Quantcast
The Witcher 3 Mods on Switch !?!

Forums - Nintendo Discussion - The Witcher 3 Mods on Switch !?!

Enhanced settings? Boosted resolution? 60FPS?

With a modified Switch in hand, the doors blow wide open when it comes to squeezing more from its games library. The Witcher 3 benefits in many ways - solving many of the gripes we experienced in the base game. Now we can overclock the system to hit higher frame-rates, and even apply user-made mods to boost image quality and visuals. But at what cost?


https://www.youtube.com/watch?v=sPViMidRJxY

---

I knew you could overclock CPU and GPU to help DRS, what I didn't know is that you can mod the game to change settings.

Improve visuals or image quality, increase that foliage range or sharpen that image, all possible at a cost on performance:
- Bloom
- Sharpening
- Depth of Field (both gameplay and cutscenes)
- Light Shafts
- Underwater Effects
- Foliage Visibility Range (it doesn't change ring size, because this is adjusted dynamically)
- Water Quality (which is just disabling/enabling (default) physics simulation when swimming, changing tesselation factor doesn't work)
- Anti-aliasing (which is technically TAA, but it doesn't have any string related to it, so I've used antialiasing string)

https://www.reddit.com/r/SwitchHaxing/comments/dhml03/the_witcher_3_enhanced_settings_mod/

And here is a comparison of the mods

http://www.framecompare.com/image-compare/screenshotcomparison/J00JMNNU

Last edited by TomaTito - 3 days ago

@Twitter | Switch | Steam

You say tomato, I say tomato 

"¡Viva la Ñ!"

Around the Network

It's worth noting though that modding one's system doesn't come without risk; you could brick it in the process, and running overclocked will likely shorten its lifespan.



curl-6 said:

It's worth noting though that modding one's system doesn't come without risk; you could brick it in the process, and running overclocked will likely shorten its lifespan.

True, but I thought you out of all people would enjoy playing with these settings.

If you play with fire, you get burnt! 

Or like we say in Spain: who plays with fire, pisses in bed...

Last edited by TomaTito - 3 days ago

@Twitter | Switch | Steam

You say tomato, I say tomato 

"¡Viva la Ñ!"

Resolution often drops to 1064x596 just like I was saying few weeks back and a certain member here said he doesn't believe me.

Now it's confirmed again in this video by Digital Foundry, I wish Nintendo would allow docked mode overclock so res always stayed at 720p, it looks so much sharper than 596p. They showed that just outside Novigrad (07:55 in the video) it's running at 596p and even down to 540p in the Crookbag Bog in docked mode.

Cyberpunk 2077 is probably impossible due to CPU limitations, RAM and if it wasn't, we would be looking at 480p game docked and 240p in portable mode..


Witcher 3 port is still impressive imo, especially in portable mode and it runs decently enough to be fully playable and enjoyed.

Last edited by Radek - 3 days ago

TomaTito said:
curl-6 said:

It's worth noting though that modding one's system doesn't come without risk; you could brick it in the process, and running overclocked will likely shorten its lifespan.

True, but I thought you out of all people would enjoy playing with these settings.

I'd be too scared of breaking my Switch to mess with it tbh. XD

Cheers for thinking of me though. :) This is indeed interesting stuff.

Last edited by curl-6 - 3 days ago

Around the Network

It can run the original spec, aka Nvidia Shield. Nintendo lowered it for battery, people have OC'd the consoles ages ago and found good performance increases. Overclocking the memory alone brings gains.



Random_Matt said:

It can run the original spec, aka Nvidia Shield. Nintendo lowered it for battery, people have OC'd the consoles ages ago and found good performance increases. Overclocking the memory alone brings gains.

For handheld mode, yeah, that makes sense. 

But for docked mode, why limit GPU clocks to 768MHz for no reason when battery life isn't a factor?



curl-6 said:
Random_Matt said:

It can run the original spec, aka Nvidia Shield. Nintendo lowered it for battery, people have OC'd the consoles ages ago and found good performance increases. Overclocking the memory alone brings gains.

For handheld mode, yeah, that makes sense. 

But for docked mode, why limit GPU clocks to 768MHz for no reason when battery life isn't a factor?

You can't make the disparity between docked and undocked too large.  Portable mode already gets a lot of negative attention as it is (see this very thread). 



Massimus - "Trump already has democrat support."

curl-6 said:
Random_Matt said:

It can run the original spec, aka Nvidia Shield. Nintendo lowered it for battery, people have OC'd the consoles ages ago and found good performance increases. Overclocking the memory alone brings gains.

For handheld mode, yeah, that makes sense. 

But for docked mode, why limit GPU clocks to 768MHz for no reason when battery life isn't a factor?

I always wondered that.



SpokenTruth said:
curl-6 said:

For handheld mode, yeah, that makes sense. 

But for docked mode, why limit GPU clocks to 768MHz for no reason when battery life isn't a factor?

You can't make the disparity between docked and undocked too large.  Portable mode already gets a lot of negative attention as it is (see this very thread). 

If anything I find the opposite far more common, the whole "it looks great on the small screen but not so much when you blow it up on a big TV". 

I very doubt anyone would be complaining if in docked mode the GPU ran 20% faster at the Shield's 921MHz clock, allowing for better resolutions in TV mode, where it's more often compared unfavorably to stronger TV-only consoles.