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Forums - Sales Discussion - Forbes: How Sony Should Respond to a Disruptive Attack (PS3 vs. Wii)

 http://www.forbes.com/2007/08/01/sony-games-innovation-lead-cz_cc_0802christensen.html?partner=email

Innovation
What Should Sony Do Next?
Clayton Christensen (The Writer of The Innovator's Dilemna - which Iwata has read - and has been the centerpiece of Nintendo's corporate policies since the 1980s - before the book was written) and Scott D. Anthony 08.01.07, 10:48 PM ET

You’ve been hit with a disruptive attack. A competitor you dismissed has successfully changed the game in your industry. Analysts and investors are clamoring for your response…or your head. What should you do?

Executives at Sony (nyse: SNE - news - people ) are trying to answer this question today as the video game leader struggles to figure out how to respond to recent disruptive moves by rival Nintendo (other-otc: NTDOY - news - people ). Early signs suggest that Sony is choosing the path of least resistance--and least potential.

Competition in the video game console industry has been fairly straightforward over the past two decades. Companies succeeded by providing better quality graphics, more sophisticated game play, and a wider array of games. Over the past few years, historical industry leader Nintendo had drifted down to third in the industry league table as Sony and Microsoft (nasdaq: MSFT - news - people )’s raw power and wide range of titles outpaced Nintendo’s continually clever game play.

All of that changed last Christmas. While Sony’s PlayStation 3 and Microsoft’s Xbox 360 continued their steady march up market, Nintendo innovated in a different direction. It focused its effort on making game play significantly simpler and more intuitive. A chip made by Massachusetts-based Analog Devices (nyse: ADI - news - people ) called a "three-axis accelerometer" embedded in the controller for Nintendo’s Wii system measures movement in three directions. The controller allows consumers to use natural motions to have characters swing a tennis racket, toss a bowling ball, cast a fishing pole, and so on.

Nintendo’s strategy was a conscious attempt to reach the "non-gamer," the person who found existing video game systems too complicated and time consuming. The system is so easy to use that even video game novices can enjoy game play within minutes.

By all accounts, Nintendo’s effort has been a massive success. Nintendo can’t make its $250 Wii fast enough to meet demand. Nintendo’s stock is up close to 50% this year, and its market capitalization has surged past Sony’s market capitalization. Part of the reason? Sony’s video game unit recently reported losses of close to $2 billion.

Sony needs to catch up quickly, too: in the month of June, the Wii outsold the Playstation 3 in Japan by a six to one margin. Nintendo’s simple DS handheld system has similarly outpaced Sony’s more sophisticated PlayStation Portable.

Microsoft is facing its own struggles, as well. It recently announced that it would take a $1 billion charge to correct flaws with its Xbox 360, and analysts are beginning to suggest that Microsoft should spin off its money-losing video game decision.

Recently, Sony took action intended to remedy is sales slump. The Wall Street Journal reported that the company slashed the price of its PlayStation 3 console by $100 (to $499) to boost sales. While sales might increase, this alone will not solve Sony’s problems. Unlike the Wii, which is a profit-maker for Nintendo, even at the older, higher price Sony took a loss on the PlayStation 3 console in the hopes of making fat profits on sales of new games.

There are at least some public signs that Sony still doesn’t understand exactly what is going on. The president of Sony Computer Entertainment America, while acknowledging that Nintendo deserves credit for the Wii, told Fortune, “If you look at the industry, any industry, it doesn’t typically go backwards technologically. The controller is innovative, but the Wii is basically a repurposed GameCube. If you’ve built your console on an innovative controller, you have to ask yourself, Is that long term?”

But Nintendo hasn’t truly gone backwards technologically. It has simply innovated in a different way. It understood that the barrier to new consumers using video game systems was the complexity of game play, not the quality of existing graphics. By removing that barrier, it has been able to compete against nonconsumption and create a significant growth business. It is a classic disruptive strategy.

Others in the industry are well aware that Nintendo has hit on an important, innovative new-growth area. John Riccitiello, CEO of Electronic Arts (nasdaq: ERTS - news - people ), the world’s largest publisher of video games, recently told The New York Times that one of the main reasons his company’s growth has stalled at about $3 billion in annual revenues is the difficulty of actually playing the company’s video games.

We’ve become a niche,” Riccitiello told the Times. “Eighty, 90 percent of the resources that are put into play by us and most of our competition are in building sequels of games that super-serve teenage boys with fast thumbs.” Riccitiello believes the greatest source for growth will be outside these core gamers—just the type of folks Nintendo is targeting.

