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Forums - Nintendo Discussion - Diablo III took 9 months to port to Nintendo Switch

eh porting usually takes around 6 months, so 9 months is definitely not fast, but maybe the team was just smaller. Anyway, this is a pretty simple port on a technical level. They don't need to dumb down much.



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If it was ported in a couple of months with missing features and sub par performance people would be going down the tired old "Switch is underpowered/ third parties don't care" route. Instead we have a port that is feature complete, has exclusive content and has good performance in both docked and handheld. We then are seeing comments about 9 months being a long time. This is the standard I want all third party ports to adhere to.



TranceformerFX said:
routsounmanman said:

We have no idea of the development team size. If there were just ~10 people, it's quite low, actually. And it's going to sell like hot-cakes, fingers crossed.

It's been out for 5 years and has been on previous/current gen consoles + PC. Diablo 3 on Switch is NOT going to sell well. Anyone who's wanted to play D3 - has most definitely already have. 

People said the same for Skyrim and that crossed 1m.



Barozi said:
eh porting usually takes around 6 months, so 9 months is definitely not fast, but maybe the team was just smaller. Anyway, this is a pretty simple port on a technical level. They don't need to dumb down much.

Based on what exactly?



When the herd loses its way, the shepard must kill the bull that leads them astray.

TranceformerFX said:
routsounmanman said:

We have no idea of the development team size. If there were just ~10 people, it's quite low, actually. And it's going to sell like hot-cakes, fingers crossed.

It's been out for 5 years and has been on previous/current gen consoles + PC. Diablo 3 on Switch is NOT going to sell well. Anyone who's wanted to play D3 - has most definitely already have. 

Main point of Diablo 3 is full handheld mode, so there will plenty of people that even played game before will buy it beacause of that, and also you have Nintendo fans and Switch owners that didnt played that game before.



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zorg1000 said:
DonFerrari said:

And why would you go just for break even?

Besides ROI there is cost of opportunity. If the game port cost close to another version but sell much lower that isn't good at all.

PS4 version done 2.66M, X1 done less than 1M, do you think Switch will do 1.8M or will the margin of the investment on the PS4 port be much higher?

Nothing i said implies they are going for just breaking even, i said the break even point would be 2/3 of PS4 and since the PS4 version did significantly more than just break even, it does not need to sell 2/3 as much to be profitable.

 

I absolutely do not think the Switch version will sell 1.8 million or be as profitable as the PS4 version and i highly doubt Blizzard expects that either.

at 2M cost to make and about 20USD (could even be less) profit per copy it woul need 500k sales to break even (which is feasible) but it isn't just about breaking even and if you have a project that gives you a much better ROI than this then dev would be going there. This is what needs to be understood when preaching pubs hate Nintendo, they actually love money.

routsounmanman said:
DonFerrari said:

Way to jump the gun. Why would hyperbole of "turning a buton to make the port" would be mockery?

The people claiming Switch as an easy to port system I'm talking about are the ones thinking it is something totally mundane, easy, very low cost...

You're generalising though. Sure, there are some Nintendo / Switch fans that might actually say and think like that, but that's far from the norm. Besides, your original words "Yes, so much for how easy is to port for Switch, most friendly platform ever and that devs not doing it are morons", are borderline flaming, if not at least provocative.

Generalizing? Go back to other answers and see this was already replied. When I say some or several Nintendo fans do or say something I'm not saying all or anything similar, you are the one understanding it this way to play a "DonFerrari have an agenda against Nintendo and its fan". When you yourself admit that you know there are some fans that do it, then criticizing that behavior is not criticizing the whole of Nintendo fans or lying.

Not provocative, it's a counter against people claiming devs are moron for not doing it, that it is super cheap and easy, they are losing money, hate Nintendo, etc. The most probable reason for Octopath Traveller and Monster Hunter Ultimate not going to PS4 or X1 is the cost to port and projected sales not being enough to justify it, no need to pitch forks.

Helloplite said:

Why is this even a discussion? Don't people here know how long porting a game takes? 9 months with 8-9 core staff is a reasonable amount of time - short even. It implies a porting budget of aprox half to 1 million USD. Including marketing, overall costs could increase further, but this is par for the course for a port really. Do people think you throw in your code, re-compile it and voila?

 

People are seriously lacking understanding of the process and costs of game development.

Seems like it was 10 Blizzard plus a company they hired (which we guessed and could be severely wrong up or bellow) totalling 30 people on 9 months, or about 2M cost to port, which isn't expensive but still need 500k sales just to break even.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Diablo 1 was the first game I ever played on the internet. For whatever reason I haven't tried the series since. I might have to pick this one up.



HollyGamer said:
Shiken said:

Well considering that the game has added content, higher native resolution, and a more stable fps than those consoles (as all last gen ports do on switch), 9 months is not really a lot of time.

 

Your Switch sales prediction was a bust, accept it.  No need to grasp at staws trying to downplay the system.  You are only hurting your own image.

That's the point. Doom on Switch and Wolfstain took almost the same time. While Diablo has been here since 2012 and run easier on PS3 and Xbox 360 that is slightly weaker the Switch. 

Slightly weaker pfffft



Is anyone other than myself worried that even if you buy physical, you will have to download a large portion of this game?



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DonFerrari said:
zorg1000 said:

Nothing i said implies they are going for just breaking even, i said the break even point would be 2/3 of PS4 and since the PS4 version did significantly more than just break even, it does not need to sell 2/3 as much to be profitable.

 

I absolutely do not think the Switch version will sell 1.8 million or be as profitable as the PS4 version and i highly doubt Blizzard expects that either.

at 2M cost to make and about 20USD (could even be less) profit per copy it woul need 500k sales to break even (which is feasible) but it isn't just about breaking even and if you have a project that gives you a much better ROI than this then dev would be going there. This is what needs to be understood when preaching pubs hate Nintendo, they actually love money.

routsounmanman said:

You're generalising though. Sure, there are some Nintendo / Switch fans that might actually say and think like that, but that's far from the norm. Besides, your original words "Yes, so much for how easy is to port for Switch, most friendly platform ever and that devs not doing it are morons", are borderline flaming, if not at least provocative.

Generalizing? Go back to other answers and see this was already replied. When I say some or several Nintendo fans do or say something I'm not saying all or anything similar, you are the one understanding it this way to play a "DonFerrari have an agenda against Nintendo and its fan". When you yourself admit that you know there are some fans that do it, then criticizing that behavior is not criticizing the whole of Nintendo fans or lying.

Not provocative, it's a counter against people claiming devs are moron for not doing it, that it is super cheap and easy, they are losing money, hate Nintendo, etc. The most probable reason for Octopath Traveller and Monster Hunter Ultimate not going to PS4 or X1 is the cost to port and projected sales not being enough to justify it, no need to pitch forks.

Helloplite said:

Why is this even a discussion? Don't people here know how long porting a game takes? 9 months with 8-9 core staff is a reasonable amount of time - short even. It implies a porting budget of aprox half to 1 million USD. Including marketing, overall costs could increase further, but this is par for the course for a port really. Do people think you throw in your code, re-compile it and voila?

 

People are seriously lacking understanding of the process and costs of game development.

Seems like it was 10 Blizzard plus a company they hired (which we guessed and could be severely wrong up or bellow) totalling 30 people on 9 months, or about 2M cost to port, which isn't expensive but still need 500k sales just to break even.

You're math is way off.

If the port costs $2 million and they get $20 per unit, it needs to sell 100k to break even not 500k.



When the herd loses its way, the shepard must kill the bull that leads them astray.