Note that you will be sent an activation email to your inbox and will need to click the link to activate your account.

Any username you chose must NOT contain any spaces.

Username:
email Address:
Gender:
Password:
Re-enter Password:
Date of Birth:
Are you human?

Forums - Gaming Discussion - Ghostbusters: PS3 is 3/4 resolution of Xbox 360 version

points6,018
Posts: 926
<

monlosez on 06/16/09 20:05 GMT

Something appears to have gone a little wrong with Terminal Reality's PlayStation 3 Ghostbusters engine. At first touted as their lead platform, the native rendering resolution of the game is a little shocking. 

Alarms were raised after a comparison published on website Lens of Truth. They pointed out a number of differences that put the Xbox 360 version on top, including a lower texture quality and a mysteriously blurred image. After the above comments from the developers themselves, you wouldn't expect them to shoot themselves in the foot like this. You can find the Lens of Truth comparison after this link. 

What the Lens of Truth were confused about was the resolution of the game. Was the PlayStation 3 version really running in high-definition at 720p? The answer is 'No.'

 PS3 Ghostbuster's horizontal resolution

 

 PS3 Ghostbuster's vertical resolution

 

 

 

 

 

"PlayStation 3 had a 3.9 gig mandatory install that didn’t change the load times, performance, and most of all, didn’t fix the texture issues. PlayStation 3 loses by half, literally. The PlayStation 3’s textures were half the resolution as the Xbox 360. Also, PlayStation 3 was quite blurry and seemed to be running sub 720p. Also, lets not forget the missing ember effects and lower resolution dynamic shadow maps. Both systems showed screen tearing and both were aliased. Controls were exactly the same. Xbox 360 wins this by a landslide. If we didn’t know any better we would have thought the Ghostbusters was developed on the Xbox 360 and ported, poorly, to the PlayStation 3. However all sources indicate the PS3 was the lead, and so you’ve got an issue on your hands. Either someone is lying, or the porting team does better work then the lead team. Don’t believe the lies, buy this game on the Xbox 360."

 

http://http://www.gamezine.co.uk/news/ghostbusters-ps3-960-by-540-360-720p-$1304198.htm



points8,255
Posts: 5,993
<

Staude on 06/16/09 20:10 GMT

dududum !



points10,145
Posts: 5,884
<

Legend11 on 06/16/09 20:17 GMT

I don't think this would have been a big deal had the president of Terminal Reality not gone on record and basically implied that the 360 was keeping the game back.

points17,484
Posts: 7,948
<

Barozi on 06/16/09 20:29 GMT

Legend11 said:

I don't think this would have been a big deal had the president of Terminal Reality not gone on record and basically implied that the 360 was keeping the game back.

Damn right !



*Online*
points18,918
Posts: 14,395
Writer
<

kowenicki on 06/16/09 20:33 GMT

are those pics real!? thats a big difference.... odd.



Seeker of Truth and Justice.

EVERYTHING I say is in my opinion and not a stated fact (unless otherwise mentioned).... I do not need reminding of this in a subsequent reply post. Thank you.

 

*Online*
points3,845
Posts: 2,291
<

binary solo on 06/16/09 20:38 GMT

The PS3 screens almost have a PS2 look to them. Seems like they rushed the PS3 job and have taken time and care with the 360 version. The missing glowing embers is the least crappy aspect of the missing glowing embers pics. Still, what do I care, I have no intention of getting this game.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

points5,607
Posts: 2,445
<

deathgod33 on 06/16/09 20:43 GMT

wow big difference



End of '10 sales: Wii-90 million PS3-43 million Xbox 360- 46 million

 

 

 

 

points24,054
Posts: 11,491
<

kirby007 on 06/16/09 20:44 GMT

this will be some mighty lol



http://i29.photobucket.com/albums/c258/chu_4_lyfe/Kirby.gifhttp://i29.photobucket.com/albums/c258/chu_4_lyfe/Kirby.gifhttp://i29.photobucket.com/albums/c258/chu_4_lyfe/Kirby.gifhttp://i29.photobucket.com/albums/c258/chu_4_lyfe/Kirby.gifhttp://i29.photobucket.com/albums/c258/chu_4_lyfe/Kirby.gifhttp://i29.photobucket.com/albums/c258/chu_4_lyfe/Kirby.gifhttp://i29.photobucket.com/albums/c258/chu_4_lyfe/Kirby.gifhttp://i29.photobucket.com/albums/c258/chu_4_lyfe/Kirby.gifhttp://i29.photobucket.com/albums/c258/chu_4_lyfe/Kirby.gifhttp://i29.photobucket.com/albums/c258/chu_4_lyfe/Kirby.gifhttp://i29.photobucket.com/albums/c258/chu_4_lyfe/Kirby.gifhttp://i29.photobucket.com/albums/c258/chu_4_lyfe/Kirby.gif

points23,122
Posts: 14,738
<

twesterm on 06/16/09 20:54 GMT

Before people start making a mountain out of a molehill, look at any review and notice that the games receive the same score for graphics. I've read most of the reviews (professional ones at least along with other ones) and they don't say the PS3 version is a blurry mess like the lensOfTruth article makes it out to be.

I guess the embers aren't there (don't ask my why), I never noticed until I read it in the IGN review.  That's really a nitpick, not so much a game breaker (and I know nitpicking). 






points5,885
Posts: 2,745
<

greenmedic88 on 06/16/09 21:32 GMT

Wow. Misleading statements were said during the development of this game at best. Straight lies at worst.

There is a night and day difference between the two versions, one that simply isn't possible if the PS3 was supposed to be the lead development platform.

It's not even an issue of hardware capabilities since we've already seen countless multi-platform games that literally required a magnifier to spot the differences.

Bad news for PS3 owners who were looking forward to playing this although it shouldn't stop anyone who really wants to play regardless.

540p? That's only a nominal difference over the SD ports.

Quick Reply