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Forums - Nintendo Discussion - Witcher 3 revealed for the Switch!

HoloDust said:
curl-6 said:

There's nothing run-of-the-mill about getting a demanding open world game built to PS4 spec up and running on the Switch. This is a huge undertaking, by far the most ambitious conversion to the Switch to date. Yeah, building it all again with custom art would've been cool, but also crazy expensive, perhaps so much so as to not be financially viable.

Unfortunatelly, it is indeed run-of-the-mill downport, there's nothing in it that even suggests anything other than scalling back almost everything possible, just like in other previously lauded ports. As I previously said few times, fiddling with ini files alone (which I've done quite a bit) will gave you fairly good idea what you can do with TW3 to make it run on low specs.

As for art - they already have all the art, eveything is set in place in that world...all they would need to do is reshape it to something like in those reworked screenshots or to something different, maybe Borlderlands style, whichever...and in this day and age when mods with better qualitty assets than vanilla versions are popping all over the place for free and in world where you can find quite good artist for more than very reasonable prices, no, I don't think it would be very expensive.

But since they don't need to do it, as shown by success of other muddy and blurry Switch downports, it comes down to better ROI vs something that stands out...and they've made a choice...shitty from perspective of what this port could've been, but sound business choice.

It's not as simple as just turning down settings. If it was that easy they'd get one guy to do it in an afternoon instead of having to contract a whole separate studio to work on it.



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Bofferbrauer2 said:
HoangNhatAnh said:

It is a new game for Nintendo fans. And a 16GB cart is more expensive than a 50GB blu-ray disc. This game use 32GB cart 

Memory prices have crashed down so much lately that I expect the price difference between a Blu-ray disc and a 16GB cartridge to be negligible by now, and the 32GB cartridge not much more expensive anymore. In fact, if the prices keep dropping as much as they did the last 2 years, then by 2022-2023 50GB Blu-ray discs will have to compete in price with 64GB cartridges. And this will probably be the point at which optical drives will go the way of the Dodo, safe for consoles, possibly movies/TV shows and some special uses, like archiving.

If that's the case, many AAA games from 3rd parties for Switch such as Bethesda games should use 32GB cart instead 16GB cart + download, right? "2022-2023 50GB Blu-ray discs will have to compete in price with 64GB cartridges" That is a possibility, but still is an unknown future. Unlike you, I can't be certain about it so at the moment, i will just wait and see

Also, https://www.svg.com/143568/cartridges-are-keeping-nintendo-switch-games-pricey/



curl-6 said:
HoloDust said:

Unfortunatelly, it is indeed run-of-the-mill downport, there's nothing in it that even suggests anything other than scalling back almost everything possible, just like in other previously lauded ports. As I previously said few times, fiddling with ini files alone (which I've done quite a bit) will gave you fairly good idea what you can do with TW3 to make it run on low specs.

As for art - they already have all the art, eveything is set in place in that world...all they would need to do is reshape it to something like in those reworked screenshots or to something different, maybe Borlderlands style, whichever...and in this day and age when mods with better qualitty assets than vanilla versions are popping all over the place for free and in world where you can find quite good artist for more than very reasonable prices, no, I don't think it would be very expensive.

But since they don't need to do it, as shown by success of other muddy and blurry Switch downports, it comes down to better ROI vs something that stands out...and they've made a choice...shitty from perspective of what this port could've been, but sound business choice.

It's not as simple as just turning down settings. If it was that easy they'd get one guy to do it in an afternoon instead of having to contract a whole separate studio to work on it.

Never said it's as easy as turning down settings - though turning them down in ini files will get you all the way to even less than third of minimum recommended specs, while still looking fairly good.

What I said is this is the least effort portjob, which translates in least money spent. And given that they've sold 20 million copies and there's 35 million Switches out there...yeah, I'd say they could've gone an extra mile.



HoangNhatAnh said:
Bofferbrauer2 said:

Memory prices have crashed down so much lately that I expect the price difference between a Blu-ray disc and a 16GB cartridge to be negligible by now, and the 32GB cartridge not much more expensive anymore. In fact, if the prices keep dropping as much as they did the last 2 years, then by 2022-2023 50GB Blu-ray discs will have to compete in price with 64GB cartridges. And this will probably be the point at which optical drives will go the way of the Dodo, safe for consoles, possibly movies/TV shows and some special uses, like archiving.

