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Forums - PC Discussion - Crysis cost 22 million to make and was profitable

I doubt that a game company like Konami leases the building they are in for one. And like Savior sad, Gears cost 10m, you think they don't have benefits and pension plans, education and training, coffee, HR and IT people, 3d modeling suits? And a12331, I watch a lot of sports, and have watched a lot of baseball in the 2 months since release of mgs4 and like I said, could count on both hands the number of mgs4 commercials.



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cwbys21 said:
I doubt that a game company like Konami leases the building they are in for one. And like Savior sad, Gears cost 10m, you think they don't have benefits and pension plans, education and training, coffee, HR and IT people, 3d modeling suits? And a12331, I watch a lot of sports, and have watched a lot of baseball in the 2 months since release of mgs4 and like I said, could count on both hands the number of mgs4 commercials.

I saw alot during the nba playoffs, I also saw many gta4 commercials during then too along with haze. I was watching on tnt

 



cwbys21 said:
I doubt that a game company like Konami leases the building they are in for one. And like Savior sad, Gears cost 10m, you think they don't have benefits and pension plans, education and training, coffee, HR and IT people, 3d modeling suits? And a12331, I watch a lot of sports, and have watched a lot of baseball in the 2 months since release of mgs4 and like I said, could count on both hands the number of mgs4 commercials.

 

Very few corporations buy the buildings they're in anymore because they don't have or want the buisness expertise required to effectively manage real-estate.

At the same time, Gears of War is one of those games where I would really like to audit their accounting on their development costs. Its not that I think they're being deceptive, but I'm really curious if they're placing costs associated with the development of Gears of War in other areas; a large portion of the cost associated with modifying the engine and producing scripts may have been absorbed by the engine team, and it does seem to share an art style with Unreal Torunament and may have used a shared asset library which could have been accounted for outside of the development of Gears of War.

Edit: On top of this, Gears of War isn't exactly a long game and the multiplayer game favoured a couple of good maps rather than having a lot of content.



cwbys21 said:
I watch a lot of TV and I could probably count on both hands the number of MGS4 commercials. Also, 100,000 per employee I consider high, not conservative. Otherwise you would have a lot of employees making well over 100,000 per year, possibly upwards of 200,000 and if that is true then I have no sympathy for game makers complaining of high dev costs.

Salaries are not the only expenses paid by a company.  Healthcare, real estate space, support staff, retirement plans, etc.  In large companies with good benefits, salaries can make up only 30-50% of the costs.  There are a lot of companies where 1 employee really costs the company $200k per yr even with salaries of only 70k

 



Awesome, hopefully Crytek will remain PC only for their development of games and leave console ports to 3rd party developers if they even make any.



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22 million thats it?? the dreamcast made a game that cost 70 million



The worst spent 22 million dollars ever. Let's hope some dev's with talent and depth use the engine for something worthwhile though, so as not to make the investement a total waste.



The engine is amazing the game was decent but not worth its money at this day and age. It wasn't generic but it was mediocre, glad they are able to recover costs with engine licenses and all.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

I had a good amount of fun with the game...I won't be buying Warhead though...just looks like more of the same.

Far Cry 2 looks more fun.



LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release.  (hasn't been 3 months but it looks like I won :-p )

if it cost 22 million US dollars to make and they sold the game at 49.99 US dollars then they would only need to sell roughly 450,000 to make any profit on it. assuming the 22 million includes everything they spent