I've been eyeballing this game for a while as I don't yet have a PS3 but will at some point get one when there are enough compelling reasons to get one... (it's getting close, lol). That said, my local Super HEB had a PS3 kiosk set up with GT5:P set up and I was waiting on my wife so.... I played for about 30 minutes or so. I've played a LOT for Forza 2 so I was happy to have a chance to play this and compare for myself since fanboy rants on both sides make it impossible to get a fair comparison.
My assumptions going into playing this game was that the entire game was 1080P at 60FPS. I expected something that was phenomenal. That said, I'll put out a few comparisons to my time with Forza 2 and with my (limited) experience with GT5:P. First, graphically GT5:P does look better. No one area really stands out hugely but overall it had a better "polish" graphically than F2. I'm not going to comment on car selection or track selection -- just graphics and simulation.... Now, for the simulation part. I still think Forza 2 has a slight edge over GT5:P in terms of handling and physics. I know that's blasphemy but that's my opinion of the two games.
I am curious if I played a "final" GT5:P or a "demo" and if there is, in fact, a difference as that would change things up a bit. These are the few things I noticed right away in GT5:P
-The user interface is slick and the cars look wonderful.
-The car models are exceptional
-The animation is very smooth
-The cockpit view is quite cool
-The overall physics and handling of GT5:P are FAR beyond anything GT has done before
Now, my real questions. I noticed a number of places in the game as I was playing that were low resolution and stood out like a sore thumb. As the shadows moved around the cockpit I noticed that they were very jagged and obviously much lower resolution than 1280x1024. The second place I notice a real resolution hit was in the "over the hood" view. The hood of the mustang was very shiny and highly reflective and as I drove there were all sorts of things reflecting. They were at a low resolution again, but highly anti-aliased to cut down on the jaggies. No amount of antialiasing was going to hide that low of a resolution, however.
So here is my question and something that I couldn't figure out from the Kiosk. There was a GT5:P demo that preceded the actual purchased copy. Do you notice these things in your retail Prologue or not? Perhaps I was playing a demo of GT5:P and not an actual retail GT5:P and there may very well be a difference.
Lastly, this title is showing incredible promise. If the remaing graphical hitches (that I've seen) are corrected and they add some level of damage (as has been promised), this game is going to go from awesome (as it is) to freaking phenomenal.