Things I consider to be part of the SJW agenda
-Diversity that feels forced. BFV is a prime example of this category, as it features women fighting in combat roles for armies that specifically forbade women from serving in combat roles. Another hypothetical example would be a game set in the rural US that has as many black, hispanic, Asian, native American, etc. characters as white characters. In most rural areas in the US whites make up at least 70% of the total population according to census data (my own county, which is rural, is 95% white as of the 2010 census, while the largest city in my county is 85% white), having a ton of minority characters in such a game would be an example of forced diversity. Another example would be an RPG with a party that covers just about every race just to check-off the diversity box.
-Anti-religious themes, particularly anti-Christian themes. SJW's can't stand Christians because the Bible speaks against a number of causes that they support, such as abortion and the LGBT movement, and many SJW's also have a problem with other religions for the same reason. As a result, some SJW developers will inject anti-religious themes into their games.
-Forced LGBT romance scenes featuring playable characters or common LGBT public displays of affection featuring NPC's. An example of this would be the lesbian kiss in TLOU2, as it is a forced story event as far as we know, not an optional romance option.
-Censoring or toning down of violence, in some misguided attempt to prevent school shootings or some other such nonsense.
-Modern Left-wing ideals showing up in historical games where modern left-wing ideals didn't exist.
-Left-wing poltics showing up in modern or future setting games, unless they are countered by right-wing politics that are portrayed in a non-villainous way.
-Removal of potentially offensive iconography because some wimp might not be able to handle seeing it. An example would be the removal of the Swastika from Battlefield V and CoD WW2 last year.
-Censoring or toning down of sexy costumes. Some examples of this would be Nintendo of America/Europe not releasing Japanese DLC costumes for a number of games in recent years, because the outfits are sexy. Another example would be the seeming removal of sexy costumes in DoA 6 so far.
-Feminists like Anita Sarkeesian who want to get rid of sexy female playable characters, under some misguided belief that it places unrealistic expectations on women or some other such nonsense, yet are ok with sexy male playable characters.
-Attempts to block niche Japanese visual novels from release in the west because they contain sexual content.
Things I don't consider to be part of the SJW agenda
-Female playable characters or racial minority characters that make sense for the time period or geographical setting of the game. I have zero problems with female playable characters at all as long as they match the setting and don't feel forced, and even prefer them over male playable characters in many instances, frequently choosing female if there is a choice in game, like the upcoming AC Odyssey. Likewise I have no problem with minority race playable characters or party members as long as they match the setting.
-Optional LGBT romances. Bioware has had LGBT romance options since Juhani in KOTOR way back in 2003, and with only one exception (DA: Origins) I never had a problem with it because it never felt forced. DA:O was a different matter though, Zevran threw himself at me the whole game, which was quite annoying. As long as a developer makes this kind of content entirely optional I have zero problems with it.