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God of War sells 3.1m Copies in 3 Days, Fastest Selling PS4 Exclusive.

Forums - Sony Discussion - God of War sells 3.1m Copies in 3 Days, Fastest Selling PS4 Exclusive.

IkePoR said:
LethalP said:

The evidence being that it sold more in 3 days than Horizon did in 14 days (500k more). That it's second week drop in the UK was 35% compared to 60% for Horizon. We can assume that it probably had a lesser drop in the US too. That's the evidence. The rest is common sense. I literally see no reason why it won't leave Horizon in the dust sales wise.

In fact, tell me why it won't? Evidence stacked against it that is.

The evidence against it is the series past sales, something I pointed out already.  God of War PS4 is a part of the God of War franchise, not the Horizon Zero Dawn franchise.  Their sales are completely and totally separate of each other.  Your evidence is not even evidence, it's a comparison.  

You keep talking about the series past sales and somehow just ignore that the only thing this game and teh series before it has in common are the name of the IP and the name of the lead character.

There is nothing else that is like the previous games about this one.

And the previous games did not sell anywhere near as much as this one ddi in its first 3 days or even first week. So I really don't know why you are harping on series past sales at all.



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Spiderman is going to be a fucking behemoth. I can already see dozens of Avengers/other marvel properties easter egg videos with millions of views. How to find a certain costume etc. I don't have to be a time traveler to know that BraLOD is going to eat some crow.



JRPGfan said:
LethalP said:

Whatever then. Just a question, what do you think GoW will sell and why? Just that sometimes arguing on a forum you loose focus of the conversation, so lets get to the point.

Before we had numbers.... I thought GoW "might" do 10m.... that was when we heard pre-orders wherent doing so good.

Then critics review it and its in the 95-94 range, and we get the "Over 3.1m in 3days, sold though" report.
Ontop of japan/UK numbers that show it only dropped like ~35% in its 2nd week.

God of War is going to be massive... Im thinking it "could" do upwards of like 15m, depending on how Sony handle bundleing and stuff down the line. A 199$ PS4 slim bundled with God of War come christmas, should put in alot of work.

Same, i'ts going to outsell UC4 handily, which itself will do 12-13 million.



No wonder, the game looks amazing!



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

BraLoD said:
LethalP said:

I don't think being made in house has much to do with it. PS4 has only had 3 big budget, highly rated, high selling exclusives, Uncharted 4, Horizon, and God Of War. The rest were either lesser budget and hype (Bloodborne/Until Dawn/The Last Guardian) and, or crap games (The Order 1886/Driveclub).

I don't see why you think that there's less hype for Spider-Man than UC4/Horizon/GoW. Don't say 'based on past games' tho, because you know that's bullshit.

For Kyuu too.

You'll see then, the game is not getting ANYWHERE close to Horizon, God of War and Uncharted 4, you guys are vastly overstimating it I don't know why. Those three games, are something on a complete different level, and really, there isn't a fraction of the hype for Spidey that we had for those.

I honestly don't see where are you coming from to think an Insomniac Spidey game will sell 10M copies out of the blue, it's like expecting Detroit to go and do it because it looks AAA...

Where is the appeal for this game to compare it to 4/5 years project from Guerilla, Santa Monica and Naughty Dog?

5M+ is where it'll land if it goes extremely well.

Well how do you gauge hype? Looking at Youtube trailers:

Spider-Man - E3 2016 - 16 million views (103k likes)
                        E3 2017 - 30 million views (239k likes)

Horizon        - E3 2015 - 6 million views (76k likes)
                      - E3 2016 - 6.6 million views (54k likes)

It's not the only metric of measure, but your whole thing saying Spider-Man isn't on their level hype wise seems a bit strange? Then there's the notion that Spider-Man might do an Arkham City and be critically acclaimed, which will help sales a lot.

