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FF7Remake + Sony Exclusivity + Next Gen PS5 + Episodic Nature + Game Progress

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Well, the original FFVII was spread across three discs and that didn't affect your progress any. You just had a save file on your memory card, and when you loaded up Disc 2, your levels, materia, etc., carried over. I imagine there's no practical obstacles towards them implementing something similar with the remake, even if all the parts come at different times.



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deskpro2k3 said:

No it didn't flew over my head, I just don't respond to arguments with no supporting evidence. If you can show me where he is lying I'll take it all back.

Red Dead Redemption 2 required 8 years to develop, so If SE do as you suggest it might take as long as FFXV did, and long development cycle is something SE said they don't want to repeat again. However I think as FF7R being a bigger project, with a big budget, and a large development team, I think it's going to be a lot bigger than RDR2, because the world map is pretty much planet size.

Take this for example.

FFXIII 2009, FFXIII-2 2011, Lightning Returns FFXIII 2013. 3 parts, all released within 4 years. Now I'm speculating here, I think we can expect to see a similar pattern with FFVIIR, the thing is we don't know how much more content they're going to add.

-

Nothing you said, or statements you provided on behalf of Kitase refuted what I said.

"If you can show me where he is lying I'll take it all back."

I did, twice. 

"However I think as FF7R being a bigger project, with a big budget, and a large development team, I think it's going to be a lot bigger than RDR2, because the world map is pretty much planet size."

What? FF7 Remake a bigger project? A lot bigger than Read Dead 2?... You do realize that Red Dead 2 is literally THE BIGGEST game in terms of map sizes, content, game design, replayability and presentation right? Nobody has quantified the amount of hours that it would take to do everything in Red Dead 2, but its a bigger game than Fallout 4 and it takes a ballpark of 400 hours to do everything in that game - excluding DLC. Your assumption that FF7R, with all three episodes in mind, will be bigger than even Fallout 4 is...most likely NOT going to be the case...

I'm aware that RD2 was in development for 8 years, are you aware that FFVIIR has only been in development since 2017? Square Enix dumped all of CyberConnects work in May 2017. That's why we didn't get a damn thing for FF7's anniversary except a freaking image...

Look, I understand you're excited for this game. Kudos to you, but considering today's advancements in file and how it's stored - has no earthly reason or purpose to be split into 3 different games. Unless of course Kitase is doing damage control to save face for Square Enix's questionable approach for FF7's design philosophy. Which in my opinion; he is.

I'll endulge you for a second though. Let's just pretend that you're right, and that FF7R in it's episodic entirety is infact bigger than Red Dead 2. We'll say that all the games comes out to 140 GB. Does that change or refute anything I've previously said? No... Because all that it would mean is that they'd have to put it on three Blu-ray discs instead of one. (A Blu-ray disc holds 50GB's of data)

Do you understand?



TranceformerFX said:

Nothing you said, or statements you provided on behalf of Kitase refuted what I said.

Then this is pointless, if hard facts don't mean anything to you then this is over right now, but first read below.

TranceformerFX said:

"If you can show me where he is lying I'll take it all back."

I did, twice. 

You didn't, and not once in your entire rambling of a tantrum did you prove Kitase is lying in any of his statements about FFVIIR. Your opinions and speculations is not proof, but if you can show me proof I'll take it back.

TranceformerFX said:

What? FF7 Remake a bigger project? A lot bigger than Read Dead 2?... You do realize that Red Dead 2 is literally THE BIGGEST game in terms of map sizes, content, game design, replayability and presentation right? Nobody has quantified the amount of hours that it would take to do everything in Red Dead 2, but its a bigger game than Fallout 4 and it takes a ballpark of 400 hours to do everything in that game - excluding DLC. Your assumption that FF7R, with all three episodes in mind, will be bigger than even Fallout 4 is...most likely NOT going to be the case..."

Red Dead Redemption 2 map is around 29 square miles. The first trailer for FF7R remake said that Junon is 133 miles from Midgar, it says Kalm is 51 miles. From Marlene's window, she can see Midgar on the horizon.. Also, Midgar is a large city, once you escape Midgar you have an entire world and continents to explore with different modes of fast transport like the different colored Chocobos, Airship, The Buggy, The Tiny Bronco etc. I'm starting to question if you played the game and watched the movie..

And don't you worry about what I'm aware of. I'm the only one providing you proof and debunking your opinions with hard facts.

Last edited by deskpro2k3 - on 16 May 2019

deskpro2k3 said:

Red Dead Redemption 2 map is around 29 square miles. The first trailer for FF7R remake said that Junon is 133 miles from Midgar, it says Kalm is 51 miles. From Marlene's window, she can see Midgar on the horizon.. Also, Midgar is a large city, once you escape Midgar you have an entire world and continents to explore. I'm starting to question if you played the game and watched the movie..

