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Forums - Gaming Discussion - Resident Evil 4 Sucks.

My point is that even in a survival horror game there should be a point A. and a point B. and a somewhat logical way to get from one to the other... doing random stuff that triggers other ramdom stuff is just frustrating because is forces you to randomly try all options without logic until you get lucky... thats what the OP experienced and what scared me away from the game when I first played it...



 

 

 

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Hmm...did you try going into the tower? Great vantage point there. Plus a shotgun if I remember correctly.



@El Duderino
Bra, I experienced the same thing. But doesn't all games require you to explore your surroundings?
I mean that's what you was suppose to do. But I do understand your post.

I mean all of a sudden he sees this crowd of zombies in the area he walks in after the cutscene and BAM, they all come after him.

Just shoot them f*ckers!!!



Follow the red dot on your map.........



^ Seconded. If zombies are coming at you, I don't see how there is any way other than just shooting them all dead.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

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^^ Its not a shooter... you are supposed to survive and walking into a crowd of zombies with very limited ammo is not a very good survival strategy... this game gives you very mixed signals on what you are supposed to do... and thats the polite version...



 

 

 

El Duderino said:
ecurbj said:
Garcian Smith said:

Ah, I guess I misunderstood it, then. But my point still remains: Basing advancement in a game off of a completely arbitrary thing, which the player isn't informed about at all, is just plain bad game design - especially when the visual cues placed in the game tell you something completely different.

 

Okay, now I understand your logic. Your basically saying you came into this part without any understanding of what to do. Well that's the whole point of horror games. You do what you want and whatever happens...well it happens. It triggered the guards to come at you well thats when the game starts off. It's not poor design.

 

So your point is that its not poor design since frustration is the point of the game ??? ...nice...

You're a guy that just wandered into town without much idea of what's going on, save that he has to find a kidnapped girl that's somewhere around here.  All of a sudden, the gates lock and the entire freakin' village attacks you.  Are you thinking 'ok, I just need to kill 20 of them and a bell will ring.'?

No!

You're thinking "WHAT THE F*CK IS GOING ON, WHAT ARE THESE FREAKS, WHAT CAN I DO WHEN WILL IT END--"(*pitchfork to the face)

 



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

Tag, courtesy of fkusumot: "Why do most of the PS3 fanboys have avatars that looks totally pissed?"
"Ok, girl's trapped in the elevator, and the power's off.  I swear, if a zombie comes around the next corner..."

^^ Bingo



 

 

 

There is a big difference between the game sucking and the player sucking at the game. This is clear case of the player sucking at the game.



-UBISOFT BOYCOTT!-

I thought it was kinda easy, after you get used to controls.