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Forums - Nintendo Discussion - Labo is a huge ripoff and a waste of a great concept (so far)

DonFerrari said:
duduspace1 said:

1. If I did what you say, I expect he would have said so himself. I think you are on some misguided advocacy on that particular point.

2. I will after you show me the cost of GOW.

3. I accept all explanations as feasible provided they are not outworldly, until confirmed details from verifiable sources are revealed. 

4. As far as I'm concerned, those 2 statements in bold are saying the same thing using different words. What exactly makes a general low month in sales in your opinion ?

Usual AAA games range on the 30M, GoW haven't had anything released yet as far as I know, but let's see if there is anything out there...

GoW3 which is a lot smaller had 44M USD budget https://www.engadget.com/2010/03/09/god-of-war-3-has-44-million-dollar-budget/ so you can be assured it got something on the order of 50M for GoW on PS4.

So what is your estimation on cost for the minigames of Labo?

Don't you see any difference between saying April is a low month (which mean April in general) and saying this April had low quantity of noteworthy titles (which is quite specific)?

Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996  https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop/ adjusted for inflation in 2018, that is $78m, with the creativity it affords people, you can be assured Labo costs more than that.........For reference (I am not sure if you are a programmer) but Visual Studio (Microsoft's programming tool which is only useful to programmers) generally costs a lot more than Microsoft Office 2016, but I don't expect anybody who only uses Microsoft Word to understand why it should cost as high because any features it provides is of no use an utterly meaningless to them. Like I said before, the value a person attaches to anything is the utilitarian value it offers to them.

I am not aware we were talking of any other April asides from this past April. In terms of the discussion however it makes no difference whatsoever (provided you've not lost your train of thought of what l was responding to........i.e your saying that Labo being one of the highest sellers in April doesn't mean it sold well  because (according to you) April had a low quantity of noteworthy titles. You are still making an assumption here because you do not have the actual sales figures. Having a low quantity of noteworthy titles is no validation that Labo didn't sell well.



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duduspace1 said:
DonFerrari said:

Usual AAA games range on the 30M, GoW haven't had anything released yet as far as I know, but let's see if there is anything out there...

GoW3 which is a lot smaller had 44M USD budget https://www.engadget.com/2010/03/09/god-of-war-3-has-44-million-dollar-budget/ so you can be assured it got something on the order of 50M for GoW on PS4.

So what is your estimation on cost for the minigames of Labo?

Don't you see any difference between saying April is a low month (which mean April in general) and saying this April had low quantity of noteworthy titles (which is quite specific)?

Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996  https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop/ adjusted for inflation in 2018, that is $78m, with the creativity it affords people, you can be assured Labo costs more than that.........For reference (I am not sure if you are a programmer) but Visual Studio (Microsoft's programming tool which is only useful to programmers) generally costs a lot more than Microsoft Office 2016, but I don't expect anybody who only uses Microsoft Word to understand why it should cost as high because any features it provides is of no use an utterly meaningless to them. Like I said before, the value a person attaches to anything is the utilitarian value it offers to them.

I am not aware we were talking of any other April asides from this past April. In terms of the discussion however it makes no difference whatsoever (provided you've not lost your train of thought of what l was responding to........i.e your saying that Labo being one of the highest sellers in April doesn't mean it sold well  because (according to you) April had a low quantity of noteworthy titles. You are still making an assumption here because you do not have the actual sales figures. Having a low quantity of noteworthy titles is no validation that Labo didn't sell well.

Pokemon Red and Blue are similar to Labo in what aspects? Because GoW3 to GoW4 there is a good parallel to estimate costs.

And you have really saw that Pokemon 50M was marketing cost, not the cost to make the game or you just wanted to get an easy way out?

You are confusing price with cost on the Visual Studio and Word.

You may say we don't know the sales of SW on April NPD. But MLB 17: The Show, sold less than 500k on it's first month in 2017 (while MLB16 sold only 150k). And MLB18 is ahead of Labo on the ranking for this April, and most of the other titles not being launch, we can pretty much see this wasn't a month of a lot of strong new releases. So I would guess it's hard to get Labo selling over 300k in its first month which isn't really a lot.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
duduspace1 said:

Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996  https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop/ adjusted for inflation in 2018, that is $78m, with the creativity it affords people, you can be assured Labo costs more than that.........For reference (I am not sure if you are a programmer) but Visual Studio (Microsoft's programming tool which is only useful to programmers) generally costs a lot more than Microsoft Office 2016, but I don't expect anybody who only uses Microsoft Word to understand why it should cost as high because any features it provides is of no use an utterly meaningless to them. Like I said before, the value a person attaches to anything is the utilitarian value it offers to them.