And don't you worry about what I'm aware of. I'm the only one providing you proof and debunking your opinions with hard facts.

A 51 mile distance from Midgar to Kalm is postential 2601 mile square world area, in just that small section, making it one of the biggest game maps ever. You know what you did in the original between Midgar and Kalm? Ran in a straight line for maybe 30 seconds and may have had a random battle, may have. How padded do you think they are going to make this game if they have to do a huge empty map of nothing just to waste time going from A-B. The world map in FF7 existed for a reason, because the world outside of specific locations wasn't important and is there to get from A-B. 

I can understand what you mean by how their scope is bigger than the original game. Area's from the original game more detailed, Midgar more explorable etc is all they need. I mean, from Aerith's house to the market place was a total of 5 fixed CGI screens, so flesh it out, that's cool. I can fully understand the market being bustling with many characters to talk to. But not make a section of the map that no one cared about fully explorable just to waste our time. This is a huge waste of time and resources for them to do.

I know what you are saying but you have to admit what Kitase said was entirely PR spiel to justify why they are cutting FF7 into 3 parts and potentially sell them at £60 a piece.



Hmm, pie.

The Fury said:
deskpro2k3 said:

Red Dead Redemption 2 map is around 29 square miles. The first trailer for FF7R remake said that Junon is 133 miles from Midgar, it says Kalm is 51 miles. From Marlene's window, she can see Midgar on the horizon.. Also, Midgar is a large city, once you escape Midgar you have an entire world and continents to explore. I'm starting to question if you played the game and watched the movie..

And don't you worry about what I'm aware of. I'm the only one providing you proof and debunking your opinions with hard facts.

A 51 mile distance from Midgar to Kalm is postential 2601 mile square world area, in just that small section, making it one of the biggest game maps ever. You know what you did in the original between Midgar and Kalm? Ran in a straight line for maybe 30 seconds and may have had a random battle, may have. How padded do you think they are going to make this game if they have to do a huge empty map of nothing just to waste time going from A-B. The world map in FF7 existed for a reason, because the world outside of specific locations wasn't important and is there to get from A-B. 

I can understand what you mean by how their scope is bigger than the original game. Area's from the original game more detailed, Midgar more explorable etc is all they need. I mean, from Aerith's house to the market place was a total of 5 fixed CGI screens, so flesh it out, that's cool. I can fully understand the market being bustling with many characters to talk to. But not make a section of the map that no one cared about fully explorable just to waste our time. This is a huge waste of time and resources for them to do.

I know what you are saying but you have to admit what Kitase said was entirely PR spiel to justify why they are cutting FF7 into 3 parts and potentially sell them at £60 a piece.

I'm not going to address everything, but I want to give an example. Star Citizen, the planets are huge, space is big yada yada etc..

From orbit to landing in 7mins.

https://www.youtube.com/watch?v=l16hywINQR0

FYI: Let me remind people, we have many forms of fast transport in FF7, even submarines. What do you expect FF7 world map to look like? SE have the opportunity to add more content in the open world. Fun fact, we also go into space in FF7, and Kitase said they want to add more sky content in the remake.

Last edited by deskpro2k3 - on 16 May 2019

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deskpro2k3 said:

I'm not going to address everything you just said there, but have you ever seen or played Star Citizen? the planet is huge, space is big yada yada etc..

From orbit to landing in 7mins.

https://www.youtube.com/watch?v=l16hywINQR0

FYI: Let me remind you, we have many forms of fast transport in FF7, even submarines. What do you expect FF7 world map to look like? you want them to not add more content in the open world? Fun fact, we also go into space in FF7. 

I expect it to be a world map. You know "Remake". If they make this world map detailed and you run around it like then fine but I don't expect to be running for 51 miles in a straight line just to get to Kalm, I can't think of anything more insignificant in the game than the journey between Midgar and Kalm. If you want that area expanded, fine but why?

We went into space in FF7 the first time, I expect nothing less from them to go into space again, it's part of the game and story. 

How's Star Citizen btw? Are you having fun playing it? I'm so glad it's finally fully released and all their promises have been kept.



Hmm, pie.

deskpro2k3 said:
The Fury said:

A 51 mile distance from Midgar to Kalm is postential 2601 mile square world area, in just that small section, making it one of the biggest game maps ever. You know what you did in the original between Midgar and Kalm? Ran in a straight line for maybe 30 seconds and may have had a random battle, may have. How padded do you think they are going to make this game if they have to do a huge empty map of nothing just to waste time going from A-B. The world map in FF7 existed for a reason, because the world outside of specific locations wasn't important and is there to get from A-B. 

I can understand what you mean by how their scope is bigger than the original game. Area's from the original game more detailed, Midgar more explorable etc is all they need. I mean, from Aerith's house to the market place was a total of 5 fixed CGI screens, so flesh it out, that's cool. I can fully understand the market being bustling with many characters to talk to. But not make a section of the map that no one cared about fully explorable just to waste our time. This is a huge waste of time and resources for them to do.

