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Luigi's Mansion 3 thread: Impressions and Reviews

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Lonely_Dolphin said:

A shame you could not enjoy the game as much as you'd like to, but your criticisms of it are wrong because I don't agree with all of them.

lol jk.

I'm curious where this game ranks for you compared to the other LM games. So far I'm enjoying it but I'm pretty sure LM2 will be my favorite still.

The three games don't rank far apart, but where exactly I'll put LM3 is still up in the air because I have to spend more time on the multiplayer to see if it's salvageable.

LM1 is the shortest one and without multiplayer, but the gameplay formula was still new. The combat had depth to it despite its simplicity and the mansion was fun to explore.

LM2's mission structure in story mode isn't as good as what the other two games offer, but the five mansions were varied. The multiplayer had some annoying glitches, but it was free to play online.

I don't mind that scarescrapers have been made shorter in LM3, especially that infinite floors got scrapped. If scarescrapers turn out to be beatable without too much stress, then I'll upgrade the score to 7/10 which is the same as I'd give the other two games. LM has been quite a consistent series in terms of quality, each game coming with its own pros and cons. The order in singleplayer is 1 > 3 > 2, for multiplayer it's 2 > 3 > 1 where the ranking can't be anything else for the first game.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

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I finished the story last night, but there are still plenty of gems and Boos I missed. I will go back to the game for that. I also haven't played the multiplayer yet, so that will be fun.
My ranking of the trilogy is this right now.
1. Luigi's Mansion 3: Fun cutscenes, gameplay, room design, a step-up in almost every way from Dark Moon.
2. Luigi's Mansion: The best designed mansion in the series, the best controls, the best atmosphere. The massive flaw is how short it is. I really wish we would get the PAL Hidden Mansion in North America at some point.
3. Luigi's Mansion: Dark Moon: Several steps forward, and several back. The difficulty spikes are ridiculous, and thus I never beat this game. The mission structure is annoying, and the controls are not great. I appreciate the fun new features in this game, but there's several things I really dislike (as I've mentioned). Though I enjoy the lighter tone in Luigi's Mansion 3, I still don't like that this game changed the atmosphere from the first game.

Also note that even though Dark Moon is the best-reviewed game in the series (slightly edging out the 3rd), it has more mixed reviews than Luigi's Mansion 3. I do want a Luigi's Mansion 4, but I think we should wait until Switch 2. October 31, 2024 would be a really good release date. While Nintendo's at it, release a remaster trilogy collection a couple months to a year before that game.



Lifetime Sales Predictions 

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3DS: 77 mil (was 73 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

RolStoppable said:

The three games don't rank far apart, but where exactly I'll put LM3 is still up in the air because I have to spend more time on the multiplayer to see if it's salvageable.

LM1 is the shortest one and without multiplayer, but the gameplay formula was still new. The combat had depth to it despite its simplicity and the mansion was fun to explore.

LM2's mission structure in story mode isn't as good as what the other two games offer, but the five mansions were varied. The multiplayer had some annoying glitches, but it was free to play online.

I don't mind that scarescrapers have been made shorter in LM3, especially that infinite floors got scrapped. If scarescrapers turn out to be beatable without too much stress, then I'll upgrade the score to 7/10 which is the same as I'd give the other two games. LM has been quite a consistent series in terms of quality, each game coming with its own pros and cons. The order in singleplayer is 1 > 3 > 2, for multiplayer it's 2 > 3 > 1 where the ranking can't be anything else for the first game.

You factor in whether the online is paid or not? Don't think that's fair, it's not the game or developer's fault for the system-wide paywall. Otherwise a fair evaluation, I definitely get behind your ranking. 7/10 should be a sure thing, 10 floors is the max for Scarescraper so it's well beatable assuming your teammates are competent enough.

