Quantcast
What was the Greatest Launch Title of all Time?

Forums - Gaming Discussion - What was the Greatest Launch Title of all Time?

What was the greatest launch title of all time?

Combat 0 0.00%
 
Super Mario Bros. 20 12.20%
 
Super Mario World 19 11.59%
 
Virtua Fighter (Saturn) 2 1.22%
 
Twisted Metal 2 1.22%
 
Super Mario 64 32 19.51%
 
Halo Combat Evolved 16 9.76%
 
Twilight Princess 3 1.83%
 
Breath of the Wild 64 39.02%
 
Other 6 3.66%
 
Total:164

Here's an easy way to tell if something is a 'killer app': Would the sales of that particular console have been much lower if it didn't have that game?
If the answer is 'yes' then it doesn't matter whether the game was exclusive or not.
Would the sales of the Switch have been much lower if it didn't have BotW? Yes, therefore it's a 'killer app'.



Around the Network

I personally own a Wii U. I bought BotW on Switch because I wanted a Switch and that was like the only good game for it. In fact, it was a great game for it. Kinda like when I bought The Last of Us on PS4. I had the hardware and I wanted something great to play on it. Hell, my first PS4 game was Tomb Raider Definitive Edition.

It's hard to tell who bought a Switch because of Zelda and who bought Zelda because they had a Switch. Same as with Wii Sports on the Wii. If Wii Sports didn't come with the system, I'm not sure I would have purchased it separately. Not knocking Wii Sports at all. I played it a lot with a lot of people. It's just tough to gauge if it was the hardware that sold the game or the game that sold the hardware.



Twitter: @d21lewis  --I'll add you if you add me!!

d21lewis said:
I personally own a Wii U. I bought BotW on Switch because I wanted a Switch and that was like the only good game for it. In fact, it was a great game for it. Kinda like when I bought The Last of Us on PS4. I had the hardware and I wanted something great to play on it. Hell, my first PS4 game was Tomb Raider Definitive Edition.

It's hard to tell who bought a Switch because of Zelda and who bought Zelda because they had a Switch. Same as with Wii Sports on the Wii. If Wii Sports didn't come with the system, I'm not sure I would have purchased it separately. Not knocking Wii Sports at all. I played it a lot with a lot of people. It's just tough to gauge if it was the hardware that sold the game or the game that sold the hardware.

This is my view as well WS was packed in with the platform so it's hard to tell if it really was that big a system seller of the system selling itself and the game, Wii was cheaper than even second hand hardware available at the time and was a revamp of the motion control concept it had the tools to sell fine. WS probably would have sold well but I doubt it would have sold 82m if it wasn't packed in I imagine it's numbers would have been similar to the likes of MKWii and NSMBW instead.



I tried to justify voting BotW over SM64 because BotW is inarguably the better game,

BUT

BotW didn't do anything new, didn't bring anything to the table that we didn't already have. It just did what it did magnificently. One of the best games of all-time, to be certain, and my love for it is surely illustrated in the fact that I've personally sunk over 300 hours into it.

But SM64 was simply groundbreaking. Game changing. And it proved that the platformer didn't have to die just because of 3D gaming. And even today, 23 years later, I can still go back to it and enjoy it.



 SW-5120-1900-6153

thetonestarr said:
I tried to justify voting BotW over SM64 because BotW is inarguably the better game,

BUT

BotW didn't do anything new, didn't bring anything to the table that we didn't already have. It just did what it did magnificently. One of the best games of all-time, to be certain, and my love for it is surely illustrated in the fact that I've personally sunk over 300 hours into it.

But SM64 was simply groundbreaking. Game changing. And it proved that the platformer didn't have to die just because of 3D gaming. And even today, 23 years later, I can still go back to it and enjoy it.

BOTW did though it's the only game that allowed for actual absolute freedom in both approach and mechanics as the result it does what many games have tried to do in the past and lets the player decide how the game plays out whether you go straight to the final boss, play through the story, play the game as an action title etc... It's the only game that does this many games before like Mass Effect and so on tried doing this with locked in choices but it wasn't as free as people hoped.

Edit: An example of the freedom to approach situations how you like.



