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Forums - Microsoft Discussion - "Turn 10: Forza 3 to push the 360 in terms of both visuals and Performance"

RPG said:

why, WHY does GT5 always have to be dragged into a Forza 3 thread? When people do this they are simply asking for an argument and well looks like I will have to oblige.

On GTPlanet a guy called Amar said GT5 was shown to reps at SCE Japan and were blown away by how GT5 looks. That tells me that the full game will look better then the prologue (:O) and with the cyrptic post Amar posted PD are cooking up someone else.

Forza 3 will probably release sometime this or next year which would make the development time for the game to be far smaller than GT5. Turn 10 will also have a smaller budget, less people working on the game and arguably the devs are not as talented at PD. I seriously doubt Forza 3 will come close to GT5 I sales or quality.

I don't know. Ask the first person that brought GT5 into the discussion: DMeisterJ.

 



Back from the dead, I'm afraid.

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mrstickball said:
RPG said:

why, WHY does GT5 always have to be dragged into a Forza 3 thread? When people do this they are simply asking for an argument and well looks like I will have to oblige.

On GTPlanet a guy called Amar said GT5 was shown to reps at SCE Japan and were blown away by how GT5 looks. That tells me that the full game will look better then the prologue (:O) and with the cyrptic post Amar posted PD are cooking up someone else.

Forza 3 will probably release sometime this or next year which would make the development time for the game to be far smaller than GT5. Turn 10 will also have a smaller budget, less people working on the game and arguably the devs are not as talented at PD. I seriously doubt Forza 3 will come close to GT5 I sales or quality.

I don't know. Ask the first person that brought GT5 into the discussion: DMeisterJ.

 

Oh snap!



I believe the X360 may have got a GT killer.



selnor said:
^ To all.
Based on info given about GT5 by Polyphony, it barely matches Forza 2 for community features. Also based on GT5P experience online, its not just a bit behind but a long way off the racing experience that Forza 2 provided online. Admitadely the lack of any punishment for hitting a player up the arse made the game more like mario Kart.

All in all niether GT or Forza have been at the forefront of realism racing anyhow.

YES someone else who realizes this! I've been so sick of GT versus Forza when there's been way better driving sims that can actually keep you from killing yourself in real life than some idiot who thinks "OMG I play (insert console racer) time to hit the mountain road!"

Don't get me wrong Forza and GT are fun games, but there's always some guy who believes GT/Forza to be the most realistic racing game ever made. Than they end up in some wacky messed up physics and features discussion when neither game even lets you properly tune your car. I'm not talking about changing your wheels, I'm saying "tune your car" change the gear shift ratio, change your suspension, etc etc.




-=Dew the disco dancing fo da Unco Graham=-

lol "Push it to the limit" well, thats what they say every god damn time, still, they keep pushing?

Gotta love this thread for turning into a gt5 vs forza thread. Have a cup of milk+cookies (Y)



2 reasons for 360 sales.

Cheap arcade version, wich the mom buys for the kids.

And microsoft's wallet.

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Grahamhsu said:
selnor said:
^ To all.
Based on info given about GT5 by Polyphony, it barely matches Forza 2 for community features. Also based on GT5P experience online, its not just a bit behind but a long way off the racing experience that Forza 2 provided online. Admitadely the lack of any punishment for hitting a player up the arse made the game more like mario Kart.

All in all niether GT or Forza have been at the forefront of realism racing anyhow.

YES someone else who realizes this! I've been so sick of GT versus Forza when there's been way better driving sims that can actually keep you from killing yourself in real life than some idiot who thinks "OMG I play (insert console racer) time to hit the mountain road!"

Don't get me wrong Forza and GT are fun games, but there's always some guy who believes GT/Forza to be the most realistic racing game ever made. Than they end up in some wacky messed up physics and features discussion when neither game even lets you properly tune your car. I'm not talking about changing your wheels, I'm saying "tune your car" change the gear shift ratio, change your suspension, etc etc.

 

ok so tell me in the realm of console racer games what do you have better this gen in terms of behavior of the car depending on their specs and tune you made... ???

because I'm a racer fan and actually get to drive some of those magnificent car (i'm talking about regular cars tuned, mostly germans, and couple nissans, and had a friend working for ferrari garage in my city but never got it on the race track but had the taste) I found Forza at least being way better it terms of sensation and reaction than anything I have tried... but I'll be open to proposition and trials... the only better thing I know it's GTR 2 but correct me if i'm wrong it's not on XBox and certainly not on 360 right ???



endimion said:
Grahamhsu said:
selnor said:
^ To all.
Based on info given about GT5 by Polyphony, it barely matches Forza 2 for community features. Also based on GT5P experience online, its not just a bit behind but a long way off the racing experience that Forza 2 provided online. Admitadely the lack of any punishment for hitting a player up the arse made the game more like mario Kart.

All in all niether GT or Forza have been at the forefront of realism racing anyhow.

