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Days Gone looks really meh

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Are you expecting to be blown away by Days Gone?

Yes 37 39.78%
 
No 56 60.22%
 
Total:93
LudicrousSpeed said:
It reminds me of games like ReCore or State of Decay, solid titles that due to the lack of other exclusives on their platform, got hyped beyond what they should have been. Sony hasn’t released a big exclusive since GoW IIRC. This is releasing early in the year when there’s not much else, and as a result, it’s being made into a bigger title than it should be.

It’s also a lot like 1886 in that regard. I expect something more than 1886, that game was doodoo, but I agree with you that when I see this game I just see meh. I see been there, done that. It would take a pretty special narrative to overcome what has been lackluster gameplay in the videos I have seen.

WTF????

If anything days gone is suffering now because there are already too many great IPs on the PS4 and compared t all the others this one looks the most generic. I mean even the order garnered way more hype than this game is getting.

To OP, I agree with you. Not on how it looks though, I cant fault it for its looks. I just don't think they have done enough to make people really interested in the game. Yh the whole zombie horde mechanic is a novel one... but thats just not nearly enough. 

I see it scoring in the 75-80 range.



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Looks like Sony's new super Mario bros. A dime a dozen generic version of something they make all the time. Nintendo makes a ton of 2d platformers with NSMB being the most bland and cookie cutter of the bunch and Sony makes a lot of 3rd person cinematic shooters with days gone looking like an ok enough entry



Honestly, I just trust Sony to be able to handle their first party studios at this point. And the game has been in development for 7 years. So if it comes out with a mediocre Opencritic score of 75 to 77, I'll be a little surprised.



I haven't really been impressed by any thing they've shown so far, but I'm cautiously optimistic it will be at least solid. The latest trailer was definitely better than anything they'd previously shown. I have it preordered on Amazon because it was on sale. Hopefully reviews aren't released too late so I can at least decide whether I'll go through with it or not.



flashfire926 said:

Sony has been delivering hit after hit, and its been quite a long time since their last dud (what was it? The Order?).

This might just break the streak honestly. Sony Bend's last game was in fall 2011, so they took seven and a half years developing this. If it doesnt do well I fear for the future of Sony Bend.

Maybe their last dud could be considered The Last Guardian? The way people treat that game is like it's a 71 average on metacritic but it's very positively received. It's kind of odd. Oh well, I loved the game. 



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lol, most people are talking good things about it... what a bs title and op post

 

IF you post a trailer and get 6k likes to 200 dislikes, you know what the general opinion is :)

 

Oh and Zombie Fatigue? but everyone hyping up Resident Evil, yeah BS



flashfire926 said:

My theory is that the long time in development is due to Bend being a portable developer for quite some time before having to transition to PS4.

 

Cerebralbore101 said:
Honestly, I just trust Sony to be able to handle their first party studios at this point. And the game has been in development for 7 years. 

The game was being developed since 2012 buuuuuuuuuut it didn't entire full production till early 2015, so I'm assuming realistically that most of the development took place in 4 years, not 7 (the first few years were probably conceptual at most, which lines up with what FlashFire said). 



melbye said:
Agree with a lot of things said in this thread so far, i don't understand why Sony greenlit this game with Last of Us 2 coming. Despite the obvious differences i don't know if the general gaming-audiences will care. Sony Bend should be very afraid for their future considering this is their first game since 2012 and Sony has closed studios for less

It's delay is why it crept closer to tlous 2 . then again we don't know if tlous will get a 2019 release and aprils date  gives it enough time to sell without any major interference from other Sony first party, plus if it met its original target it might have been near GOW or Spiderman. 

I see it as mid tier title with a mid tier budget and I would bet Sony feels the same, of course they are hoping that they  get sales that mean they have another franchise on their hands but because its mid tier they most likely only need 2-3 mill to have made money.



AngryLittleAlchemist said:
flashfire926 said:

My theory is that the long time in development is due to Bend being a portable developer for quite some time before having to transition to PS4.

 

Cerebralbore101 said:
Honestly, I just trust Sony to be able to handle their first party studios at this point. And the game has been in development for 7 years. 

The game was being developed since 2012 buuuuuuuuuut it didn't entire full production till early 2015, so I'm assuming realistically that most of the development took place in 4 years, not 7 (the first few years were probably conceptual at most, which lines up with what FlashFire said). 

A long pre-production period is the hallmark of a good game though. Testing everything in a pen/paper format long before you even do a single 3D model or main loop of code saves a ton of time in the long run. Its just a waste of time to work on a game for two years, realize that the core idea of the game isn't fun, and have to start over. Part of Red Dead 2's problem with crunch hours was that they were changing things last minute that should have been decided in pre-production. For example adding cinema bars to all of the cutscenes mere months before launch, forcing those scenes to be redone entirely. Or forgetting that the name of your city is also the name of a city in New Vegas, and having to then drag all your voice actors back in to re-record their lines. 

Even for games that can't be prototyped with a pen/paper, there should at least be an absolute barebones alpha build with nothing but a few basic untextured low poly models. Edit: Just look at BotW. They started out with an NES mockup, and went from there. 

Last edited by Cerebralbore101 - on 20 January 2019

AngryLittleAlchemist said:
flashfire926 said:

Sony has been delivering hit after hit, and its been quite a long time since their last dud (what was it? The Order?).

This might just break the streak honestly. Sony Bend's last game was in fall 2011, so they took seven and a half years developing this. If it doesnt do well I fear for the future of Sony Bend.

Maybe their last dud could be considered The Last Guardian? The way people treat that game is like it's a 71 average on metacritic but it's very positively received. It's kind of odd. Oh well, I loved the game. 

If you don't pat the doggo in TLG you are going to have a very bad time. He is programmed to think like a puppy. People didn't give him the proper pats, and then went "Argh, he isn't listening to me! This game must be broken!"