Wman1996 said:
I finished the story last night, but there are still plenty of gems and Boos I missed. I will go back to the game for that. I also haven't played the multiplayer yet, so that will be fun.
My ranking of the trilogy is this right now.
1. Luigi's Mansion 3: Fun cutscenes, gameplay, room design, a step-up in almost every way from Dark Moon.
2. Luigi's Mansion: The best designed mansion in the series, the best controls, the best atmosphere. The massive flaw is how short it is. I really wish we would get the PAL Hidden Mansion in North America at some point.
3. Luigi's Mansion: Dark Moon: Several steps forward, and several back. The difficulty spikes are ridiculous, and thus I never beat this game. The mission structure is annoying, and the controls are not great. I appreciate the fun new features in this game, but there's several things I really dislike (as I've mentioned). Though I enjoy the lighter tone in Luigi's Mansion 3, I still don't like that this game changed the atmosphere from the first game.

Also note that even though Dark Moon is the best-reviewed game in the series (slightly edging out the 3rd), it has more mixed reviews than Luigi's Mansion 3. I do want a Luigi's Mansion 4, but I think we should wait until Switch 2. October 31, 2024 would be a really good release date. While Nintendo's at it, release a remaster trilogy collection a couple months to a year before that game.

I'd be down with that release date if it means we can finally get another Mario Strikers. I'd like to think those posters on the movie floor are a hint to this, even though they're just referencing their past works.



Yeah, the filmmaking floor is... not great. The whole sequence of getting the bucket, to get the brazier, etc is just way too cryptic and inadequately hinted. I never would've guessed what the fuck to do without consulting an online walkthrough. Reminds me of the bad old days of "guess what the developer is thinking" game design. Much clearer signposting needed.

At least the boss fight was awesome and I wasn't forced to ghostbust Morty; I liked him.

Last edited by curl-6 - on 07 November 2019

Lonely_Dolphin said:

You factor in whether the online is paid or not? Don't think that's fair, it's not the game or developer's fault for the system-wide paywall. Otherwise a fair evaluation, I definitely get behind your ranking. 7/10 should be a sure thing, 10 floors is the max for Scarescraper so it's well beatable assuming your teammates are competent enough.

Yes, I factor that in because paid online was no secret to the developers. The game should have some scaling in place for scarescrapers, whether that is offline or online. The most basic scaling is to make the time limit and the time bonuses from clock items change depending on the number of players in order to make the game mode beatable regardless of the number of players.

I still have to properly test scarescrapers, but it's definitely a negative for the game if the developers forced online and LAN for the multiplayer to be any fun.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

Around the Network

The museum of supernatural history boss was freaking epic.

Next up, Floor B2; I have heard a lot of bad stuff about this one, about how difficult and frustrating it is, so I'm dreading it almost as much as Luigi right now lulz



RolStoppable said:

Yes, I factor that in because paid online was no secret to the developers. The game should have some scaling in place for scarescrapers, whether that is offline or online. The most basic scaling is to make the time limit and the time bonuses from clock items change depending on the number of players in order to make the game mode beatable regardless of the number of players.

I still have to properly test scarescrapers, but it's definitely a negative for the game if the developers forced online and LAN for the multiplayer to be any fun.

It's no secret but what are they supposed to do about it? The lack of scaling is it's own issue independent of paid online, it would still be a flaw if it were suddenly made free.

Ha that's a crazy conspiracy theory, that the devs purposely put in this flaw to push paid online. However there's no proof of this, and this plan makes little sense when it doesn't affect those with 3 local friends and it can still affect online play. Would be easier and more effective to just make it online only.

EDIT: Actually there is scaling, atleast I recall so for the money mission. Total amount required reduces for each player missing.

Last edited by Lonely_Dolphin - on 09 November 2019

*sees that Luigi's Mansion 3 has AGAIN been beaten to the #1 spot by an inferior game, this time by Call of Dookey*

I thought gamers wanted quality games, not annual garbage.



Some days I just blow up.

Jeez, BF2 was difficult! I lost two golden bones. And I only found one jewel with no clue where the others could be. On the other hand, I loved the museum! Gonna play the next floor tomorrow.



Gameplay > Graphics

Substance > Style

Art Direction > Realism

Finished the game today, is everything I could have wanted out of a LM game, a perfect mix of 1 and 2 with its own new flavor. Damn near perfect game.