So, assuming Sony is able to fully internalize the importance of Nintendo’s disruption, what should the company do now? One option would be to not respond at all. One pundit noted that any response by Sony would only validate Nintendo’s approach, which could end up helping Nintendo. While the risk of validation is real, our belief is that ignoring Nintendo’s approach would be a mistake.

Assuming Sony chooses to respond, it has three options. The seemingly simplest option is to just come up with a copy-cat version of Nintendo’s controller that works with one of Sony’s existing consoles.

While this would be the quickest path to market, it has some real risks. Nintendo’s system has been optimized around its controller. Simply sticking a motion-based controller onto an existing system could result in a highly disappointing product. The controller would remain an afterthought, as opposed to an integral part of the product.

The second option is to repurpose Sony’s “legacy” product (PlayStation 2) into a me-too version of the Wii. To do this, Sony would develop a new controller, lower the price of the PlayStation 2, and try to get game developers to create motion-based games for the platform.

Done properly, this approach would have some strategic merit and it could take some wind out of Nintendo’s disruptive sails. However, Sony would likely face fierce internal and external resistance if it followed this path. Analysts would wonder why Sony was intentionally cannibalizing its higher-end, higher-margin product. Engineers might wonder why they are “wasting time” on a low-tech product.

Also, this approach is unlikely to create a blockbuster growth business. Sony would in essence be following a sustaining strategy against Nintendo. While it might carve out a reasonable market position, it is unlikely that this move would redefine the category the way Nintendo has.

The final option is for Sony to try to “disrupt the disruptor.” Instead of following a me-too strategy, Sony could seek to truly develop a category-changing project. While this approach would take more time and require greater investment, it has the most long-term potential—if Sony can figure out a different measure of performance on which to compete in the video game market. For example, perhaps the company could take another run at the handheld market, where there still seems to be substantial room for growth.

So what will Sony do? Rumors indicate that it is planning on following the first approach, sticking a new, motion-sensitive controller onto an existing console. Our perspective is that this is the worst of the three options. Instead, we’d recommend that Sony follow the second option to buy time while simultaneously undertaking efforts to develop an entirely new way to play in the video-game market. The key to success is realizing that the market is still replete with nonconsumption. Nintendo has shown one way to appeal to the non-gamers, but Sony could find others.

It isn’t easy for a company that has been thumped by a disruptor to respond. Trying to force-fit the disruptor’s new approach onto an existing business runs the risk of creating a disappointing product that further illustrates the novelty of the disruptor’s solution. Companies in the middle of a disruptive wave need to think about how they can disrupt the disruptor and find a new way to redefine the space. While this approach seems to carry the most risk, if done correctly, it actually has the greatest chance of real success.



People are difficult to govern because they have too much knowledge.

When there are more laws, there are more criminals.

- Lao Tzu

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Their three options are idiotic.

Best option is to hold their ground and keep a few huge 3rd exclusives like MGS FF L.A. Noir at all cost and when the time comes launch those WMD named GranTurismo FinalFantasy MetalGearSolid Killzone.



Those games appeal to people who already game. There will always be a market for that, but if companies like EA are concerned about future stagnation (90% of resources going to sequels qualifies as stagnation) you have to believe there is a way to capture the larger audience. Like it or not, videogames will eventually reach billions of people, not millions, as all forms of entertainment do. Nintendo seems to be the only company equipped to appeal to non gamers and gamers.



People are difficult to govern because they have too much knowledge.

When there are more laws, there are more criminals.

- Lao Tzu

Killzone3 said:
Their three options are idiotic.

Best option is to hold their ground and keep a few huge 3rd exclusives like MGS FF L.A. Noir at all cost and when the time comes launch those WMD named GranTurismo FinalFantasy MetalGearSolid Killzone.

 I have to agree, those three options are poor at best.

First option: Honestly, I still feel like the SiXaXiS's motion-sensing was a rip from the Wiimote when they saw the reactions to it.  I may be wrong.  But I haven't seen much extensive use of it yet.

Second option: ...that will look so very desperate to the gaming world.  Backing down to their last console, copying the ideas of the current leader, and repackaging their system as a brand-new idea?  How much more obvious can you get?

Third option: I'm really not sure how you could "disrupt the disruptor" in this generation. 



