Mixed feelings from me. May get it when it's on sale. Not likely to get day one.
I enjoyed the Souls-like aspect of collecting resources to use on upgrading your character - the risk-reward inherent in staying out longer in order to advance further - but it wasn't as challenging as Bloodborne, which to-date is the Soulslike I think most nails the difficulty of being tough but not impossible. Bloodborne isn't my favourite Soulslike, but it is the best in terms of difficulty scaling imo.
The anime-style dialogue, characters and storyline do nothing for me as I don't like the cheesy overacting that seems to go with all things anime related. I eventually just skipped the story parts.
The character customisation is pretty cool. Can see why people spend hours on those pages.
Combat. Hmm. Enemy variety and attack patterns aren't very interesting so far; everything I've come across can easily be cheesed, but then again you can do that in most Soulslikes. Not sure I like the option of viable primary ranged weapons and such strong magical ranged attacks. I suspect going the ranged route may prove fatal when it comes to later bosses. It makes regular mobs a breeze to work through, but it means you get lazy and don't practice and get proficient at melee combat, so if you eventually have to take on a boss using melee you're going to be screwed. I think I might play through the trial again using purely melee and combat focussed magic.
It definitely feels easier to progress than Bloodborne. I've rarely felt the need to save lest I die and need to regain my experience, because the threat of death isn't as all-pervasive. And I've been underleveled a few times (the game warns you if you enter an area notably above your level) and not really struggled. Haven't had chance to complete the trail yet though, so maybe it just feels easy at present because it's still in that kinda of tutorial phase where people who know have played a Soulslike before this aren't pressured yet.
I like the fact that tooltips explain everything. Dark Souls was offputting to me because so much was unexplained and it felt like the games derived too much of their difficulty from keeping newcomers in the dark about everything (unless they use a wiki).
Last edited by Machina - on 15 September 2019