By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Halo 3 runs at 640p native XD

sieanr said:

IMO MS has never marketed the 360 as a console with "free" AA, since no consumer in their right mind gives a damn about that. Furthermore, its no different than promises of 1080p @ 120hz from the playstation camp.

Hey, Lair was a very impressive-looking slideshow at 1080p. Almost like iPhoto or Picture Viewer, but on your TV.

 




Or check out my new webcomic: http://selfcentent.com/

Around the Network

IMO compromises were made, not sacrifices. There is a difference between giving up something for nothing and giving up something for a benefit in another area.


Sacrifice: Forfeiture of something highly valued for the sake of one considered to have a greater value or claim.

IMO you're ignoring the fact that the PS3 has plenty of "non-HD" games, despite being marketed as an HD console - yet you continue to ignore this or you just come up with illogical justifications.


3rd parties are free to do what they want. Sony's trying to push developers to use the SPEs and other distinguishing aspects between the two consoles, not all developers do.

If you're so sure that this can be done than I'm sure you won't have a problem posting it


Feel free to quote me, but of course in context linking back to the original post.

AA, since no consumer in their right mind gives a damn about that


It makes the images less jaggy (look at your first posted picture). At 1080p it doesn't matter that much anymore, especially in combination with constantly changing lighting and such. But at 640p (or 576p for PS2 games), as you can see AA can be of great benefit.

Now watch as MikeB selectivly answers only parts of this post....


Still referring to you Lair comment I still don't have a clue of what you are talking about and you fail to clarify?



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

rocketpig said:
sieanr said:

IMO MS has never marketed the 360 as a console with "free" AA, since no consumer in their right mind gives a damn about that. Furthermore, its no different than promises of 1080p @ 120hz from the playstation camp.

Hey, Lair was a very impressive-looking slideshow at 1080p. Almost like iPhoto or Picture Viewer, but with motion controls.

 


 Fix'd



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away" 

@ MikeB
Sorry but the 360 does have a more powerful GPU keep in mind the RSX's pipelines are in a dedicated ratio of pixel to vertex shading, whereas the 360's GPU has a unified shader so each pipeline is capable of vertex or pixel shaders. The 360 can do more with its pipelines, it can do more in the long run with polishing and organizing, its just more of an all around GPU. check out some stuff about DMC4 and Assasins, the Dev's who have worked with both games with both systems say the 360 is superior in graphics and the Assasins Dev's say it's game is going to be alot "smarter" on the 360 with alot more going down in-game (i.e more people, more particles) and keep in mine both these games were suppose to be ps3 at first, both systems are great but graphicaly its all 360, almost same but 360 has it



Freedom isn't free.

Play360ii

MikeB said:
IMO compromises were made, not sacrifices. There is a difference between giving up something for nothing and giving up something for a benefit in another area.


Sacrifice: Forfeiture of something highly valued for the sake of one considered to have a greater value or claim.

IMO you're ignoring the fact that the PS3 has plenty of "non-HD" games, despite being marketed as an HD console - yet you continue to ignore this or you just come up with illogical justifications.


3rd parties are free to do what they want. Sony's trying to push developers to use the SPEs and other distinguishing aspects between the two consoles, not all developers do.

If you're so sure that this can be done than I'm sure you won't have a problem posting it


Feel free to quote me, but of course in context linking back to the original post.

AA, since no consumer in their right mind gives a damn about that


It makes the images less jaggy (look at your first posted picture). At 1080p it doesn't matter that much anymore, especially in combination with constantly changing lighting and such. But at 640p (or 576p for PS2 games), as you can see AA can be of great benefit.

Now watch as MikeB selectivly answers only parts of this post....


Still referring to you Lair comment I still don't have a clue of what you are talking about and you fail to clarify?

1. Compromises are part of game development. Sacrifice has all sorts of negative connotations, and you make it seem like this sort of thing is unusual. Wether or not Bungie made the right choice is debatably, but you seem more intent on claiming the PS3 can handle the game at TruHDtm than actual debate.

2. That doesn't change the fact that they market the system as HD, yet have titleson it that aren't. Both MS and Sony have the final say about what does and does not go on their system - so you can say both are misleading their customers.

