cwbys21 said: I doubt that a game company like Konami leases the building they are in for one. And like Savior sad, Gears cost 10m, you think they don't have benefits and pension plans, education and training, coffee, HR and IT people, 3d modeling suits? And a12331, I watch a lot of sports, and have watched a lot of baseball in the 2 months since release of mgs4 and like I said, could count on both hands the number of mgs4 commercials. |
Very few corporations buy the buildings they're in anymore because they don't have or want the buisness expertise required to effectively manage real-estate.
At the same time, Gears of War is one of those games where I would really like to audit their accounting on their development costs. Its not that I think they're being deceptive, but I'm really curious if they're placing costs associated with the development of Gears of War in other areas; a large portion of the cost associated with modifying the engine and producing scripts may have been absorbed by the engine team, and it does seem to share an art style with Unreal Torunament and may have used a shared asset library which could have been accounted for outside of the development of Gears of War.
Edit: On top of this, Gears of War isn't exactly a long game and the multiplayer game favoured a couple of good maps rather than having a lot of content.