If that's the case, many AAA games from 3rd parties for Switch such as Bethesda games should use 32GB cart instead 16GB cart + download, right? "2022-2023 50GB Blu-ray discs will have to compete in price with 64GB cartridges" That is a possibility, but still is an unknown future. Unlike you, I can't be certain about it so at the moment, i will just wait and see

Also, https://www.svg.com/143568/cartridges-are-keeping-nintendo-switch-games-pricey/

Yeah, they're noting the problem themselves in that article: The memory inside ain't the expensive thing anymore, but cost difference in producing the cartridge itself. Hence why I said that the 32GB cartridge ain't far behind in price.

Now, I don't know how expensive the cartridges themselves are, that depends on so many factors, like how many are produced, for instance. But the memory chips inside ain't what makes them expensive anymore. And they certainly don't warrant a 10$ price hike compared to the other versions anymore, especially not on the 16GB versions



HoloDust said:
curl-6 said:

There's nothing run-of-the-mill about getting a demanding open world game built to PS4 spec up and running on the Switch. This is a huge undertaking, by far the most ambitious conversion to the Switch to date. Yeah, building it all again with custom art would've been cool, but also crazy expensive, perhaps so much so as to not be financially viable.

Unfortunatelly, it is indeed run-of-the-mill downport, there's nothing in it that even suggests anything other than scalling back almost everything possible, just like in other previously lauded ports. As I previously said few times, fiddling with ini files alone (which I've done quite a bit) will gave you fairly good idea what you can do with TW3 to make it run on low specs.

As for art - they already have all the art, eveything is set in place in that world...all they would need to do is reshape it to something like in those reworked screenshots or to something different, maybe Borlderlands style, whichever...and in this day and age when mods with better qualitty assets than vanilla versions are popping all over the place for free and in world where you can find quite good artist for more than very reasonable prices, no, I don't think it would be very expensive.

But since they don't need to do it, as shown by success of other muddy and blurry Switch downports, it comes down to better ROI vs something that stands out...and they've made a choice...shitty from perspective of what this port could've been, but sound business choice.

To accomplish such an art style, you have two options:

Either hire artists and graphic designers / 3d modellers to retool the entire game, not to mention accompanying developers to swap and adjust the assets (and believe me, the first group is by far the most expensive to acquire and maintain).

Or apply a heavy post processing effect to simulate the effect. That could be easily done by a small development team, at a huge hardware cost though. Simply put, the Switch could not handle it.

Overall, the port looks solid to me, and it will all depend on the frame rate. If so, I will be (re)playing The Witcher 3 on my Switch, rather than on my 4K/60fps capable PC, thank you (mindboggling to some, I know).



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routsounmanman said:
HoloDust said:

Unfortunatelly, it is indeed run-of-the-mill downport, there's nothing in it that even suggests anything other than scalling back almost everything possible, just like in other previously lauded ports. As I previously said few times, fiddling with ini files alone (which I've done quite a bit) will gave you fairly good idea what you can do with TW3 to make it run on low specs.

As for art - they already have all the art, eveything is set in place in that world...all they would need to do is reshape it to something like in those reworked screenshots or to something different, maybe Borlderlands style, whichever...and in this day and age when mods with better qualitty assets than vanilla versions are popping all over the place for free and in world where you can find quite good artist for more than very reasonable prices, no, I don't think it would be very expensive.

But since they don't need to do it, as shown by success of other muddy and blurry Switch downports, it comes down to better ROI vs something that stands out...and they've made a choice...shitty from perspective of what this port could've been, but sound business choice.

To accomplish such an art style, you have two options:

Either hire artists and graphic designers / 3d modellers to retool the entire game, not to mention accompanying developers to swap and adjust the assets (and believe me, the first group is by far the most expensive to acquire and maintain).

