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Luigi's Mansion 3 thread: Impressions and Reviews

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Scarescraper is pretty disappointing, simply not as good in this game. Aside from inferior gameplay and lesser ghost variety, there's also the way the mode is structured, namely 10 floors is the highest you can go and the mode is always random. After beating the 10 floors, there's no reason to keep playing it. In LM2 there was a completionist aspect where you can beat each mode on each number of floors, and you can catch all the different boss ghost designs. It also contributed towards getting upgrades for the main story.

Wman1996 said:
So far, I'm really enjoying the game. Collecting money is really addicting, and I really enjoy the bosses and rooms. Not to mention the controls are a lot better than Luigi's Mansion 2. I do wish the rooms were darker (I love that in the original Luigi's Mansion), but this is probably the best Luigi's Mansion to date. I still never beat Luigi's Mansion 2 because of one of the difficulty spikes at the end. This game seems to be a lot more reasonable in that department.

Great to hear, and perhaps you'll be happy to hear that you can turn the brightness down via the in game settings which I highly recommend.



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Is it a better experience if you play this co-op? I want to play this, but I don't have any friends in real life.



Dyotropic said:
Is it a better experience if you play this co-op? I want to play this, but I don't have any friends in real life.

Everything is better with a friend, but I can confirm it's still plenty good solo.



Just finished the medieval floor; best one so far, and the boss was actually fun to fight.



Dyotropic said:
Is it a better experience if you play this co-op? I want to play this, but I don't have any friends in real life.

I've played both solo and co-op, each on a different file for the past week, so I've yet to finish the game, but I am comfortably beyond the halfway point on both files. There are pros and cons to both modes of play, so neither is really superior to the other. You'll get to play a good game regardless of the number of players.

If you play alone, you'll have no downtime waiting around while the other player clears a solo character portion (both Luigi and Gooigi have to do things alone every now and then). If you play co-op, cleaning rooms of ghosts and searching for money and gems is faster, unsurprisingly. Looking for gems is a bit easier when you play alone because the camera doesn't zoom out to show both players. If you play co-op and are Gooigi, you get discriminated against by the camera, so both players are not treated equal; on the pro side for this, Gooigi cannot die and instead only returns to Luigi when his health runs out.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

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Dyotropic said:
Is it a better experience if you play this co-op? I want to play this, but I don't have any friends in real life.

Great game via solo, exceptional via coop.  Excellent teamwork mechanics make the coop, IMHO, very special.  I'd like to see more couch coop games.  



I've found that turning on movement while aiming has helped me a lot tho I still wish I could invert the controls. but I've played coop with my son and we enjoyed it so much I will wait until the weekend to continue with him and play other games during the week



I rate this game a 6/10 now that I've finished the story. There are just too many things that annoyed and frustrated me.

First is the control scheme that doesn't use the face buttons for anything worthwhile and then opts to use the crappy stick button to switch between characters. The stick buttons should only ever be the very last resort in any control scheme and not have an important function like in this game. It would have been so easy to use Y to switch between characters, A to deactivate Gooigi, B to dash (why was this removed since the second game anyway) and leave X as an additional action button to open doors and such.

Next are the bosses that are routinely annoying because they require you to figure out the right action at the right moment while everything else will just loop the boss pattern. Then there are the random spawns of ghosts on already completed floors when you go there to look for the gems you missed. It's so damn stupid that you have to clear rooms again and again in order to search them for gems without having to worry about getting hit. If I wanted more ghost encounters, I'd just play scarescrapers.

Which brings me to the lame multiplayer mode that doesn't even have splitscreen. Given how scarce time seems to be in scarescrapers, how big is the chance to clear them when both players have to stay together instead of being able to split up? It's basically a statement that you should pay for online. That sucks butt.

Other odd design choices are hidden achievements that will probably not net any valuable rewards, and the removal of an upgrade system that you could use all the money for. The sensible thing to do after the second game would have been to flesh out the upgrade system with several steps for parameters like reach of the stream, HP depletion rate and strength of smashing ghosts around. I don't mean significant stat boosts for each step of the way, just enough that you are about 50-100% stronger in the end than you were at the very start.

The progress structure with floors that are self-contained and basically constitute individual levels is fine, but this game left me with disappointment because there could have been done more with it, and easily so. I am also getting similar feelings to the Pikmin series, meaning that the gameplay formula is getting stale for me with the third installment. The last hope I have for this game is that it turns out that additional time is plentiful in scarescrapers, but otherwise that mode is certainly botched for offline use on a single console. Looks like this game can be tossed on the pile of great graphics don't make a great game.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

RolStoppable said:
I rate this game a 6/10 now that I've finished the story. There are just too many things that annoyed and frustrated me.

First is the control scheme that doesn't use the face buttons for anything worthwhile and then opts to use the crappy stick button to switch between characters. The stick buttons should only ever be the very last resort in any control scheme and not have an important function like in this game. It would have been so easy to use Y to switch between characters, A to deactivate Gooigi, B to dash (why was this removed since the second game anyway) and leave X as an additional action button to open doors and such.

Next are the bosses that are routinely annoying because they require you to figure out the right action at the right moment while everything else will just loop the boss pattern. Then there are the random spawns of ghosts on already completed floors when you go there to look for the gems you missed. It's so damn stupid that you have to clear rooms again and again in order to search them for gems without having to worry about getting hit. If I wanted more ghost encounters, I'd just play scarescrapers.

Which brings me to the lame multiplayer mode that doesn't even have splitscreen. Given how scarce time seems to be in scarescrapers, how big is the chance to clear them when both players have to stay together instead of being able to split up? It's basically a statement that you should pay for online. That sucks butt.

Other odd design choices are hidden achievements that will probably not net any valuable rewards, and the removal of an upgrade system that you could use all the money for. The sensible thing to do after the second game would have been to flesh out the upgrade system with several steps for parameters like reach of the stream, HP depletion rate and strength of smashing ghosts around. I don't mean significant stat boosts for each step of the way, just enough that you are about 50-100% stronger in the end than you were at the very start.

The progress structure with floors that are self-contained and basically constitute individual levels is fine, but this game left me with disappointment because there could have been done more with it, and easily so. I am also getting similar feelings to the Pikmin series, meaning that the gameplay formula is getting stale for me with the third installment. The last hope I have for this game is that it turns out that additional time is plentiful in scarescrapers, but otherwise that mode is certainly botched for offline use on a single console. Looks like this game can be tossed on the pile of great graphics don't make a great game.

A shame you could not enjoy the game as much as you'd like to, but your criticisms of it are wrong because I don't agree with all of them.

lol jk.

I'm curious where this game ranks for you compared to the other LM games. So far I'm enjoying it but I'm pretty sure LM2 will be my favorite still.



Just finished the garden floor. Taking that room apart with the buzzsaw was sooo damn satisfying haha. Also I think this game has the most beautiful grass in any game I've ever played; the way it sways and ripples in response to the Poltergust and the way it's translucent when you shine the torch through it, just gorgeous.