I know what you are saying but you have to admit what Kitase said was entirely PR spiel to justify why they are cutting FF7 into 3 parts and potentially sell them at £60 a piece.

I'm not going to address everything, but I want to give an example. Star Citizen, the planets are huge, space is big yada yada etc..

From orbit to landing in 7mins.

https://www.youtube.com/watch?v=l16hywINQR0

FYI: Let me remind people, we have many forms of fast transport in FF7, even submarines. What do you expect FF7 world map to look like? SE have the opportunity to add more content in the open world. Fun fact, we also go into space in FF7, and Kitase said they want to add more sky content in the remake.

This was my one disappointment with the original, when i got to that section back in 97 i thought "wow we are going to have a whole other world to explore" only for it to be a very short lived experience. Im all for them adding more to this section as i do believe back then they really wanted to but time etc meant they couldn't. 



The Fury said:
deskpro2k3 said:

I'm not going to address everything you just said there, but have you ever seen or played Star Citizen? the planet is huge, space is big yada yada etc..

From orbit to landing in 7mins.

https://www.youtube.com/watch?v=l16hywINQR0

FYI: Let me remind you, we have many forms of fast transport in FF7, even submarines. What do you expect FF7 world map to look like? you want them to not add more content in the open world? Fun fact, we also go into space in FF7. 

I expect it to be a world map. You know "Remake". If they make this world map detailed and you run around it like then fine but I don't expect to be running for 51 miles in a straight line just to get to Kalm, I can't think of anything more insignificant in the game than the journey between Midgar and Kalm. If you want that area expanded, fine but why?

We went into space in FF7 the first time, I expect nothing less from them to go into space again, it's part of the game and story. 

Hey, how's Star Citizen btw? Are you having fun playing it? I'm so glad it's finally fully released and all their promises have been kept.

I just edit my first reply, I rushed cause I was watching a movie.

I'm all for more content. The main story is already set in the stone, so anything more is extra side quest and filler. Kitase said they wanted Cloud to do deliveries, and among other things that didn't make it into the game, or was scrapped completely. I will put two links below. I won't lie about this though, but my expectations is pretty high for FF7R, and I'm sure SE knows their fans expectations is high, and if it ends in failure they'll never recover from it.

https://finalfantasy.fandom.com/wiki/Final_Fantasy_VII_dummied_content

https://www.thegamer.com/amazing-things-deleted-final-fantasy-7-change-everything/

Star Citizen, the current content in it is fun, but it's not fully released, it's no where near it, I say 25% done.

Last edited by deskpro2k3 - on 16 May 2019

The Fury said:
deskpro2k3 said:

I'm not going to address everything you just said there, but have you ever seen or played Star Citizen? the planet is huge, space is big yada yada etc..

From orbit to landing in 7mins.

https://www.youtube.com/watch?v=l16hywINQR0

FYI: Let me remind you, we have many forms of fast transport in FF7, even submarines. What do you expect FF7 world map to look like? you want them to not add more content in the open world? Fun fact, we also go into space in FF7. 

I expect it to be a world map. You know "Remake". If they make this world map detailed and you run around it like then fine but I don't expect to be running for 51 miles in a straight line just to get to Kalm, I can't think of anything more insignificant in the game than the journey between Midgar and Kalm. If you want that area expanded, fine but why?

We went into space in FF7 the first time, I expect nothing less from them to go into space again, it's part of the game and story. 

How's Star Citizen btw? Are you having fun playing it? I'm so glad it's finally fully released and all their promises have been kept.

Whats with this sneaky line when you know full well its still in development?. However ill answer this question anyway for deskpro. Yes i have had a lot of fun with star citizen so far, the planet they added is huge, as big as many single player game maps and to think its only 1 planet with another massive one to drop soon. For my 10 euro ive had over 30 hours of fun. can you name many games for that value and playtime?.



deskpro2k3 said:

Red Dead Redemption 2 map is around 29 square miles. The first trailer for FF7R remake said that Junon is 133 miles from Midgar, it says Kalm is 51 miles. From Marlene's window, she can see Midgar on the horizon.. Also, Midgar is a large city, once you escape Midgar you have an entire world and continents to explore with different modes of fast transport like the different colored Chocobos, Airship, The Buggy, The Tiny Bronco etc. I'm starting to question if you played the game and watched the movie..

Wait... Are you saying that Square Enix is going to convert Midgar, Kalm, and all the other areas into a fully explorable sandbox/open world design?

What on planet Earth ever gave you the impression that they are going that route? That's a ludicrous expectation... Are you high on your farts?

User moderated - Bristow9091

Last edited by Bristow9091 - on 16 May 2019