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IMO compromises were made, not sacrifices. There is a difference between giving up something for nothing and giving up something for a benefit in another area.


Sacrifice: Forfeiture of something highly valued for the sake of one considered to have a greater value or claim.

IMO you're ignoring the fact that the PS3 has plenty of "non-HD" games, despite being marketed as an HD console - yet you continue to ignore this or you just come up with illogical justifications.


3rd parties are free to do what they want. Sony's trying to push developers to use the SPEs and other distinguishing aspects between the two consoles, not all developers do.

If you're so sure that this can be done than I'm sure you won't have a problem posting it


Feel free to quote me, but of course in context linking back to the original post.

AA, since no consumer in their right mind gives a damn about that


It makes the images less jaggy (look at your first posted picture). At 1080p it doesn't matter that much anymore, especially in combination with constantly changing lighting and such. But at 640p (or 576p for PS2 games), as you can see AA can be of great benefit.

Now watch as MikeB selectivly answers only parts of this post....


Still referring to you Lair comment I still don't have a clue of what you are talking about and you fail to clarify?



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales