twesterm said:
Million said:
twesterm said: A game can be in development for five years and still be rushed.
If they miss deadlines, or things take longer than planned no matter what the dev cycle is a game can be rushes.
Those above three things happen all the time and there are even more things that could happen. I'm not saying the game was rushed, I actually know nothing about it, I'm just saying that just because the game was in development for 5 years doesn't mean it couldn't be rushed. |
I seriously doubt a 1st party developer would make any of these errors with an old franchise on 10 year old technology.
What's more likely is that GT PSP was shelved in favour of priority projects such as GT5:P & GT5 , or it's possible that the developement of GT PSP was a lower priority project which occured during the development of GT5:P & GT5 with small resources.
what's certain is that GT psp was not in full scale development for 5 years.
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I don't think you realize how easy it is to make any of those mistakes...
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"Yamauchi discussed many reasons for the delays with one of them being Polyphony Digital's busy schedule with releases of Gran Turismo 4, Tourist Trophy, Gran Turismo HD and Gran Turismo 5 Prologue during the time of Gran Turismo's development. The company also refused to outsource the game to another developer describing that move as, "unthinkable."
I think it's extremley unlikely that a developer like Polyphony would incur problems to the extent that the development cycle would take 5 years , they have a long history in developing GT games and they probably didn't have many problems understanding the PSp architecture.I think the above quote supports my argument for Gran Turismo PSP being a lower priority projecct , polyphony digital refused to outsource the game in order to maintain the integrity of the gran turismo brand.
I'm not an expert in games development at all , you definetley know more than I do . But there was nothing new about gran turismo psp per se, they were most probably applying tried and tested principles to the development of GT PSP and the hardware probably didn't present itself as much of an obstacle.