I am not aware we were talking of any other April asides from this past April. In terms of the discussion however it makes no difference whatsoever (provided you've not lost your train of thought of what l was responding to........i.e your saying that Labo being one of the highest sellers in April doesn't mean it sold well  because (according to you) April had a low quantity of noteworthy titles. You are still making an assumption here because you do not have the actual sales figures. Having a low quantity of noteworthy titles is no validation that Labo didn't sell well.

Pokemon Red and Blue are similar to Labo in what aspects? Because GoW3 to GoW4 there is a good parallel to estimate costs.

And you have really saw that Pokemon 50M was marketing cost, not the cost to make the game or you just wanted to get an easy way out?

You are confusing price with cost on the Visual Studio and Word.

You may say we don't know the sales of SW on April NPD. But MLB 17: The Show, sold less than 500k on it's first month in 2017 (while MLB16 sold only 150k). And MLB18 is ahead of Labo on the ranking for this April, and most of the other titles not being launch, we can pretty much see this wasn't a month of a lot of strong new releases. So I would guess it's hard to get Labo selling over 300k in its first month which isn't really a lot.

1. Pokemon Red and Blue are both made and marketed by Nintendo. 

2. So Marketing costs are not costs ? Would you say GOW3 justifies its price based on its $44m cost of Production alone ?

3. In what way ? My point is that if you judge Visual Studio price by Word standards, you are barking up the wrong tree, in the same vein if you are comparing GOW to Labo only in terms of eye candy, you are missing subtleties to why it justifies its price.

4. Even if all Labo sold is 200-250k (both kits combined), it has sold well considering most informed observers expect majority of its sales to be in the Holiday periods. Add that to what its sold in Japan and you are almost at 450 - 500k without European sales.



duduspace1 said:
DonFerrari said:

Pokemon Red and Blue are similar to Labo in what aspects? Because GoW3 to GoW4 there is a good parallel to estimate costs.

And you have really saw that Pokemon 50M was marketing cost, not the cost to make the game or you just wanted to get an easy way out?

You are confusing price with cost on the Visual Studio and Word.

You may say we don't know the sales of SW on April NPD. But MLB 17: The Show, sold less than 500k on it's first month in 2017 (while MLB16 sold only 150k). And MLB18 is ahead of Labo on the ranking for this April, and most of the other titles not being launch, we can pretty much see this wasn't a month of a lot of strong new releases. So I would guess it's hard to get Labo selling over 300k in its first month which isn't really a lot.

1. Pokemon Red and Blue are both made and marketed by Nintendo. 

2. So Marketing costs are not costs ? Would you say GOW3 justifies its price based on its $44m cost of Production alone ?

3. In what way ? My point is that if you judge Visual Studio price by Word standards, you are barking up the wrong tree, in the same vein if you are comparing GOW to Labo only in terms of eye candy, you are missing subtleties to why it justifies its price.

4. Even if all Labo sold is 200-250k (both kits combined), it has sold well considering most informed observers expect majority of its sales to be in the Holiday periods. Add that to what its sold in Japan and you are almost at 450 - 500k without European sales.

1 - Being made by the same company doesn't make the costs similar at all. Mario on NES and Mario Switch doesn't cost the same being same company and even same name.

2 - Marketing cost isn't cost to make a game. And I didn't say GoW3 justify it's price based solely on the production cost. FOR ME the price is justified for, it is standard AAA game price, I liked the game, it had a lot of production value and thus for the profit margin was reasonable for me to pay the 60 usd. You are still to prove how much Labo costed to develop. Because even if you were to use pokemon as basis, to say Nintendo expended 50M on marketing (will you really say Labo had as much marketing push as Pokmenon?) you don't have how much it costed to make. I'll tell you people estimate between 500k-1M (which seems reasonable considering the time it was made, the platform and how it looks and plays) so I don't think you want to say Labo costed 1M to be made.

