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Stadia is Everything Money Grubbing "AAA" Publishers Could Ever Ask For

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Intrinsic said:
PwerlvlAmy said:

Yeah I have a youtube channel.  You bring up a good point about putting control in the hands of ISP,Google, Publishers. This is always my main concern about digital only future. Its inevitable, its gonna happen, but thats when all power from the consumer ceases to exist and publisher/developers/isps dictate what price will have to pay for stuff at,with no choice whatsoever. 

I don't see anything special about Stadia at its core, I just see it attempting to do what others have already failed at. We will see how this works out when it releases, but I think its too early to attempt this, I think were still a bit away from this being an industry norm and a viable way to game efficiently 

link? whats it about?

https://www.youtube.com/user/pwerlvlamy

 

Its just a mixture of game play and movie mash ups.  Most of the videos I upload either have to do with games I've either gotten preview or review codes from developers/publishers or just random game play I decide to feature.  A few full playthroughs here and there,nothing major.  Prob gonna be attempting  another crack at beating my 1hr 24min run of Mario Odyssey though sometime in the next few months 



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I hope it fails. I don't trust publishers to do what is right for consumers especially when it is online-related, just look at games like Fallout 76 and Anthem



Switch friend-code: 6700-1526-7903

PSN: melbye82

melbye said:
I hope it fails. I don't trust publishers to do what is right for consumers especially when it is online-related, just look at games like Fallout 76 and Anthem

This has happened time and time again. First digital was promised to offer more flexible pricing and ending the 60$ per game model, only to barely change the prices (and in most cases, retail games ending up cheaper than digital). DRM and always online functionality was supposed to end piracy and offer better features, only for many games to end up bloated and slown down as a result of the DRM, with many pirated versions running better. Paid online on consoles was supposed to be there to improve the infrastructure, and yet none of them really offer anything better online than free PC online. Microtransactions were there to support small and/or struggling projects with a Free to Play model, only to be added to every big AAA game, often with lootboxes and with no regards of initial price.

I can only imagine what EA, Activision or any other big publisher could get away with on a platform like Stadia.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

PwerlvlAmy said:
Intrinsic said:

link? whats it about?

https://www.youtube.com/user/pwerlvlamy

 

Its just a mixture of game play and movie mash ups.  Most of the videos I upload either have to do with games I've either gotten preview or review codes from developers/publishers or just random game play I decide to feature.  A few full playthroughs here and there,nothing major.  Prob gonna be attempting  another crack at beating my 1hr 24min run of Mario Odyssey though sometime in the next few months 

Well i'm ready for another 10 hour Super Mario Odyssey livestream, had so much fun the last time

 

 



Switch friend-code: 6700-1526-7903

PSN: melbye82

Cerebralbore101 said:
BasilZero said:
As long as I can play games, I'm fine with it.

What scares me most is that the majority of consumers in the USA feel the same. I'm really on the fence as to whether it succeeds or not, but damn I really hope it doesn't. At least not until PS5 has come and gone. 

Give it time my dude. Casuals literally will ruin everything with given time. I mean, look how long it took the casual in the mobile industry to grow and then explode, getting those some money grubbing AAA pubs, to go and seek out just what made them wads of cash on that platform. If Stadia takes off with flying colours, that's it for gaming. All streaming, absolutely zero ownership, and a netflix style fee, guaranteeing them insane amounts of cashflow. 

I gotta say, I really loathe how nearly every industry is trying to steadily move into this "you pay me per week/month/year" model, rather than buy once, get a good sales, it's almost like these industries don't want anyone even paying once, let alone getting a good deal (I can say the same to artists who keep raising their prices, gate-blocking those who want to support them)



                                       

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Darwinianevolution said:
melbye said:
I hope it fails. I don't trust publishers to do what is right for consumers especially when it is online-related, just look at games like Fallout 76 and Anthem

This has happened time and time again. First digital was promised to offer more flexible pricing and ending the 60$ per game model, only to barely change the prices (and in most cases, retail games ending up cheaper than digital). DRM and always online functionality was supposed to end piracy and offer better features, only for many games to end up bloated and slown down as a result of the DRM, with many pirated versions running better. Paid online on consoles was supposed to be there to improve the infrastructure, and yet none of them really offer anything better online than free PC online. Microtransactions were there to support small and/or struggling projects with a Free to Play model, only to be added to every big AAA game, often with lootboxes and with no regards of initial price.

I can only imagine what EA, Activision or any other big publisher could get away with on a platform like Stadia.

We're already heading there, since we've been seeing Netflix style sub fees to play all these games, for a limited time (as in, limited when you stop paying a constant fee). All these big pubs easily want to move us onto a platform and turn gaming entirely into an ongoing service, where they churn out as little effort, but requiring you to pay a constant fee. It's their end-game dream. I feel like this has always been their dream,since the early days of the net. 



                                       

KLXVER said:

So if this is a subscription thing, then how will they pay third parties? If its like 20 bucks a month, then Capcom would get 10 cent a month for their support or 1 cent per game people play per month? I just don't get how this would work.

They agree on an amount of money.  Square enix put Shadow of the Tomb Raider/Just Cause 4 on gamepass very fast after it's release so the deals must be fine and also  third party games sometimes go on the day of release on game pass.      You make a deal for 3 months. After 3 months they will renew the contract for less money and publishers can decide if they want to go on with it.  Gamepass is a bit more interesting because you can also buy the games + DLC etc for a cheaper price if you have gamepass.  In the summer we will know Google's answer.






I swear some people not specifically on this thread complain about anti-consumer/negative companies, and yet they seem to praise this service which google have created. I won't support google, dodgy as fuck and have just been fined 1.5 billion euros for shady practices.



KLXVER said:

So if this is a subscription thing, then how will they pay third parties? If its like 20 bucks a month, then Capcom would get 10 cent a month for their support or 1 cent per game people play per month? I just don't get how this would work.

Just like Youtube keeps track of views, Stadia can keep track of playtime.



Streaming is the future.
I'm looking foward to see how this tech evolves.