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Bandorr said:

They are green? And you have like 4 of them? They are how you heal. They are similar to Dark souls where you get a certain "amount" of them, but you do get them back from resting at any of the rest points.

Beat up some enemies, heal yourself using them, beat up some more. Then rest and save. You get them all back.

I found that out pretty quick because I was constantly getting hit. I'm fairly terrible.

I think I like the castor the most right now.

Yes, 4. And the icon looks like several green sparkles.
But you don't start out with them. You start out with another healing item, that you had 3 of. The icon for that one was also green, but it was a single green sparkle.



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Hiku said:
Bandorr said:

They are green? And you have like 4 of them? They are how you heal. They are similar to Dark souls where you get a certain "amount" of them, but you do get them back from resting at any of the rest points.

Beat up some enemies, heal yourself using them, beat up some more. Then rest and save. You get them all back.

I found that out pretty quick because I was constantly getting hit. I'm fairly terrible.

I think I like the castor the most right now.

Yes, 4. And the icon looks like several green sparkles.
But you don't start out with them. You start out with another healing item, that you had 3 of. The icon for that one was also green, but it was a single green sparkle.

I'm not sure. There are two I'm thinking of. One like increases the "concentration" of it, and one when used gives you more of those regeneration things.  I don't think either of those regenerate with save points though.  I think only the ones that heal you come back.

I'm gonna check out the demo again later, maybe they are at the store and I can find out.



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Ok I found a wiki page for Code vein.
https://codevein.wiki.fextralife.com/Items

I don't see a three green dot thing. One green dot increases the regeneration power. Two dots increases how many regenerations you get. I don't see any three green dot ones.



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Bandorr said:
Ok I found a wiki page for Code vein.
https://codevein.wiki.fextralife.com/Items

I don't see a three green dot thing. One green dot increases the regeneration power. Two dots increases how many regenerations you get. I don't see any three green dot ones.

Yeah, I was mistaken about the number of three dots. And which item does what.

The one I was wondering about was the bottom one. Regen Inducer.
Sounds like it will regenerate HP. And I guess it isn't replenished at save points. I want to try, but it seems I can't buy them at a shop, so I'd rather save for a boss.



Mixed feelings from me. May get it when it's on sale. Not likely to get day one.

I enjoyed the Souls-like aspect of collecting resources to use on upgrading your character - the risk-reward inherent in staying out longer in order to advance further - but it wasn't as challenging as Bloodborne, which to-date is the Soulslike I think most nails the difficulty of being tough but not impossible. Bloodborne isn't my favourite Soulslike, but it is the best in terms of difficulty scaling imo.

The anime-style dialogue, characters and storyline do nothing for me as I don't like the cheesy overacting that seems to go with all things anime related. I eventually just skipped the story parts.

The character customisation is pretty cool. Can see why people spend hours on those pages.

Combat. Hmm. Enemy variety and attack patterns aren't very interesting so far; everything I've come across can easily be cheesed, but then again you can do that in most Soulslikes. Not sure I like the option of viable primary ranged weapons and such strong magical ranged attacks. I suspect going the ranged route may prove fatal when it comes to later bosses. It makes regular mobs a breeze to work through, but it means you get lazy and don't practice and get proficient at melee combat, so if you eventually have to take on a boss using melee you're going to be screwed. I think I might play through the trial again using purely melee and combat focussed magic.

It definitely feels easier to progress than Bloodborne. I've rarely felt the need to save lest I die and need to regain my experience, because the threat of death isn't as all-pervasive. And I've been underleveled a few times (the game warns you if you enter an area notably above your level) and not really struggled. Haven't had chance to complete the trail yet though, so maybe it just feels easy at present because it's still in that kinda of tutorial phase where people who know have played a Soulslike before this aren't pressured yet.

I like the fact that tooltips explain everything. Dark Souls was offputting to me because so much was unexplained and it felt like the games derived too much of their difficulty from keeping newcomers in the dark about everything (unless they use a wiki).

Last edited by Machina - on 15 September 2019

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Machina said:

Not sure I like the option of viable primary ranged weapons and such strong magical ranged attacks. I suspect going the ranged route may prove fatal when it comes to later bosses. It makes regular mobs a breeze to work through, but it means you get lazy and don't practice and get proficient at melee combat, so if you eventually have to take on a boss using melee you're going to be screwed

What kind of primary ranged weapon did you use?
I was not able to find any ranged attacks other than magic based attacks, so I still had to primarily use melee attacks. I used the Mage class for the first boss, which has the highest MP (so far), and even then I had nowhere near enough magic points to take it down with magic alone. Same for normal enemies unless you stay close to your save spot.

Last edited by Hiku - on 16 September 2019

Still no word on the trial update. I'm sure it'll be later this week though maybe Thursday. Looking forward to both the new region to play through and also getting to know the multiplayer aswell, although if its like Souls games which it does seem like it is then I'm familiar already.



PSN ID: Stokesy 

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When I tried the new area after you get to the base, I got an on screen message like "A revenant has invaded your domain" or something like that, flashing in red.
Then a bunch of strong enemies appeared, and there seemed to be no end to them, so after killing a bunch I ran away.

That message made me think it was another player entering my game, like they can do in some Souls games. But the fact that it was regular (but pretty big) enemies makes me think it was something else.
Anyone know what that was about?



Hiku said:

When I tried the new area after you get to the base, I got an on screen message like "A revenant has invaded your domain" or something like that, flashing in red.
Then a bunch of strong enemies appeared, and there seemed to be no end to them, so after killing a bunch I ran away.

That message made me think it was another player entering my game, like they can do in some Souls games. But the fact that it was regular (but pretty big) enemies makes me think it was something else.
Anyone know what that was about?

Yes, the enemies do end after around Maybe 12-15 of them. Its always in that same part of that dungeon which that happens. Tbh it's the best farming spot for haze In the trial. You can keep running back to the mistle and go back and it happens again.

But I thought exactly what you did. That it could be proof that invasions are going to be in the game. We know that PvP is in online mode and I can't think of any other way PvP would work!? 



PSN ID: Stokesy 

Add me if you want but let me know youre from this website

StokedUp said:
Hiku said:

When I tried the new area after you get to the base, I got an on screen message like "A revenant has invaded your domain" or something like that, flashing in red.
Then a bunch of strong enemies appeared, and there seemed to be no end to them, so after killing a bunch I ran away.

That message made me think it was another player entering my game, like they can do in some Souls games. But the fact that it was regular (but pretty big) enemies makes me think it was something else.
Anyone know what that was about?

Yes, the enemies do end after around Maybe 12-15 of them. Its always in that same part of that dungeon which that happens. Tbh it's the best farming spot for haze In the trial. You can keep running back to the mistle and go back and it happens again.

But I thought exactly what you did. That it could be proof that invasions are going to be in the game. We know that PvP is in online mode and I can't think of any other way PvP would work!? 

Ah yeah. It could be an 'Offline version' of the PVP mode, like you say.
And I went back there to farm, since it seems like the best place to do so, and managed to take them all out a few times now.



By the way, I've found 3 dead ends in this area that seem to have a strong enemy in them, or a boss.
Are they all bosses? And will I get locked in that area if I step inside of it? Or can I run away if things go badly?