"I honestly don't see where are you coming from to think an Insomniac Spidey game will sell 10M copies out of the blue, it's like expecting Detroit to go and do it because it looks AAA". First off, who expected Guerilla Games to make something that would sell 7.6 million in it's first year? Killzone was no world beater. And I consider Insomniac a better developer than Guerilla. PS4 games with enough hype break peoples expectations, and Spider-Man has a lot of hype, unless you're living under a rock and can't see it. Detroit isn't in the same universe hype wise.

 




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CGI-Quality said:
LethalP said:

I don't think being made in house has much to do with it. PS4 has only had 3 big budget, highly rated, high selling exclusives, Uncharted 4, Horizon, and God Of War. The rest were either lesser budget and hype (Bloodborne/Until Dawn/The Last Guardian) and, or crap games (The Order 1886/Driveclub).

I don't see why you think that there's less hype for Spider-Man than UC4/Horizon/GoW. Don't say 'based on past games' tho, because you know that's bullshit.

The Order, you could say, wasn't a very good game (although I found little wrong with it), but DRIVECLUB is anything but a 'crap game'. If fact, I'd love an explanation as to how you drew this conclusion. Not living up to expectations (although it did for plenty of people) =! a crap game.

 

BraLoD said: 

 

I honestly don't see where are you coming from to think an Insomniac Spidey game will sell 10M copies out of the blue, it's like expecting Detroit to go and do it because it looks AAA...

Detroit is AAA, though. :P

I actually do like DriveClub, especially now. Still the best looking car game. But by crap I meant how it was initially recieved, it's mindshare and in turn how it affected it's sales.



BraLoD said:
LethalP said:

For Kyuu too.

You'll see then, the game is not getting ANYWHERE close to Horizon, God of War and Uncharted 4, you guys are vastly overstimating it I don't know why. Those three games, are something on a complete different level, and really, there isn't a fraction of the hype for Spidey that we had for those.

I honestly don't see where are you coming from to think an Insomniac Spidey game will sell 10M copies out of the blue, it's like expecting Detroit to go and do it because it looks AAA...

Where is the appeal for this game to compare it to 4/5 years project from Guerilla, Santa Monica and Naughty Dog?

5M+ is where it'll land if it goes extremely well.

Maaan.. you're fighting another losing battle.

Just to be clear though, I didn't say it'll hit 10 million. 8-9 million is more realistic, maybe slightly less (Again, this assumes it's received extremely well, so don't go "Ha! Told you so!" on me if the game turns out nothing special!) We have plenty of indicators around showing the anticipation for Spider-Man is easily up there with pre-reviews God of War.

"I honestly don't see where are you coming from to think an Insomniac Spidey game will sell 10M copies out of the blue"

Really? Haven't Horizon, Splatoon, and Monster Hunter World taught you anything? Guerrilla Games's reputation and popularity were on a constant decline. Their best selling title (Killzone 2) barely cracked 3 million, its sequels sold and reviewed worse... Yet none of those problems stopped Horizon -which is a new IP- from hitting 7.6 million within a single year. GG wasn't anywhere near the level of Santa Monica, let alone Naughty Dog, so I don't understand why you're grouping them as though they were equals.

The bottom line is: If it can happen with Horizon, then it might happen again with Spider-Man. Sony not owning the IP is more irrelevant than them not owning Spyro or Crash Bandicoot. Be sure to necrobump this or quote me some time in September

Intrinsic said:
IkePoR said:

 

You keep talking about the series past sales and somehow just ignore that the only thing this game and teh series before it has in common are the name of the IP and the name of the lead character.

There is nothing else that is like the previous games about this one.

And the previous games did not sell anywhere near as much as this one ddi in its first 3 days or even first week. So I really don't know why you are harping on series past sales at all.

If we apply GoW3's proportional growth on GoW-PS4, we'd end up with over 12 million lifetime sales. After all, GoW3's lifetime sales are 4x those of the first week.

Or does he intend to measure things by adding GoW3's exact sales from week-2 onwards on top of GoW-PS4's first week? With this (rather ridiculous) method, it should sell close to 7 million if we give it the benefit of the doubt. Yeah...

Last edited by Kyuu - on 05 May 2018

LethalP said:
BraLoD said:

For Kyuu too.

