I'll buy it when it comes out. I hope it's in December, because i'm gonna be busy with all the other games coming out this year.
Yeah, with so many Switch games that I want packed into the second half of 2019, I hope this doesn't overlap with something like Luigi's Mansion 3 or Doom Eternal,
People who alrealdy possess another system and the time to sit at home and play through the game aren't their target market. Not sure why this isn't widely understood by now.
Just because you can play it in portable doesnt mean it should cost twice as much as the home version. If thats the case then every switch port should cost twice as much as the home console version? Witcher 3 is over 4 year old and since you can get it for $30 or less on all other systems it shouldnt be $60 when it releases on the switch
Normally I'd agree that a port of a years-old game on Switch shouldn't be full price, but if they are indeed doing the decent thing and using the almost mythical 32GB cart then they need to make sure they have a viable profit margin.
If Witcher 3 is a port like WWE2K18 or Ark, I'm not gonna bother with it. I'm counting on something substantially better than that though.
I doubt this will be another Ark/WWE situation. The way they are presenting it, particularly in openly showing direct feed Switch screens and footage from the get go, suggests they are proud of their work. Plus, given CDPR's reputation, I doubt they'd want their 250-GOTY-awards-winning game to be tainted by association with an awful port job.
It won't be the prettiest game on Switch, just as, say, the COD ports on Wii weren't that system's prettiest games.
COD games on Wii weren't even the same game, that's different. We're talking about Doom, Wolfenstein, Mortal Kombat, Hellblade and Warframe level of changes (and even Mortal Kombat would look way better without the 60fps but it's a great game in 60fps)
The COD games on Wii weren't entirely different games from their big brothers; the assets had to all be redone, and some features were missing, but the core design was there.
But that actually has nothing to do with what I said.
All I said was that in both cases due to cutbacks neither were among the prettiest games on their respective hardware, which is also true of the likes of Wolfenstein II and Mortal Kombat 11 on Switch, along with virtually every other "impossible port" that has to make heavy trade-offs just to run at all.