Around the Network
Wyrdness said:
thetonestarr said:
I tried to justify voting BotW over SM64 because BotW is inarguably the better game,

BUT

BotW didn't do anything new, didn't bring anything to the table that we didn't already have. It just did what it did magnificently. One of the best games of all-time, to be certain, and my love for it is surely illustrated in the fact that I've personally sunk over 300 hours into it.

But SM64 was simply groundbreaking. Game changing. And it proved that the platformer didn't have to die just because of 3D gaming. And even today, 23 years later, I can still go back to it and enjoy it.

BOTW did though it's the only game that allowed for actual absolute freedom in both approach and mechanics as the result it does what many games have tried to do in the past and lets the player decide how the game plays out whether you go straight to the final boss, play through the story, play the game as an action title etc... It's the only game that does this many games before like Mass Effect and so on tried doing this with locked in choices but it wasn't as free as people hoped.

Edit: An example of the freedom to approach situations how you like.

That's not a concept that hadn't been approached before, though. SM64 wasn't just a new gameplay concept, it set the standard for how 3D third person games should work. As far as just being a better game is concerned BotW has SM64 beat, but SM64 was revolutionary to the entire industry.



Watch me stream games and hunt trophies on my Twitch channel!

Check out my Twitch Channel!:

www.twitch.tv/AzurenGames

Wyrdness said:
thetonestarr said:
I tried to justify voting BotW over SM64 because BotW is inarguably the better game,

BUT

BotW didn't do anything new, didn't bring anything to the table that we didn't already have. It just did what it did magnificently. One of the best games of all-time, to be certain, and my love for it is surely illustrated in the fact that I've personally sunk over 300 hours into it.

But SM64 was simply groundbreaking. Game changing. And it proved that the platformer didn't have to die just because of 3D gaming. And even today, 23 years later, I can still go back to it and enjoy it.

BOTW did though it's the only game that allowed for actual absolute freedom in both approach and mechanics as the result it does what many games have tried to do in the past and lets the player decide how the game plays out whether you go straight to the final boss, play through the story, play the game as an action title etc... It's the only game that does this many games before like Mass Effect and so on tried doing this with locked in choices but it wasn't as free as people hoped.

Edit: An example of the freedom to approach situations how you like.

Never played Morrowind or Daggerfall I reckon? Different type of freedoms (before some of zealous BotW fans jump in, especially those that never touched Morrowind), but so much choice in how you play and what you do in that world (which is magnitude more fleshed out than BotW, to begin with - and this is coming from someone who's not that big of TES to begin with)



Has to be Breath of the Wild for me. Still my 2nd favorite game of all time. I think in terms of innovation, Mario 64 is the easy choice but in terms of overall presentation, playability, etc. Breath of the Wild beats it out.



Azuren said:

That's not a concept that hadn't been approached before, though. SM64 wasn't just a new gameplay concept, it set the standard for how 3D third person games should work. As far as just being a better game is concerned BotW has SM64 beat, but SM64 was revolutionary to the entire industry.

It's never really been achieved though you can have a concept floating around for ages but if it's not been executed right it's not really been done an example is motion control it was around in the 80s but took the Wii's execution to became a factor in gaming, SM64 was revolutionary yes but BOTW is evolutionary as it changes how people approach their gaming worlds and applications this is why it stands out even though the are numerous great open world games out as it did something they couldn't replicate in the execution of absolute freedom.

An example of what I mean in every other open world game you can only deal with enemies with your standard means of combat while in botw you can approach the same enemy in so many different ways from burning the ground to cause an updraft so you can fly up and slam down on them to freezing a boulder with stasis and launching it at them to launching them in the air and pelting them with arrows. This level of freedom is so much higher than the other games that tried to tackle the concept that it's no longer in the same ball park as no other game has an answer for it.



HoloDust said:

Never played Morrowind or Daggerfall I reckon? Different type of freedoms (before some of zealous BotW fans jump in, especially those that never touched Morrowind), but so much choice in how you play and what you do in that world (which is magnitude more fleshed out than BotW, to begin with - and this is coming from someone who's not that big of TES to begin with)

I've played Morrowind it's freedom is nowhere close to BOTW, the freedom you talk of in those games consists of picking a class and skills in other you're locked in where as BOTW you play around freely with all mechanics at all. I recall I even brought up many examples of freedom in BOTW in comparision to the said games and they didn't have an answer your only response to them was to brush it off as messing about in the game when in actuality it's full on freedom of mechanics and the situation.