You'll see then, the game is not getting ANYWHERE close to Horizon, God of War and Uncharted 4, you guys are vastly overstimating it I don't know why. Those three games, are something on a complete different level, and really, there isn't a fraction of the hype for Spidey that we had for those.

I honestly don't see where are you coming from to think an Insomniac Spidey game will sell 10M copies out of the blue, it's like expecting Detroit to go and do it because it looks AAA...

Where is the appeal for this game to compare it to 4/5 years project from Guerilla, Santa Monica and Naughty Dog?

5M+ is where it'll land if it goes extremely well.

Well how do you gauge hype? Looking at Youtube trailers:

Spider-Man - E3 2016 - 16 million views (103k likes)
                        E3 2017 - 30 million views (239k likes)

Horizon        - E3 2015 - 6 million views (76k likes)
                      - E3 2016 - 6.6 million views (54k likes)

It's not the only metric of measure, but your whole thing saying Spider-Man isn't on their level hype wise seems a bit strange? Then there's the notion that Spider-Man might do an Arkham City and be critically acclaimed, which will help sales a lot.

"I honestly don't see where are you coming from to think an Insomniac Spidey game will sell 10M copies out of the blue, it's like expecting Detroit to go and do it because it looks AAA". First off, who expected Guerilla Games to make something that would sell 7.6 million in it's first year? Killzone was no world beater. And I consider Insomniac a better developer than Guerilla. PS4 games with enough hype break peoples expectations, and Spider-Man has a lot of hype, unless you're living under a rock and can't see it. Detroit isn't in the same universe hype wise.

Also Sony seems good at helping 2nd/3rd party devs that work for them... They ll send people to help if needed.



LethalP said:
BraLoD said:

For Kyuu too.

You'll see then, the game is not getting ANYWHERE close to Horizon, God of War and Uncharted 4, you guys are vastly overstimating it I don't know why. Those three games, are something on a complete different level, and really, there isn't a fraction of the hype for Spidey that we had for those.

I honestly don't see where are you coming from to think an Insomniac Spidey game will sell 10M copies out of the blue, it's like expecting Detroit to go and do it because it looks AAA...

Where is the appeal for this game to compare it to 4/5 years project from Guerilla, Santa Monica and Naughty Dog?

5M+ is where it'll land if it goes extremely well.

Well how do you gauge hype? Looking at Youtube trailers:

Spider-Man - E3 2016 - 16 million views (103k likes)
                        E3 2017 - 30 million views (239k likes)

Horizon        - E3 2015 - 6 million views (76k likes)
                      - E3 2016 - 6.6 million views (54k likes)

It's not the only metric of measure, but your whole thing saying Spider-Man isn't on their level hype wise seems a bit strange? Then there's the notion that Spider-Man might do an Arkham City and be critically acclaimed, which will help sales a lot.

"I honestly don't see where are you coming from to think an Insomniac Spidey game will sell 10M copies out of the blue, it's like expecting Detroit to go and do it because it looks AAA". First off, who expected Guerilla Games to make something that would sell 7.6 million in it's first year? Killzone was no world beater. And I consider Insomniac a better developer than Guerilla. PS4 games with enough hype break peoples expectations, and Spider-Man has a lot of hype, unless you're living under a rock and can't see it. Detroit isn't in the same universe hype wise.

Sure, using Youtube trailers views to compare a pure videogame IP with a hugely popular movies character is somehow a metric to base videogame sales at.

As we can see Horizon last E3 video had 6.6M views and it sold 7.6M in a year, so as Spider Man had 30M views on its last E3 video we can expect it to sell 31M copies within a year, how could I miss it?

I hope I remember this thread in a year or so, I'll be happy if I'm wrong but there is not a single chance SpiderMan will sell close to 10M.



I mean, obviously the suggestion isn't that YouTube views directly correlates to sales. There is no need to be silly like that.

The absurdly high views just hint at big sales assuming everything else falls into place (quality, marketing, etc...).

Saying that Spider-Man won't get "anywhere close" to those other games is a....bold prediction, to say the least.