599$ price point incomeing.
How much do you think it will cost in USD | |||
more then 600 USD | 7 | 11.29% | |
600 USD | 16 | 25.81% | |
550 USD | 8 | 12.90% | |
500 USD | 31 | 50.00% | |
450 USD | 0 | 0% | |
400 USD | 0 | 0% | |
Total: | 62 |
twintail said:
I think I'm getting caught up on the fact that both improve frame rate. |
not really, VRR makes frame rates that dip below the target of 30*/60/120 feel more fluid on supported screens due to simply displaying eg 53 fps as 53Hz instead of 60Hz (meaning some frames would be doubled or even trippled)
*maybe not this
They have a weaker/cheaper version of Series X. maybe it will come between 400-600 bucks while cheaper 300-400.
CGI-Quality said:
Again, I’m aware of all that, which is why they should unveil until they’re totally ready. As for those totals, yes, they’re nailed down by now. |
Not true we all know that the PS4 RAM amount was changed at the very last minute, which took many developers by surprise. I'm sure they have an idea but don't want commit just yet until they have an idea what Sony might be doing.
Last edited by CGI-Quality - on 24 February 2020How much of this VRS technique is patented by Microsoft, its a very unique feature for certain
Wouldnt be surprised if Sony does a 449-499$ PS5, and then Xbox is 100$ more expensive.
Leaks point to the Series X, being a more powerfull machine, which likely means more expensive too.
CDPR also tweeted that Xbone owners of Cyberpunk will be able to upgrade to the eventual XSX version for free. I’m sure PS5 will get the same treatment, the moral of the story is CDPR stays winning.
twintail said: So VRS doesn't require my TV to be VRR compliant? |
VRS =/= VRR. VRS is more about variable rate shading, a method to trick your polygon count on the screens , like checkerboard or upscaling
Ck1x said: How much of this VRS technique is patented by Microsoft, its a very unique feature for certain |
It's not unique , every next gen GPU can do this. Nvidia Turing has its own solution. It just a software and API . It's just how GPU work in tandem with AI upscaling.
CGI-Quality said:
No, we don’t all know that. It was suspected that such a thing happened. It was a well guarded secret. Developers just assumed it would be less. Also, keep in mind that Sony unveiled that detail in February 2013. Its specs were set by that point. It’s now February 2020. The specs are set and they are, again, keeping things heavily guarded. |
Sure let's go with that then... A revisionist history perhaps