PS3: 5.51m/51w, avg 108,039/w (up 239)
360: 12.93m/102w, avg 126,764/w (up 625), leads PS3 by 7.42m (up 70k), avg lead 18,725/w (up 386)
Wii: 13.52m/51w, avg 265,098/w (dn 1,102), leads PS3 by 8.01m (up 90k), avg lead 157,059/w (dn 1,341)

If 360 sales stabilize, PS3 sales increases needed to pass 360 by...
01/08: (008w) +875.8%, 04/08: (021w) +344.4%, 07/08: (034w) +219.3%, 10/08: (047w) +163.5%
01/09: (060w) +131.8%, 04/09: (073w) +111.4%, 07/09: (085w) +098.1%, 10/09: (099w) +086.7%
If Wii sales stabilize, PS3 sales increases needed to pass Wii by...
01/08: (008w) +1072.%, 04/08: (021w) +498.4%, 07/08: (034w) +363.4%, 10/08: (047w) +303.1%
01/09: (060w) +269.0%, 04/09: (073w) +246.9%, 07/09: (085w) +232.6%, 10/09: (099w) +220.3%
If PS2 sales freeze, Wii sales increases needed to pass PS2 (as of Mar07, 108.4m) by...
2008: (008w) +4373.8%, 2009: (060w) +0496.5%, 2010: (112w) +0219.6%, 2011: (165w) +0116.9%
2012: (217w) +0064.9%, 2013: (269w) +0033.1%, 2014: (321w) +0011.5%, 2015: (376w) -0004.8%
At +0% it will pass it in 358w, the week ending September 19th, 2014, at an age of 409w (7y44w).
Current age of PS2: 7y37w.

Last update: Week ending November 3, 2007

@Killzone, the problem with that strategy is it doesnt actually win a console war. Having huge games released a year after the consoles launch isnt going to save the system if its already struggling in the first year.
Personally though I think Sony is going to agree with you and sit on their hands and shut their eyes and believe that the Wii will go away once their big games come out, sadly I dont think thats true. They need a bigger bomb than a game to get enough positive attention onto their console for them to start truly throwing punches in the console war.



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Nice article. Really I would sony's best option would be to decrease costs on the PS3 as quickly as possible to bring the purchase price down to a mass market level. That along with w few good games, that should be coming out in early 2008, would help Sony keep a decent share of the pie.

I don't think there is anything Sony can really do the beat Wii at this point. But, they can beat 360.



very good article, the only problem is the five-year lifecycle of consoles. Because of that, it is very difficult for Sony to react before the next cycle starts.



Currently Playing: Skies of Arcadia Legends (GC), Dragon Quest IV (DS)

Last Game beaten: The Rub Rabbits(DS)

TheSource said:
Those games appeal to people who already game. There will always be a market for that, but if companies like EA are concerned about future stagnation (90% of resources going to sequels qualifies as stagnation) you have to believe there is a way to capture the larger audience. Like it or not, videogames will eventually reach billions of people, not millions, as all forms of entertainment do. Nintendo seems to be the only company equipped to appeal to non gamers and gamers.

It may sound crazy, Source, but it's possible they will choose this route.

The simplest parallel would be Toyota and Ferrari -- the classic example many PS3 owners use to show that their console is better. Toyota makes relatively low tech cars that are durable and efficient. Ferrari makes high tech cars that have all the bells and whistles. Would everyone like to be the size of Toyota? Sure, but there is a market for automobile enthusiasts, and several companies have carved out a niche serving that market.

Similarly, I can imagine gaming to divide between the enthusiast -- not the "hardcore," but more like a technophile, someone wanting to always be on the cutting edge of technology -- and the person simply looking to have simple fun. Is the "simple fun" category more profitable? Like Toyota, it probably will be, yes. But that doesn't mean that there won't be a market for high end products too, and Sony may end up feeling that's their best approach.



http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">

This article can be summed up fairly easily: Nintendo caught Sony with their pants down, turned their world upside down, and Sony's screwed unless 1) copy the Wii (SIXAXIS) which they've been doing a wonderful job so far (/sarcasm), 2) make a PS2.1 which would help but show the world they're scared of the Wii, or 3) make something new which Sony doesn't know how to do.



Rol, why do you have to write what I wanted too while I still was reading the article? And then you also formulate made a much longer post so that mine looks like a poor copy of yours...



Currently Playing: Skies of Arcadia Legends (GC), Dragon Quest IV (DS)

Last Game beaten: The Rub Rabbits(DS)