The Wii U hasn't been forgotten though, because it was an evolutionary step towards the creation of the Switch. The touchscreen of the Gamepad lives on in the Switch. The ability to continue your console game if your wife/other wants to use the TV lives on in the Switch. Successful new IP's born on the Wii U continue on the Switch with Splatoon 2 enjoying great sales and Mario Maker 2 being highly anticipated. The amount of Wii U games that have been ported to the Switch and are selling well show that the Wii U had "a lot of good games" as well. The Switch is basically a more streamlined Gamepad that has been fully liberated from it's tether to proximity to your TV if you need it to be.
WiiU was forgotten/hidden by Nintendo as fast as possible. And in the way you portray every console is a step to the next anyway.
The PS3 Slim costs production was about $ 240 and the company was selling for 299. Sony lost money until release PS3 slim, after this every console sold was a surplus. PS3 sold 1 billion software and left a great legacy for PS4. When Sony released the PS3 slim the numbers at the time was only about 24 million units. But theres no denie that the console was Sony biggest mistake.
From what we know PS3 ended up at a major loss when all was said and done, probably much higher than WiiU that was early cut.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"