It's simple changing of demographics.
There's only a certain amount of 5-12 year old kids every generation.
For Nintendo to have a majority children audience that 5-12 year old crowd in the here and now needs to outnumber Nintendo's culminative over 18 audience.
That was easier to do in the days of the N64 and GameCube when Nintendo as a console maker had really only been around for 10-15 years.
Now several more generations of Nintendo game systems have passed and now whatever the kids audience that Nintendo can get in any generation is simply outnumbered by the adult Nintendo fans that combine from the NES, SNES/GB, N64/GBC, GCN/GBA, Wii/DS, Wii U/3DS eras who are now over the age of 18.
Same thing happened with comic books, at one time comics were mainly basically for children and only sold in supermarkets for kids to buy. Eventually though the amount of children who became adults and continued to be fans of comic book characters amassed to a point where they outnumbered the kids and comics began to be sold in comic specific shops tailored to adults. Eventually comics began to get edgier.
Campy/silly/kids-centric stories but eventually as decades passed, comic book writers realized the majority of the audience was adult and then gradually things like this were no big deal:
Not saying you'll have hyper violent Mario ever, lol, but I could definitely see Nintendo allowing more stuff to go in things like Zelda and Xenoblade and Fire Emblem and more franchises in that vein. Even that Luigi bit with Castlevania in the Smash trailer, lol, that's pretty dark for a "kids company".
Last edited by Soundwave - on 21 August 2018