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Forums - Nintendo Discussion - Wii Motion Plus - What were they thinking?

@ElRhodeo: True, the polite thing would have been to tell third parties, but if my second guess is correct (and I suspect it is) then their paranoia would have stopped them from doing so, lest the info leak to the competition (which is hardly unheard of). Adding to the difficulty there is that if you leak the info to just a few companies, the others will rightfully feel angry that their competition has a jump start, while if you tell everyone then a leak is guaranteed. I'm not saying Nintendo was necessarily right to do as it did, but I can at least kind of understand it (which is more than I can say for their WiiWare release schedule, or the lack of storage space).

And I'm still not convinced about the 1:1. I definitely feel you about the imprecision (Zak and Wiki often being a key example), but while games that only occasionally need somewhat imprecise motion controls (like turning a key) would benefit greatly, I still think 1:1 would be too much for most games. Granted that Wii Sports Golf sucked because of this imprecision, but imagine if we actually got the 1:1 basketball game. I can't shoot hoops as it is; having to do so when I'm not sure how far my player is from the hoop, etc. would make it too frustrating. We agree that the wiimote needs to get better, but I'm worried that the Motion Plus would be too much of a good thing.

I'd also add that I would have preferred that the nunchuk be upgraded first, because that thing's gyrometers are definitely not up to snuff.



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You seem to be forgetting that people are eating everything wii related up. I think that if nintendo gives it the right support, and markets it correctly, everything will be ok. You just have to see how the balance board has caught on. It already has third party support. If nintendo plays their cards right I'm sure these things'll be flyin' of the shelf.



                                                                           

noname2200 said:
@ElRhodeo: True, the polite thing would have been to tell third parties, but if my second guess is correct (and I suspect it is) then their paranoia would have stopped them from doing so, lest the info leak to the competition (which is hardly unheard of). Adding to the difficulty there is that if you leak the info to just a few companies, the others will rightfully feel angry that their competition has a jump start, while if you tell everyone then a leak is guaranteed. I'm not saying Nintendo was necessarily right to do as it did, but I can at least kind of understand it (which is more than I can say for their WiiWare release schedule, or the lack of storage space).

Good point - I'm sure that was what they tried to avoid.

noname2200 said:
And I'm still not convinced about the 1:1. I definitely feel you about the imprecision (Zak and Wiki often being a key example), but while games that only occasionally need somewhat imprecise motion controls (like turning a key) would benefit greatly, I still think 1:1 would be too much for most games. Granted that Wii Sports Golf sucked because of this imprecision, but imagine if we actually got the 1:1 basketball game. I can't shoot hoops as it is; having to do so when I'm not sure how far my player is from the hoop, etc. would make it too frustrating. We agree that the wiimote needs to get better, but I'm worried that the Motion Plus would be too much of a good thing. 

1:1 controls is an option, not a must. As a developer, you can still "guide" a basketball throw, or adjust the tolerance, or stick to on-rails motion control, so to say. You just get additional, more accurate data - how you evaluate it is up to you. But M.P. would surely remove the infamous waggle feel from many games.



Currently playing: NSMB (Wii) 

Waiting for: Super Mario Galaxy 2 (Wii), The Last Story (Wii), Golden Sun (DS), Portal 2 (Wii? or OSX), Metroid: Other M (Wii), 
... and of course Zelda (Wii) 

they were thinking about more money which it will make them.



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11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)

I thought about that. For most 3rd party it doesn't matter really but for games such as Star Wars: The Force Unleashed. It makes you feel like the game would have benefited a lot from it.



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Here is an article that is in line with this thread, instead of making a new thread i thought i would post it here:

 

Wii MotionPlus Took Developers By Surprise

ne of Nintendo’s reveals at last week’s E3 was a new peripheral, the Wii MotionPlus. The gizmo, which snaps onto the base of the system’s remote, promises to give users more precise levels of control in games. The attachment will be bundled with the upcoming Wii Sports Resort, which also serves as a showcase of sorts for the peripheral. For example, players will be able to compete in a fencing-by-way-of-American-Gladiators duel, and their sword attacks and blocks are accurately rendered on screen. Another game has players hold the remote and nunchuk like a Jet Ski’s handlebars, and they get to drive through rings in the ocean.

After getting our hands on it, it’s clear that Wii MotionPlus delivers what it’s advertised as doing. Who’d be upset with such functionality? As it turns out, the answer to that question is developers.