3 - You said "costs a lot more", when someone sells something it can be priced higher or lower, but cost is internal. So in fact Visual Studio could cost lot less to develop (I don't have the numbers) but since they will sell to a lot smaller market that cost will have to be recovered in less sales, so the price will be higher (besides possible higher margins due to less competition, although I think Word has less competition than Visual Studios).

4 - 500k isn't a bad number on first month for small releases, but for major games (which Labo have been considered for many) it is small. And you don't really release a game, put a lot of inventory in April to have it selling in November/December.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

While I agree it looks overpriced, and that SW included should be improved and expanded, I think Ninty should cut its price by just $20/€20, not 30, as larger shelf space must be taken into account to devise a price that keep it attractive enough for retailers too, not just end users. The right balance must be reached if Ninty wants the entire supply chain to flow as well as possible, any unhappy link in the chain, not just the end user, would become a bottleneck.
Once the right balance is obtained, Ninty should update the already nice advertising to let gamers know about the improvements.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


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DonFerrari said:
duduspace1 said:

1. Pokemon Red and Blue are both made and marketed by Nintendo. 

2. So Marketing costs are not costs ? Would you say GOW3 justifies its price based on its $44m cost of Production alone ?

3. In what way ? My point is that if you judge Visual Studio price by Word standards, you are barking up the wrong tree, in the same vein if you are comparing GOW to Labo only in terms of eye candy, you are missing subtleties to why it justifies its price.

4. Even if all Labo sold is 200-250k (both kits combined), it has sold well considering most informed observers expect majority of its sales to be in the Holiday periods. Add that to what its sold in Japan and you are almost at 450 - 500k without European sales.

1 - Being made by the same company doesn't make the costs similar at all. Mario on NES and Mario Switch doesn't cost the same being same company and even same name.

2 - Marketing cost isn't cost to make a game. And I didn't say GoW3 justify it's price based solely on the production cost. FOR ME the price is justified for, it is standard AAA game price, I liked the game, it had a lot of production value and thus for the profit margin was reasonable for me to pay the 60 usd. You are still to prove how much Labo costed to develop. Because even if you were to use pokemon as basis, to say Nintendo expended 50M on marketing (will you really say Labo had as much marketing push as Pokmenon?) you don't have how much it costed to make. I'll tell you people estimate between 500k-1M (which seems reasonable considering the time it was made, the platform and how it looks and plays) so I don't think you want to say Labo costed 1M to be made.

3 - You said "costs a lot more", when someone sells something it can be priced higher or lower, but cost is internal. So in fact Visual Studio could cost lot less to develop (I don't have the numbers) but since they will sell to a lot smaller market that cost will have to be recovered in less sales, so the price will be higher (besides possible higher margins due to less competition, although I think Word has less competition than Visual Studios).

4 - 500k isn't a bad number on first month for small releases, but for major games (which Labo have been considered for many) it is small. And you don't really release a game, put a lot of inventory in April to have it selling in November/December.

1. So why would you think the cost of GOW 3 would be similar to the cost of the latest in the series ? Besides, it is an easy argument to make that GOW might have reusable assets since it has an existing basis to work from whereas Labo is completely new from the ground up.

2. Marketing costs is however part of costs and atimes (if not most times) costs more than even development costs.

3. Now you are beginning to see the point.......have Nintendo told you exactly what factors went into their pricing ?

4.Labo is a new concept and for Nintendo, new concepts are never guaranteed to receive immediate acceptance. The inventory situation might have been to prevent something similar to what happened to the Switch with shortages.



DonFerrari said:
duduspace1 said:

1. Pokemon Red and Blue are both made and marketed by Nintendo. 

2. So Marketing costs are not costs ? Would you say GOW3 justifies its price based on its $44m cost of Production alone ?

3. In what way ? My point is that if you judge Visual Studio price by Word standards, you are barking up the wrong tree, in the same vein if you are comparing GOW to Labo only in terms of eye candy, you are missing subtleties to why it justifies its price.

4. Even if all Labo sold is 200-250k (both kits combined), it has sold well considering most informed observers expect majority of its sales to be in the Holiday periods. Add that to what its sold in Japan and you are almost at 450 - 500k without European sales.

1 - Being made by the same company doesn't make the costs similar at all. Mario on NES and Mario Switch doesn't cost the same being same company and even same name.

