered Metal Gears are on the home consoles.

Also people trashing Kojima, what's your problem? He is the most gifted developer of his generation, allways pushing technology and new ideas, I have yet to play a single game in which he was involved that wouldn't become my instant fav.

I bought PSP Go month ago for the sole reason to play this new Metal Gear. When he said it's worthy the number 5, not a spin off and it continues the story, it's a fact so live with it. He can call it Bandana Dude 327 and it will still be a MGS number 5.

Pushing what technology and what new ideas? as far as the eye can see, he hasn't thought up anything innovative in the mgs series that wasn't present in other games before.  And yes his games are fun to play, I agree to that, but innovative? Please..

Also i call it stupid to put your next big project on a console with the highest piracy rate of the current and earlier generations. You honestly think that the majority of pirates on psp will suddenly grow a moral backbone and will buy the game legaly?

I'm not justifying his decision for developing it on the PSP, in some interview he said that he wanted to develop it on the PSP specificaly for the japanese audience, so more younger people could get familiar with the series. It's also cheaper and less time consuming, developing for the portable device. Yes, there is a huge piracy problem on the PSP, but I sincerly believe this game will make enough to atleast cover it's production cost.

Kojima as a developer and his innovation is a topic to discuss, we both have obviously different oppinions about this matter. I'm not an expert on console games in the older generations, but I can stand my ground when it comes to PC, I've been gaming since 1990 and when MGS 1 come out, I was blown away. I might be mistaken, but wasn't metal gear series the one that invented stealth genre? But there is more, mantis fight, interactive storytelling, movie presentation... much much more. I'm not saying that it's all Kojima's work and that he was the first to come up with everything, but there have to be something you'll agree with.

I agree to a that MGS did create the stealth genre on the consoles although i'm not sure if "thief" wasn't the first actual stealth game ever created. I do agree that the first game was innovative, i'm argueing that he hasn't really shown anything since as mgs2,3 and 4 are just rehashed versions of the original with better graphics and extras that could be found in other games as well.

Sure those games had extras of their own like hiding on boxes, camoflauge , eating to regain stamina etc. but i honestly don't see it to be vital for the overall gameplay. In MGS3 i never used camo and got by just fine, in mgs2 i only used boxes and lockes as hiding places if the game needed me to but not because i felt that i had to in order to finish the game. MGS4 and the invisibility camo is a straight nocl-off from crysis as i see it ;P.

but then again i might be just some gaming genius and have a crappy point of view because of it.

You know which devs to me are innovative? For instance Quantum dreams as they are basicaly doing something that wasn't really done before, same with Nintendo and Miyamoto, even if we don't like the games the wii mote and some of the wii series games are absolutely fanstastic.

So i'm really waiting to see if devs have anything special for wii motion + or Natal as that could be a total rejuvanation of gaming as we know it.

 



If i lose access to this profile as well....I'm done with this site.....You've been warned!!.....whoever you are...

Happy Wii60 user. Me and my family are a perfect example of where hardcore meets casual and together mutate into something awesome.

yanamaster said:
aragod said:
yanamaster said:
aragod said:
I think it's obvious, numbered Metal Gears are on the home consoles.

Also people trashing Kojima, what's your problem? He is the most gifted developer of his generation, allways pushing technology and new ideas, I have yet to play a single game in which he was involved that wouldn't become my instant fav.

I bought PSP Go month ago for the sole reason to play this new Metal Gear. When he said it's worthy the number 5, not a spin off and it continues the story, it's a fact so live with it. He can call it Bandana Dude 327 and it will still be a MGS number 5.

Pushing what technology and what new ideas? as far as the eye can see, he hasn't thought up anything innovative in the mgs series that wasn't present in other games before.  And yes his games are fun to play, I agree to that, but innovative? Please..

Also i call it stupid to put your next big project on a console with the highest piracy rate of the current and earlier generations. You honestly think that the majority of pirates on psp will suddenly grow a moral backbone and will buy the game legaly?

I'm not justifying his decision for developing it on the PSP, in some interview he said that he wanted to develop it on the PSP specificaly for the japanese audience, so more younger people could get familiar with the series. It's also cheaper and less time consuming, developing for the portable device. Yes, there is a huge piracy problem on the PSP, but I sincerly believe this game will make enough to atleast cover it's production cost.

Kojima as a developer and his innovation is a topic to discuss, we both have obviously different oppinions about this matter. I'm not an expert on console games in the older generations, but I can stand my ground when it comes to PC, I've been gaming since 1990 and when MGS 1 come out, I was blown away. I might be mistaken, but wasn't metal gear series the one that invented stealth genre? But there is more, mantis fight, interactive storytelling, movie presentation... much much more. I'm not saying that it's all Kojima's work and that he was the first to come up with everything, but there have to be something you'll agree with.

I agree to a that MGS did create the stealth genre on the consoles although i'm not sure if "thief" wasn't the first actual stealth game ever created. I do agree that the first game was innovative, i'm argueing that he hasn't really shown anything since as mgs2,3 and 4 are just rehashed versions of the original with better graphics and extras that could be found in other games as well.

Sure those games had extras of their own like hiding on boxes, camoflauge , eating to regain stamina etc. but i honestly don't see it to be vital for the overall gameplay. In MGS3 i never used camo and got by just fine, in mgs2 i only used boxes and lockes as hiding places if the game needed me to but not because i felt that i had to in order to finish the game. MGS4 and the invisibility camo is a straight nocl-off from crysis as i see it ;P.

but then again i might be just some gaming genius and have a crappy point of view because of it.

You know which devs to me are innovative? For instance Quantum dreams as they are basicaly doing something that wasn't really done before, same with Nintendo and Miyamoto, even if we don't like the games the wii mote and some of the wii series games are absolutely fanstastic.

So i'm really waiting to see if devs have anything special for wii motion + or Natal as that could be a total rejuvanation of gaming as we know it.

 

Metal Gear on consoles come with the concept of avoiding "combat" in action games years before Thief and original MGS. Thief and MGS both come on the same year, but I don't consider Thief "stealth" in the real sense. You just stick to shadows and that's it. MGS managed stealth elements much better.

Also MGS4 octo camo as a Crysis ripoff? These things have completly different functionality... Each MGS had something new and revolutionary over it's predecessor. Just because you don't feel that the impact was as dramatic as the first iteration, doesn't mean it's a fact. If you had no need to use given game mechanics in MGS 2, 3, 4 than I suggest you to tune up the difficulty, your experience will be different.

Innovation doesn't allways have to come with some incredible flashy news. Sometimes it's the little thing that was done hundred times before, but with an undexpected angle. One of the last instances of this can be seen in Demon's Souls and the way they integrated ingame FAQ and communication.



MY HYPE LIST: 1) Gran Turismo 5; 2) Civilization V; 3) Starcraft II; 4) The Last Guardian; 5) Metal Gear Solid: Rising