Questions to Microsoft about Natal
- Where's the rumble feedback if there's no controller?
- If there's no rumble, how can I feel how strong a hit was? just watching like three generations ago?
- If there will be a peripheral that will give me rumble, isn't this agaisnt the no controller philosophy Natal aims for?
- And if there's a perpheral, why two input devices when I just want one?
Questions to Sony about their controller?
-If that ball is used to detect the position of the controller on screen, if I block it there will be no indication?
-If the controller also detects position without the camera.... why need the camera?
-If you can add a weapon to the players hand with the eye toy, I saw you can give things to players without the need for a controller, so why the controller?
- if you add an extension to that controller, won't that be way to similar to Wii controllers?
- There will be a controller. Even if they have thus far claimed there wont be, eventually there will. Otherwise it will be failboat to Failington.
- See above.
- Its a dumb philosophy, so who cares?
- Eh. So you have something in your hand, but it still requires something on top of the TV. Sounds exactly like how the Wii works.
- Yeah that'd be pretty much true, if it can't see the controller, it won't be able to show it.
- Its all additional information. The controller has much the same stuff as the wiimote+ minus the camera, which SONY moved to on top of the TV so the camera can usefully be used to collect additional information besides where the remote is.
Simple. The camera alone is not good enough to get telemetry like the angle of your hand if its in a certain position. The camera + the remote make it possible to get more info.
- Sorta. The SONY solution, and even the MS solution are slightly to a large step above the NINTENDO solution in terms of information that can be gathered by the games.