YES someone else who realizes this! I've been so sick of GT versus Forza when there's been way better driving sims that can actually keep you from killing yourself in real life than some idiot who thinks "OMG I play (insert console racer) time to hit the mountain road!"

Don't get me wrong Forza and GT are fun games, but there's always some guy who believes GT/Forza to be the most realistic racing game ever made. Than they end up in some wacky messed up physics and features discussion when neither game even lets you properly tune your car. I'm not talking about changing your wheels, I'm saying "tune your car" change the gear shift ratio, change your suspension, etc etc.

 

ok so tell me in the realm of console racer games what do you have better this gen in terms of behavior of the car depending on their specs and tune you made... ???

because I'm a racer fan and actually get to drive some of those magnificent car (i'm talking about regular cars tuned, mostly germans, and couple nissans, and had a friend working for ferrari garage in my city but never got it on the race track but had the taste) I found Forza at least being way better it terms of sensation and reaction than anything I have tried... but I'll be open to proposition and trials... the only better thing I know it's GTR 2 but correct me if i'm wrong it's not on XBox and certainly not on 360 right ???

None in console realms but for PC yes, check out the game LFS, solid online racing sim that's been around for a while. The requirements aren't high this sim has been around for at least 6 years when my Alfa enthusiast friend found it. I'd recommend getting a 900 degree forcefeedback wheel for a couple hundred bucks kick back and enjoy. Graphics aren't hot since it's an old sim but it'll be like going to the track except cheaper and less hassle and of course not as good.




-=Dew the disco dancing fo da Unco Graham=-

erikers said:
Tekken 6 has already done that. You fail Turn 10. Only Namco and their magnificent games like Tekken 6 can push the 360 to the limit.

 

no way the only limit is the disc space



Grahamhsu said:
endimion said:
Grahamhsu said:
selnor said:
^ To all.
Based on info given about GT5 by Polyphony, it barely matches Forza 2 for community features. Also based on GT5P experience online, its not just a bit behind but a long way off the racing experience that Forza 2 provided online. Admitadely the lack of any punishment for hitting a player up the arse made the game more like mario Kart.

All in all niether GT or Forza have been at the forefront of realism racing anyhow.

YES someone else who realizes this! I've been so sick of GT versus Forza when there's been way better driving sims that can actually keep you from killing yourself in real life than some idiot who thinks "OMG I play (insert console racer) time to hit the mountain road!"

Don't get me wrong Forza and GT are fun games, but there's always some guy who believes GT/Forza to be the most realistic racing game ever made. Than they end up in some wacky messed up physics and features discussion when neither game even lets you properly tune your car. I'm not talking about changing your wheels, I'm saying "tune your car" change the gear shift ratio, change your suspension, etc etc.

 

ok so tell me in the realm of console racer games what do you have better this gen in terms of behavior of the car depending on their specs and tune you made... ???

because I'm a racer fan and actually get to drive some of those magnificent car (i'm talking about regular cars tuned, mostly germans, and couple nissans, and had a friend working for ferrari garage in my city but never got it on the race track but had the taste) I found Forza at least being way better it terms of sensation and reaction than anything I have tried... but I'll be open to proposition and trials... the only better thing I know it's GTR 2 but correct me if i'm wrong it's not on XBox and certainly not on 360 right ???

None in console realms but for PC yes, check out the game LFS, solid online racing sim that's been around for a while. The requirements aren't high this sim has been around for at least 6 years when my Alfa enthusiast friend found it. I'd recommend getting a 900 degree forcefeedback wheel for a couple hundred bucks kick back and enjoy. Graphics aren't hot since it's an old sim but it'll be like going to the track except cheaper and less hassle and of course not as good.

 

yeah ok on pc... I def agree but on console those are the best avaiable... and the tuning for the pad is enough detailed those game a clearly developed in priority for a sim played on pad.. not a wheel even if the wheel increase the quality of the experience... where on PC usually developpers tend to talk to a class that already like the genre and have the equipement they need especially in sims... me I have just a laptop with really out off date specs running on ubuntu as a PC... so even 6 years old sims not possible



mrstickball said:
RPG said:

why, WHY does GT5 always have to be dragged into a Forza 3 thread? When people do this they are simply asking for an argument and well looks like I will have to oblige.

On GTPlanet a guy called Amar said GT5 was shown to reps at SCE Japan and were blown away by how GT5 looks. That tells me that the full game will look better then the prologue (:O) and with the cyrptic post Amar posted PD are cooking up someone else.

Forza 3 will probably release sometime this or next year which would make the development time for the game to be far smaller than GT5. Turn 10 will also have a smaller budget, less people working on the game and arguably the devs are not as talented at PD. I seriously doubt Forza 3 will come close to GT5 I sales or quality.

I don't know. Ask the first person that brought GT5 into the discussion: DMeisterJ.

Wow, you really are a blind fanboy.  You don't seem to see the part when selnor talked about how Forza has always outdone GT on Realism and community features.

But more important than visuals, one thing Turn 10 has always outdone GT on is realism and community features.

I do hope that your postw was a joke, or maybe you really, truly are a blind fanboy.O