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Forums - Sales Discussion - Capcom opinions on Zack&Wiki sales

@ameratsu: that's the problem with Internet hype. Lots of the people who find out about it are the same types who know they can just download the game.

What it really needs is decent mainstream hype and some good word of mouth



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Just because there's a lot of internet hype doesn't mean retail success.

Just look at Okami, it got huge press on the internet and got a lot of GOTY awards but sold horribly considering the install base and everything.



eclipse27 said:
Desroko said:

It beat my expectations. A new IP point and click game with no advertising and little interest from retailers? I'm surprised it went as high as it did.

"These new users screaming "Bias!" when they've been here all of five minutes are getting seriously annoying. Learn a few things before you talk."


When it comes to video games (software), music, DVD sales. etc. , first-week sales are critical to the long term success of the said product.


I'm goignt to ignore your self-pity and continued screams of "Bias!" to point out that this is, in fact, completely wrong. This is not the film industry, and first-week sales generally amount to a tiny fraction of lifetime sales. Again, go learn some things instead of spouting off in ignorant fashion. 

While we're at it, you're wrong about the DVD and music markets as well. Only the movie-theater business is insanely front-loaded.  



Desroko said:

While we're at it, you're wrong about the DVD and music markets as well. Only the movie-theater business is insanely front-loaded.  


Very true.

Remember that Halo 1 wasn't a blockbuster hit right out of the gate: it took word of mouth and LAN parties for awareness of the game to spread to the point where it is now.

Z&W will take time to gain momentum as well.



"I mean, c'mon, Viva Pinata, a game with massive marketing, didn't sell worth a damn to the "sophisticated" 360 audience, despite near-universal praise--is that a sign that 360 owners are a bunch of casual ignoramuses that can't get their heads around a 'gardening' sim? Of course not. So let's please stop trying to micro-analyze one game out of hundreds and using it as the poster child for why good, non-1st party, games can't sell on Wii. (Everyone frequenting this site knows this is nonsense, and yet some of you just can't let it go because it's the only scab you have left to pick at after all your other "Wii will phail1!!1" straw men arguments have been put to the torch.)" - exindguy on Boom Blocks

Erik Aston said:
The arguments in this thread are worthless until everyone starts putting their numbers out there. So here's the question: all things considered, what kind of numbers does Z&W have to do to be a "success"? Ideally, this would have been done before we had any sales evidence, but too late for that.

Still, we can say this much: the best pass/fail test of success is whether the game gets a 2008 sequel.

I always thought Trauma Center and Cooking Mama (which both have sequels announced) were the most comparable titles on Wii. Depending on the accuracy of VGC's tracking, both are just below 500K WW sales.

We should also consider that rare glimpse into Capcom's sales expectations for a few titles we got a while back. The ones I recall are ~400K for RE4:Wii, and ~800K for RE:UC. It is doubtful Capcom had as high expectations for this game as they did for RE:UC--a new, exclusive game from their biggest IP.

I would say under 250K would be a failure. Over 400K would be a success, and over 600K would very emphatically be a success. Over 1M was never a reasonable expectation, and I don't think many people had set expectations that high. But certainly 400K is possible given the data we have. If the internet hype makes the game top-heavy as some have suggested, under 250K is possible too.

But don't even bother discussing it if you won't put numbers out there.

 Wow, Someone had a smart, interesting post!!!!

I think Capcom giving us sales expectations for RE:UC was an amazing thing! and if they are looking at 800k for a Resident Evil Game then I doubt they are looking for more then 400k for this game. Basically what he said!



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Soriku said:
konnichiwa said:
Maybe capcom will port it to other consoles...?

 Not happening. Like naznatips said, it's ALL motion control. It wouldn't work with a normal controller. And like Faxandu said, if Capcom is happy that's all that matters.


 Nothing is impossible dear .

Okami will be now also probably all motion control on the Wii, if this game was exclusive for the
Wii people would probably say it is impossible to port it to the PS2 because of its controls.

And what about Capcom is happy?  It will makes Capcom sad if they will port it to a other
console? 






Konnichiwa. If you've played the game you'd know that without IR and motion, this game would be a ridiculous mess. Sure it could be ported, but it would be a lot like the port of Rayman Raving rabbids to PS2 and 360. no one bought it. Why? Because who would want to?



I'm a mod, come to me if there's mod'n to do. 

Chrizum is the best thing to happen to the internet, Period.

Serves me right for challenging his sales predictions!

Bet with dsisister44: Red Steel 2 will sell 1 million within it's first 365 days of sales.

konnichiwa said:
Soriku said:
konnichiwa said:
Maybe capcom will port it to other consoles...?

Not happening. Like naznatips said, it's ALL motion control. It wouldn't work with a normal controller. And like Faxandu said, if Capcom is happy that's all that matters.


Nothing is impossible dear .

Okami will be now also probably all motion control on the Wii, if this game was exclusive for the
Wii people would probably say it is impossible to port it to the PS2 because of its controls.

And what about Capcom is happy? It will makes Capcom sad if they will port it to a other
console?


You don't understand Konnichiwa, and it's very difficult to explain it to someone who hasn't played it, but suggesting this game can be played on anything but the Wii is like suggesting Metal Gear Solid 4 could be played on the Wii.  The game is built around the controls, rather than the controls implemented after the game was designed.  Because of this, it has a style of control that simply can't be done on the other consoles.  It's not a matter of sales, it's just not within the capabilities of analog sticks and buttons to play this game.  

I can't explain it very well, but the clearest way to describe it is that each item is operated independantly of a specific control scheme because of motion controls.  What I mean is that the game can't give you a button set up like A uses the item, because every item is not only used differently but held differently and most items have many many uses.  The reason this works with motion controls is because the game simply has you perform the natural action with the controller.  It also requires you to think critically, and doesn't tell you what all you can do with each item.  To figure out what you can do with the items you again have to play around with the motion controls.

So, for those of you who haven't played the game, just take my word on this:  This game is only possible on the Wii.




Capcom probably needs to sell 150k copies to break even. I think they're going to be happy.


How about this simple way to explain it.

Porting Zack & Wiki to another console would make about as much sense as porting Wii Sports to another console.



I'm a mod, come to me if there's mod'n to do. 

Chrizum is the best thing to happen to the internet, Period.

Serves me right for challenging his sales predictions!

Bet with dsisister44: Red Steel 2 will sell 1 million within it's first 365 days of sales.