We asked several third-party Wii developers about the Wii MotionPlus, and the general feeling was one of annoyance and betrayal. None of them said they had any advance notice about the peripheral, and we were told that they were as surprised as everyone else when Nintendo revealed its existence on stage. That lack of prior notice means that, aside from Nintendo’s own roster of games, users won’t likely see any support for the device for at least six to nine months. The developers we spoke to said they hadn’t received any information from Nintendo about how to implement Wii MotionPlus into their upcoming projects, and they also expressed doubt that they would be able to incorporate it into games that are currently deep in development.

What does this mean for consumers? It looks as though Nintendo’s making what could already be a tough sell even tougher. One of the Wii’s strengths is that it streamlines the process of getting into games. Imagine the confusion that gaming neophytes will face when they’re told they’ll have to buy an additional gizmo to make the controller function the way it says it does on the Wii’s box. Couple that with a limited selection of games—with little third-party support at first—and the waters get even murkier.

http://www.gameinformer.com/News/Story/200807/N08.0721.1542.23275.htm



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ElRhodeo said:
noname2200 said:

noname2200 said:

1:1 controls is an option, not a must. As a developer, you can still "guide" a basketball throw, or adjust the tolerance, or stick to on-rails motion control, so to say. You just get additional, more accurate data - how you evaluate it is up to you. But M.P. would surely remove the infamous waggle feel from many games.

Hmm, the more I think about it, the more I come around. If they do as you say (more accurate, but not automatically 1:1) then I can definitely see the benefits. There'll probably be quite a bit of fine-tuning for developers to work through, but that's their job, not mine.

Alright, you sold me.

 



EL_PATRAS said:
You seem to be forgetting that people are eating everything wii related up. I think that if nintendo gives it the right support, and markets it correctly, everything will be ok. You just have to see how the balance board has caught on. It already has third party support. If nintendo plays their cards right I'm sure these things'll be flyin' of the shelf.

Granted, maybe I'm just getting a little impatient. When M.P. hits the market, Wii will be 2 1/2 years into its life cycle (5 years, typically). As a Wii Sports 2 pack in, let's say they'll sell 5 million units by the end of 2009. Considering how hesitant third parties are when it comes to Wii support, maybe we will see some M.P. games in... 2010? Considering how LAZY third parties are when it comes to Wii support, maybe we will see some GOOD M.P. games in... 2011? Oh look, Nintendo already announced the Wii 2.



Currently playing: NSMB (Wii) 

Waiting for: Super Mario Galaxy 2 (Wii), The Last Story (Wii), Golden Sun (DS), Portal 2 (Wii? or OSX), Metroid: Other M (Wii), 
... and of course Zelda (Wii) 

I dont recall who posted this, but heres a summary of what another person said about the matter.

Edit: it was Grey Acumen. heres the link to the thread: http://www.vgchartz.com/forum/thread.php?id=33956 , but under is a somewhat summary.

basically - Wii Sports 2 is a great thing for the core gamer. Why? Because look at the sales charts. the casual market eats up the "Wii" titles like theres no tomorrow. Having MP packed in with the game means that it would be the easiest way to get a LARGE chunk of the current casual Wii market to get MP, multiple MPs for the family even.

Meaning - if the game sells as well as it should

, the install base with MP will be large enough for other developers to consider adopting using MP controls as well as regular Wii controls. Meaning - more games in the future to utilize Wii Motion Plus.

I say that Wii Sports 2, pacaked with Wii motion Plus, is a wonderful thing for the hardcore gamers.

*i'll go scurry through the forums and see if i can find who came up with that, but yes, that was the gist of it, and it makes perfect sense. Like you noted - other controllers for other consoles have failed because the install base was too small, so no one would make specialized games for the controllers. but attaching it with Wii sports 2 is a woderful thing, and it wont surprise me if it becomes a standard addition to regular Wii motes as well in newer models.



um..stuff

@ Dragonos: I agree. I just wish they'd really push that thing... I can hardly wait for the next Zelda (ok, I can hardly wait for the next Zelda anyway, MP or not. But sword fighting as Link sounds especially intriguing).



Currently playing: NSMB (Wii) 

Waiting for: Super Mario Galaxy 2 (Wii), The Last Story (Wii), Golden Sun (DS), Portal 2 (Wii? or OSX), Metroid: Other M (Wii), 
... and of course Zelda (Wii)