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Forums - Nintendo Discussion - Nintendo 2020 predictions

VideoGameAccountant said:
Whats interesting is that Nintendo's internal studios haven't made a lot of Switch yet. 2017 had 5 games (Zelda, 1-2-Switch, ARMS, Splatoon 2 and Odyssey). 2018 had just Labo and 2019 has Super Mario Maker 2 and Ring Fit Adventure. A lot of the other teams haven't released much. I feel like 2020 could be a big year, especially with the other consoles arriving that year. Right now the only thing we know is Animal Crossing and Xenoblade DE. I feel like Nintendo will have a few surprises to keep attention on the Switch. May also be the year of the Switch Pro in order to stay close to the new system's performance.

2018 did have Sushi Striker as well, which they co-developed with Indieszero. And this year they have NSMBU DX, as well as the two other games you listed, they also worked on Link's Awakening with Grezzo. You have to remember the context as well. Much of Nintendo's staff was consumed by BotW and Mario Odyssey, two of their most expensive and largest games to date, Nintendo front loaded most of the Switch's first wave of in-house titles in the console's first year, and many of their other teams were still working on 3DS games. It takes a while for new projects to materialize under those conditions.



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TheMisterManGuy said:
VideoGameAccountant said:
Whats interesting is that Nintendo's internal studios haven't made a lot of Switch yet. 2017 had 5 games (Zelda, 1-2-Switch, ARMS, Splatoon 2 and Odyssey). 2018 had just Labo and 2019 has Super Mario Maker 2 and Ring Fit Adventure. A lot of the other teams haven't released much. I feel like 2020 could be a big year, especially with the other consoles arriving that year. Right now the only thing we know is Animal Crossing and Xenoblade DE. I feel like Nintendo will have a few surprises to keep attention on the Switch. May also be the year of the Switch Pro in order to stay close to the new system's performance.

2018 did have Sushi Striker as well, which they co-developed with Indieszero. And this year they have NSMBU DX, as well as the two other games you listed, they also worked on Link's Awakening with Grezzo. You have to remember the context as well. Much of Nintendo's staff was consumed by BotW and Mario Odyssey, two of their most expensive and largest games to date, Nintendo front loaded most of the Switch's first wave of in-house titles in the console's first year, and many of their other teams were still working on 3DS games. It takes a while for new projects to materialize under those conditions.

I'm a little dubious of that because how much involvement does Nintendo have in these titles outside of the design process. NSMBU was also a port which I'm sure didn't take that much staff. Also, Nintendo has multiple teams and while there was some assistance (Monolith helped with Zelda) the other teams should be able to release their other titles.

I agree with you that it does take a while for projects to materialize which is why I could see 2020 being a big year for Nintendo. They should have more stuff with their last big year (2017) being 3 years past, about how long it takes to make a game. 



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VideoGameAccountant said:

I'm a little dubious of that because how much involvement does Nintendo have in these titles outside of the design process. NSMBU was also a port which I'm sure didn't take that much staff. Also, Nintendo has multiple teams and while there was some assistance (Monolith helped with Zelda) the other teams should be able to release their other titles.

I agree with you that it does take a while for projects to materialize which is why I could see 2020 being a big year for Nintendo. They should have more stuff with their last big year (2017) being 3 years past, about how long it takes to make a game. 

In Sushi Striker's case, the original idea came from Nintendo, specifically Director Kaori Ando. When they shopped around for development partners, it was indieszero who suggested to make it a puzzle game, and the two designed the final product together. With Link's Awakening. I imagine Nintendo had the design documents for the original Link's Awakening for Grezzo to use as a framework.