dharh said:
Just goes to show that stuff like this shouldn't even be patentable. Interface control is one of those things that anyone can think of if they try. When I look at Natal I think no duh thats how alot of controls will be in the future. The fact that MS might get enough patents to lock out the others companies from implementing the same is troubling. I just don't understand the 'X stole from X' comments. Obviously you should try to add extra stuff when you come out with your version of it, which is usually what happens, but when an idea is that good you certainly shouldn't quit just because someone came out with it before you could.
And yeah camera gesture control has been around for a long time, since way before EyeToy. The tech, btw, of Nintendo's implementation of gesture control stems way way back as well. In fact one of their first iterations of said control was their light gun for the NES.
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I agree, patents on parts of a device shouldnt be patentable, but the entire product should be. Like anyone should be able to create and use the tech that makes product A work, as long as it isnt a clone of product A. This currently is true, to an extent - accelerometers and bluetooth are primary technologies in the Wii controllers. Other people can use this tech. However, the design of the wii remote cannot be copied legally, which is why the PS3 motion controller will see many changes over time, or rish patent infringement.
I think its ridiculous when companies are sued for using the tech that is only a part of the controller, but the actual products differ. It's like trying to copyright a paragraph of a novel.
A lot, even Nintendo's motion sensing, is inspired by Virtual Reality. If you've ever seen the Lawnmower Man, it's a good example of what people expected VR to be in reality (though the tech wasn't there back then). I wouldn't be surprised to see a Virtual Reality 2.0 in the future, now that we have multi core processing.