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I need some development costs clarifications.

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What's the average cost of making a 360 game?

What's the average cost of making a PS3 game? Is it outstanding more than making a 360 game?

What's the average cost of making a Wii game?  Can games like Imagine: Party Babies actually cost 500k to make?

What's the average cost of making a PS3/360 multiplatform game? is porting 10% of the price to make a 360 or PS3 game?

What's the average cost of making a DS game?

What's the average cost of making a PSP game?

What's the average cost of porting a SNES game to the DS?

What's the average cost of porting a PS1 or PS2 game to the PSP? Vise Versa?

What's the average cost of porting a PS2 or Gamecube game to the Wii? Vise Versa?

What's the average cost of porting a 360/PS3 game to PC? Vise Versa?

Gosh that's alot.. I need numbers though to have a rough image of how much a developer can lose or gain if their game flops or is successful in the market.



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I know that a DS game breaks even at 100k, HD games break even at about 1.3 million.. This is from end of 07 I think according to ubisoft.. I'll look into it a bit more for you.

 

Edit: this gives quite a bit of info - http://www.edge-online.com/news/ubisoft-well-have-quotnintendo-likequot-quality



 

I'm interested in this myself. I only know that Yves Guillemot (Ubisoft) has said that a PS360 multiplat adds about 10% to the cost of development.



Ubsioft said regarding PS3 and 360 development, that the lead version is 10% cheaper than the one it's ported to. So I guess it's interchangeable.



Xen said:
Ubsioft said regarding PS3 and 360 development, that the lead version is 10% cheaper than the one it's ported to. So I guess it's interchangeable.

 

You might want to re-read that, it makes no sense.

Also Uncharted reportedly cost $20 Million to make and the second will have the same budget as the first..

 

Another bit of information i'd like to know is how does the $US50 or $US60 of a game sale get divided exactly?



 

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puffy said:

I know that a DS game breaks even at 100k, HD games break even at about 1.3 million.. This is from end of 07 I think according to ubisoft.. I'll look into it a bit more for you.

 

Edit: this gives quite a bit of info - http://www.edge-online.com/news/ubisoft-well-have-quotnintendo-likequot-quality

I hope he talks about multiplat games. Because 1.3 million is too much for an exclusive.



puffy said:
Xen said:
Ubsioft said regarding PS3 and 360 development, that the lead version is 10% cheaper than the one it's ported to. So I guess it's interchangeable.

 

You might want to re-read that, it makes no sense.

Also Uncharted reportedly cost $20 Million to make and the second will have the same budget as the first..

 

Another bit of information i'd like to know is how does the $US50 or $US60 of a game sale get divided exactly?

That's what I remember...

 



Actually Games like Uncharted cost 20M to make
Killzone 2 costs only 25M to make but they have a 40M budget for Advertisement and Etc

Gears 1 and 2 cost about 10M to make and thats because Epic has made a shitload this gen from the Unreal engine

Halo cost 30M but had a huge cost for advertisement

and GTA cost 100M



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"In video game terms, RPGs are games that involve a form of separate battles taking place with a specialized battle system and the use of a system that increases your power through a form of points.

Sure, what you say is the definition, but the connotation of RPGs is what they are in video games." - dtewi

Also on average according to Sony games only need to sell 500k to make profit as according to their greatest hits sales



Black Women Are The Most Beautiful Women On The Planet.

"In video game terms, RPGs are games that involve a form of separate battles taking place with a specialized battle system and the use of a system that increases your power through a form of points.

Sure, what you say is the definition, but the connotation of RPGs is what they are in video games." - dtewi


Here's some old info about dev costs in Japan.

http://www.theinquirer.net/inquirer/news/879/1010879/xbox-most-expensive-console-to-develop-for