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bardicverse said:
dharh said:
bardicverse said:
dharh said:

 It's your opinion and all, and this is my opinion and all, but you're wrong.

 

 

Wow, now even opinions are wrong?

Crap, this IS turning into a Gamespot.com forum

It probably should have been, "It's your opinion and all, and this is my opinion and all, but I think you're wrong."  That's what I meant and I thought it was implied, hence the "this is my opinion".

I kinda picked up on that, but just the literal translation was too funny to let slide uncommented.

 

On the topic of people saying Sony motion control came first (EyeToy), they only took that tech from elsewhere. Virtual Reality systems have been out far before the eyetoy.

Its sort of like how everyone screams that Windows is a rip-off of the old Apple operating systems. Truth is, Apple stole it from Xerox.

Just goes to show that stuff like this shouldn't even be patentable.  Interface control is one of those things that anyone can think of if they try. When I look at Natal I think no duh thats how alot of controls will be in the future.  The fact that MS might get enough patents to lock out the others companies from implementing the same is troubling.  I just don't understand the 'X stole from X' comments.  Obviously you should try to add extra stuff when you come out with your version of it, which is usually what happens, but when an idea is that good you certainly shouldn't quit just because someone came out with it before you could.

And yeah camera gesture control has been around for a long time, since way before EyeToy.  The tech, btw, of Nintendo's implementation of gesture control stems way way back as well.  In fact one of their first iterations of said control was their light gun for the NES.



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