Or apply a heavy post processing effect to simulate the effect. That could be easily done by a small development team, at a huge hardware cost though. Simply put, the Switch could not handle it.

Overall, the port looks solid to me, and it will all depend on the frame rate. If so, I will be (re)playing The Witcher 3 on my Switch, rather than on my 4K/60fps capable PC, thank you (mindboggling to some, I know).

No post processing, that would defeit the purpose of whole premise, which is to simplify art and all around it and thus lighten the load on SoC, while retaining visual crispness.

Expensive? Sure, compared to straight downport, absolutely more expensive. But I happen to know wages for some amazingly talented folks who do art in some...let's call them not AAA (or even AA) countries...so yeah, not that expensive. As I sad, shitty choice from perspective of what that port could've been, but sound business decision.

As for your choice...well, it's your choice after all. CDPR will be happy to sell you another copy on whichever platform.



HoloDust said:
curl-6 said:

It's not as simple as just turning down settings. If it was that easy they'd get one guy to do it in an afternoon instead of having to contract a whole separate studio to work on it.

Never said it's as easy as turning down settings - though turning them down in ini files will get you all the way to even less than third of minimum recommended specs, while still looking fairly good.

What I said is this is the least effort portjob, which translates in least money spent. And given that they've sold 20 million copies and there's 35 million Switches out there...yeah, I'd say they could've gone an extra mile.

Even just doing it this way though is still a massive undertaking, there is nothing run of the mill about taking an open world game that struggles to hold 30fps even on PS4 and getting it to run on handheld device. Conversions of this magnitude are extremely rare nowadays, I can't even think of the last time the industry saw an official port this ambitious.



Bofferbrauer2 said:
HoangNhatAnh said:

If that's the case, many AAA games from 3rd parties for Switch such as Bethesda games should use 32GB cart instead 16GB cart + download, right? "2022-2023 50GB Blu-ray discs will have to compete in price with 64GB cartridges" That is a possibility, but still is an unknown future. Unlike you, I can't be certain about it so at the moment, i will just wait and see

Also, https://www.svg.com/143568/cartridges-are-keeping-nintendo-switch-games-pricey/

Yeah, they're noting the problem themselves in that article: The memory inside ain't the expensive thing anymore, but cost difference in producing the cartridge itself. Hence why I said that the 32GB cartridge ain't far behind in price.

Now, I don't know how expensive the cartridges themselves are, that depends on so many factors, like how many are produced, for instance. But the memory chips inside ain't what makes them expensive anymore. And they certainly don't warrant a 10$ price hike compared to the other versions anymore, especially not on the 16GB versions

It also said: "Compared to discs, Nintendo Switch cartridges are not easy to produce in mass quantities. On one hand, a Switch cartridge is flash storage, not unlike an SD card. On the other, Switch cartridges have a unique shape and size. Discs — whether they're CDs, DVDs, or Blu-Rays — pretty much take on the same form. The Nintendo Switch cartridge format, however, is a unique beast. If a Switch cartridge looked like an SD card, Nintendo could take advantage of the countless manufacturing facilities pumping those cards out. But it's not. So Nintendo must work with partners to create this very special type of flash storage card, and that makes the process more expensive.

It's the downside of choosing a proprietary storage format. And it's why you sometimes see new Switch games that cost $10+ more than their Xbox One and PlayStation 4 counterparts.

The cost of a Switch cartridge becomes an even bigger factor when you consider the size of different games. According to Eurogamer, Nintendo Switch cartridges come in 1 GB, 2 GB, 4 GB, 8 GB, 16 GB, and 32 GB flavors. The smaller-capacity cartridges don't cost as much as the larger ones, which works out for tinier games. Then again, those games are often indie titles that opt for an eShop-only release, negating the cartridge entirely."

So both data size and the production of cart played a part in this matter.



RolStoppable said:
HoangNhatAnh said:

It also said: "Compared to discs, Nintendo Switch cartridges are not easy to produce in mass quantities. On one hand, a Switch cartridge is flash storage, not unlike an SD card. On the other, Switch cartridges have a unique shape and size. Discs — whether they're CDs, DVDs, or Blu-Rays — pretty much take on the same form. The Nintendo Switch cartridge format, however, is a unique beast. If a Switch cartridge looked like an SD card, Nintendo could take advantage of the countless manufacturing facilities pumping those cards out. But it's not. So Nintendo must work with partners to create this very special type of flash storage card, and that makes the process more expensive.