3. Hmm, maybe you realize how stupid those claims sound now... not that taking them in context changes anything. Have some balls and back your argument on a forum you claim is visit regularly. Impress me, show me that you really think the PS3 is that powerful. Stand up for your convicitions, or admit that that claim was stupid; the burden of proof is on you, not me.

4. I know what AA does, but I also know that its not some feature the average joe knows about. Furthermore, its not something thats been plastered on advertising material, as you were implying.

5. I thought I this made clear, but I guess you cant grasp it. Maybe I choose a high profile PS3 title and then decided to make a big deal about its relativly minor scaling issue to make a statement about the absurdity of your obsession with Halo 3's resolution.



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away" 

Around the Network
makingmusic476 said:
Omac said:
MikeB said:
@ LordTheNightKnight



Twice the shader power.

which every objective test (as in not trying to make Sony, Microsoft, or even Nintendo look better than the other) rates as higher capability


No, the Xenos is just more flexible. However the SPUs are also flexible in what ways they can help the overall more powerful RSX.

the XDR has a faster clock speed


XDR is higher clocked but also offers less latency than DDR2 / DDR3.

Stop posting that picture. That is not right at all. Read this article and get back with me.

http://dpad.gotfrag.com/portal/story/35372/?spage=1


Not the infamous dpad.gotfrag article. *rolls eyes*


 I can *rolls eyes* too. That doesn't prove the article wrong, so why don't you actually try to prove it wrong?



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

makingmusic476 said:
Omac said:
MikeB said:
@ LordTheNightKnight



Twice the shader power.

which every objective test (as in not trying to make Sony, Microsoft, or even Nintendo look better than the other) rates as higher capability


No, the Xenos is just more flexible. However the SPUs are also flexible in what ways they can help the overall more powerful RSX.

the XDR has a faster clock speed


XDR is higher clocked but also offers less latency than DDR2 / DDR3.

Stop posting that picture. That is not right at all. Read this article and get back with me.

http://dpad.gotfrag.com/portal/story/35372/?spage=1


Not the infamous dpad.gotfrag article. *rolls eyes*


Hey it's a good read, and says it like it is. *rolls eyes back at ya*



@ The Easley

Sorry but the 360 does have a more powerful GPU


The RSX is more powerful if you look at the amount of shader ops it can perform and like I said the Xenos is more flexible. The SPEs can do both vertex and pixel shader related operations, considering the RSX still is a shading powerhouse I guess in future games SPEs will be used more for shading related work in addition to other uses when required.

Of course the PS3 is more than the summ of its parts. For more in depth, discussion I refer you this thread:
http://www.vgchartz.com/forum/thread.php?start=0&id=6963

@ sieanr

I am done discussing with you, you have often resorted to cheapshots, all this while you clearly often don't know what you are talking about. For example posting a diagram comparing system bandwidth between both systems, one of which strangely including the Xenos' internal bandwidth (while of course exluding the Cell's internal bandwidth). It didn't matter how wrong you were, I always try to handle any piece of misperception with respect and patience. While most often you seemingly aren't able to so, even when you're talking about things you simply don't understand.

And no, I am not obsessed by Halo 3 at all, just thought it was interesting from a technical perspective as I have been comparing both platforms.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

MikeB said:
@ The Easley

Sorry but the 360 does have a more powerful GPU


The RSX is more powerful if you look at the amount of shader ops it can perform and like I said the Xenos is more flexible. The SPEs can do both vertex and pixel shader related operations, considering the RSX is a vertex shading powerhouse I guess in future games SPEs will be used more for pixel shading related work in addition to other uses.

Of course the PS3 is more than the summ of its parts. For more in depth, discussion I refer you this thread:
http://www.vgchartz.com/forum/thread.php?start=0&id=6963

@ sieanr

I am done discussing with you, you have often resorted cheapshots, all this while you clearly often don't know what you are talking about. For example posting a diagram comparing system bandwidth between both systems, one of which strangely including the Xenos' internal bandwidth (while of course exluding the Cell's internal bandwidth). It didn't matter how wrong you were and I always try to handle any piece of misperception with respect and patience. While most often you seemingly aren't able to, even when you're talking about things you don't understand.

And no, I am not obsessed by Halo 3 at all, just thought it was interesting from a technical perspective as I have been comparing both platforms.

 Wow. A link to a thread you started, quoting an article that gives opinions more than facts.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

The RSX is not more powerful than Xenos.