DonFerrari said:
at 2M cost to make and about 20USD (could even be less) profit per copy it woul need 500k sales to break even (which is feasible) but it isn't just about breaking even and if you have a project that gives you a much better ROI than this then dev would be going there. This is what needs to be understood when preaching pubs hate Nintendo, they actually love money.
Generalizing? Go back to other answers and see this was already replied. When I say some or several Nintendo fans do or say something I'm not saying all or anything similar, you are the one understanding it this way to play a "DonFerrari have an agenda against Nintendo and its fan". When you yourself admit that you know there are some fans that do it, then criticizing that behavior is not criticizing the whole of Nintendo fans or lying. Not provocative, it's a counter against people claiming devs are moron for not doing it, that it is super cheap and easy, they are losing money, hate Nintendo, etc. The most probable reason for Octopath Traveller and Monster Hunter Ultimate not going to PS4 or X1 is the cost to port and projected sales not being enough to justify it, no need to pitch forks.
Seems like it was 10 Blizzard plus a company they hired (which we guessed and could be severely wrong up or bellow) totalling 30 people on 9 months, or about 2M cost to port, which isn't expensive but still need 500k sales just to break even. |
You're math is way off.
If the port costs $2 million and they get $20 per unit, it needs to sell 100k to break even not 500k.
When the herd loses its way, the shepard must kill the bull that leads them astray.