It's the downside of choosing a proprietary storage format. And it's why you sometimes see new Switch games that cost $10+ more than their Xbox One and PlayStation 4 counterparts.

The cost of a Switch cartridge becomes an even bigger factor when you consider the size of different games. According to Eurogamer, Nintendo Switch cartridges come in 1 GB, 2 GB, 4 GB, 8 GB, 16 GB, and 32 GB flavors. The smaller-capacity cartridges don't cost as much as the larger ones, which works out for tinier games. Then again, those games are often indie titles that opt for an eShop-only release, negating the cartridge entirely."

So both data size and the production of cart played a part in this matter.

It's a very poor article that lacks objectivity. Instead it runs with the usual "games are more expensive and it's all Nintendo's fault" story. Something that the Eurogamer article they cite is also guilty of.

If objectivity was applied, such an article would cite examples where third parties applied price hikes with no justifiable reason whatsoever, but such examples are conveniently omitted to put the blame solely on Nintendo. It's a display of lacking critical thinking, so yet another example why gaming journalism isn't proper journalism, because it opts to more or less copy-paste faulty reasoning that was posted by other gaming websites before.

If pressing cards of a different physical size than the norm would be expensive, then that should have hampered DS game prices and especially 3DS game prices too (3DS cards come in an odd form that makes them impossible to insert in a DS console). Similarly, GameCube games should have been more expensive because the console didn't use the DVD format, but GC games didn't cost more than PS2 and Xbox games.

The kind of nonsensical reasoning in relation to Switch game cards stems from the fact that gaming websites do not want to accept the line of thinking that in most cases it could be as simple as third parties trying to screw over gamers. Those same third parties who try every trick in the books to nickel and dime gamers across all platforms are suddenly saints when the topic is about a Nintendo console.

Resident Evil Revelation used 4GB cart on 3ds and Capcom nearly sold it at $50, right? N64 cart cost a lot too, the bigger ones are more expensive. Whether this article is true or not, it pointed out some undeniable facts about the data size and the production of cart which could affect the price a lot



HoangNhatAnh said:
RolStoppable said:

It's a very poor article that lacks objectivity. Instead it runs with the usual "games are more expensive and it's all Nintendo's fault" story. Something that the Eurogamer article they cite is also guilty of.

If objectivity was applied, such an article would cite examples where third parties applied price hikes with no justifiable reason whatsoever, but such examples are conveniently omitted to put the blame solely on Nintendo. It's a display of lacking critical thinking, so yet another example why gaming journalism isn't proper journalism, because it opts to more or less copy-paste faulty reasoning that was posted by other gaming websites before.

If pressing cards of a different physical size than the norm would be expensive, then that should have hampered DS game prices and especially 3DS game prices too (3DS cards come in an odd form that makes them impossible to insert in a DS console). Similarly, GameCube games should have been more expensive because the console didn't use the DVD format, but GC games didn't cost more than PS2 and Xbox games.

The kind of nonsensical reasoning in relation to Switch game cards stems from the fact that gaming websites do not want to accept the line of thinking that in most cases it could be as simple as third parties trying to screw over gamers. Those same third parties who try every trick in the books to nickel and dime gamers across all platforms are suddenly saints when the topic is about a Nintendo console.

Resident Evil Revelation used 4GB cart on 3ds and Capcom nearly sold it at $50, right? N64 cart cost a lot too, the bigger ones are more expensive. Whether this article is true or not, it pointed out some undeniable facts about the data size and the production of cart which could affect the price a lot

Not going to get involved in this debate, but comparjng N64 cartridges to Switch game cards is not really appropriate.  Very different technology,  very different fabrication process.  N64 cartridges were so expensive as to make selling N64 games at the same price as most single disc PS1 games literally unprofitable.  Switch game cards are not in that price range, it's more about eating into margins not erasing them.