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Forums - Microsoft Discussion - Xbox 360: was it rushed?

The early games on the 360 were more or less slightly enhanced versions of late 6th generation games plus a few exclusives of its own. But it has improved significantly since its slow start. 27 million 360s have been sold since the launch of the PS3 back in November 2006. Selling only 5.5 million units in its first year. 3 years later.
The 360 has now sold almost 33 million units worldwide.



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lol numonex again, stating facts that everybody already knows. I love this guy.



Actaully if 360 and PS3 were released at the same time, 360 would have still sold more than PS3, it was priced much cheaper and had XBL. I remember the PS3 controller didn't have rumble during launch due to dualshock patent lawsuit and they forced some "bullcrap" blu-ray disc drive that no one wanted (at the time), there were also less ps3 launch titles than 360 and PSN was still an unfinished website. 360 also had that crazy ass launch party out in the desert.

Of course nobody knew back then how much Sony would price PS3 nor how much later they would bring it to market.




Did MS want to get their machine to market before Sony at all costs, particularly in US? There is your answer.



Try to be reasonable... its easier than you think...

CGI-Quality said:
themanwithnoname said:
CGI-Quality said:
tuscaniman said:
You disagree with their fight for Japan and aggressive ads?

My apologies, I thought your original post said what business decisions do you AGREE with.

Well, the answer to disagree: I don't like how they pushed for games to be multiplatform. I also don't like that their minds seemed hell bent on taking out the competition. Other than that, I don't have any major problems with them.

What don't you like about that? I mean I miss when we used to have a ton more exclusives too, but you can't deny that's part of the reason why the 360 has been successful.

I'm not dismissing the 360's success, in fact I very much applaud it. I just detest the new wave of thinking that making everything play on every system makes the industry better. In fact, it's quite the opposite IMO.

@CGI

my thought's exactly I think it de-values the Game market.

for Me that is Exclusive's are what i buy a game system for in the first place, now not to say I don't like Multi-platform releases,

for One I own quite a few of them, but for me yes it's great that many more people can play the game, but on the same token it also means less of a reason to own a system, if the majority of the game's that you are interested in are also on another platform.

say:

PC

another game system, or even a handheld



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

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themanwithnoname said:
CGI-Quality said:
tuscaniman said:
You disagree with their fight for Japan and aggressive ads?

My apologies, I thought your original post said what business decisions do you AGREE with.

Well, the answer to disagree: I don't like how they pushed for games to be multiplatform. I also don't like that their minds seemed hell bent on taking out the competition. Other than that, I don't have any major problems with them.

What don't you like about that? I mean I miss when we used to have a ton more exclusives too, but you can't deny that's part of the reason why the 360 has been successful.

Multiplatform development in general limits a game's potential. Smart from a business perspective, but it screws gamers over.



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!

Yes it was rushed. Which was why it had the rrod and sold more units worldwide than the playstation 3.



huaxiong90 said:
themanwithnoname said:
CGI-Quality said:
tuscaniman said:
You disagree with their fight for Japan and aggressive ads?

My apologies, I thought your original post said what business decisions do you AGREE with.

Well, the answer to disagree: I don't like how they pushed for games to be multiplatform. I also don't like that their minds seemed hell bent on taking out the competition. Other than that, I don't have any major problems with them.

What don't you like about that? I mean I miss when we used to have a ton more exclusives too, but you can't deny that's part of the reason why the 360 has been successful.

Multiplatform development in general limits a game's potential. Smart from a business perspective, but it screws gamers over.

See, maybe it's just because I come from PC background to consoles, but I just don't get all the exclusive love/hate.  On PC there was no such thing as an exclusive, just maybe HW requirements (I suppose in a weird way you could look at IW not supporting Wii in the same way, but I digress) and I don't see how multi 'screws' gamers over.

I just don't know why people pine for exclusives - to me it's like someone wishing that DVDs only played on Panasonic players, not Samsung.  The 360 and the PS3 are simply a bunch of electronic components that, thank goodness, are pretty similar so games can be played pretty much the same on each, making them more of a commodity (and therefore under pressure to be cheaper).

 



Try to be reasonable... its easier than you think...

Decry multiplats all you want but they are the most commercially successful avenue going for developers.



Reasonable said:
huaxiong90 said:
themanwithnoname said:
CGI-Quality said:
tuscaniman said:
You disagree with their fight for Japan and aggressive ads?

My apologies, I thought your original post said what business decisions do you AGREE with.

Well, the answer to disagree: I don't like how they pushed for games to be multiplatform. I also don't like that their minds seemed hell bent on taking out the competition. Other than that, I don't have any major problems with them.

What don't you like about that? I mean I miss when we used to have a ton more exclusives too, but you can't deny that's part of the reason why the 360 has been successful.

Multiplatform development in general limits a game's potential. Smart from a business perspective, but it screws gamers over.

See, maybe it's just because I come from PC background to consoles, but I just don't get all the exclusive love/hate.  On PC there was no such thing as an exclusive, just maybe HW requirements (I suppose in a weird way you could look at IW not supporting Wii in the same way, but I digress) and I don't see how multi 'screws' gamers over.

I just don't know why people pine for exclusives - to me it's like someone wishing that DVDs only played on Panasonic players, not Samsung.  The 360 and the PS3 are simply a bunch of electronic components that, thank goodness, are pretty similar so games can be played pretty much the same on each, making them more of a commodity (and therefore under pressure to be cheaper).

 

Well, I just think it's better to announce for two platforms from the start rather than do it halfway through development when the point is to take advantage of the strengths of a certain console. FFXIII, for example, had some compromises due to the multiplat move.

 

http://xbox360.qj.net/Contrary-to-what-Square-Enix-would-have-us-believe-FFXIII-PS3-IS-compromised/pg/49/aid/134299



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!