1. Console games today have gone down to 30fps. Most of games even dive below 30fps sometimes. Can developers squeeze some more from it? What would it look like? Would you accept it?
( I will publish my programs, which can be used to test fps soon -> http://vgchartz.com/forum/thread.php?id=66343 )
2. Is input lag getting out of hand? Input lag is nearing quarter of second. Will it get even longer? What kind of impact it would have on gameplay? Would you accept longer lags?
http://www.gamasutra.com/view/feature/3725/measuring_responsiveness_in_video_.php?print=1
( I can make test program for this one also, but I am currently occupied by something else. Maybe later. )
3. Patches have came to stay. Some developers throw unfinished games on the market and patch them up later. Now they are even patching the patches. Is this getting out of hand too? Do you tolerate this kind of behavior?
( http://www.thekoalition.com/fallout-3-the-pitt-dlc-hits-trouble/ )
4. Anything else is bugging you about how games are developed?
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And my answers...
1. I don't like low fps. Even 30fps is way too low for me.
2. It is getting out of hand and technically I cannot see why they couldn't lower input lag.
3. Patching is a bless and curse. Patching is good the way you can get rid some of bugs, but it doesn't mean that you can make faulty software and patch it later.
4. Zip for now.