2 - Marketing cost isn't cost to make a game. And I didn't say GoW3 justify it's price based solely on the production cost. FOR ME the price is justified for, it is standard AAA game price, I liked the game, it had a lot of production value and thus for the profit margin was reasonable for me to pay the 60 usd. You are still to prove how much Labo costed to develop. Because even if you were to use pokemon as basis, to say Nintendo expended 50M on marketing (will you really say Labo had as much marketing push as Pokmenon?) you don't have how much it costed to make. I'll tell you people estimate between 500k-1M (which seems reasonable considering the time it was made, the platform and how it looks and plays) so I don't think you want to say Labo costed 1M to be made.

3 - You said "costs a lot more", when someone sells something it can be priced higher or lower, but cost is internal. So in fact Visual Studio could cost lot less to develop (I don't have the numbers) but since they will sell to a lot smaller market that cost will have to be recovered in less sales, so the price will be higher (besides possible higher margins due to less competition, although I think Word has less competition than Visual Studios).

4 - 500k isn't a bad number on first month for small releases, but for major games (which Labo have been considered for many) it is small. And you don't really release a game, put a lot of inventory in April to have it selling in November/December.

1. Same goes for your comparison of GOW3 and the new GOW. As far as I am concerned, they are only made from the same company. Until you show me confirmed numbers of what was actually spent on the last Kratos outing, I am at liberty to formulate my own parameters to estimate a cost.

 

2. It should be obvious to you why you cannot use standard AAA pricing for Labo, that Nintendo didnt go for AAA type game does not automatically mean they spend any less to make their games. If you find me one of your AAA games that does what Labo does and you have pricing for it then you have a basis to compare and say Labo is overpriced. Surely you shouldnt struggle to find one of your Sony AAA games that allows you to make a piano and make music on it ?? If it is such a cheap way to make money, why didnt Sony think of it or do it ?

Kindly provide one of these so called estimations with facts and figures which is not a 'finger in the air' to decide which way the wind blows analysis and then we can have a discussion on it.

 

3. You are now beginning to understand and confirm that there is a lot that goes into pricing than just manufacturing costs. What you wrote in that paragraph is exactly why an informed person would not be quick to jump to a conclusion that Labo is overpriced. Now read that section again and apply to the issue we are discussing.

 

4. Well, I am not one of your 'many' and you havent given me a census of your so called 'many'. To some people, 10 is many, to some others 1,000,000 is small hence why I prefer to use the term 'some' instead. If you want an idea of scale, put up a poll, the results might actually surprise you. Also if you want an idea of how well Labo is doing, just wait for the next set of official figures from Nintendo.

 

Finally, if Labo is truly overpriced, then we should all look forward to its price halving in the very near future but I assure you, even then those who have no need for it will still not buy it.



duduspace1 said:
DonFerrari said:

1 - Being made by the same company doesn't make the costs similar at all. Mario on NES and Mario Switch doesn't cost the same being same company and even same name.

2 - Marketing cost isn't cost to make a game. And I didn't say GoW3 justify it's price based solely on the production cost. FOR ME the price is justified for, it is standard AAA game price, I liked the game, it had a lot of production value and thus for the profit margin was reasonable for me to pay the 60 usd. You are still to prove how much Labo costed to develop. Because even if you were to use pokemon as basis, to say Nintendo expended 50M on marketing (will you really say Labo had as much marketing push as Pokmenon?) you don't have how much it costed to make. I'll tell you people estimate between 500k-1M (which seems reasonable considering the time it was made, the platform and how it looks and plays) so I don't think you want to say Labo costed 1M to be made.

3 - You said "costs a lot more", when someone sells something it can be priced higher or lower, but cost is internal. So in fact Visual Studio could cost lot less to develop (I don't have the numbers) but since they will sell to a lot smaller market that cost will have to be recovered in less sales, so the price will be higher (besides possible higher margins due to less competition, although I think Word has less competition than Visual Studios).

4 - 500k isn't a bad number on first month for small releases, but for major games (which Labo have been considered for many) it is small. And you don't really release a game, put a lot of inventory in April to have it selling in November/December.

1. So why would you think the cost of GOW 3 would be similar to the cost of the latest in the series ? Besides, it is an easy argument to make that GOW might have reusable assets since it has an existing basis to work from whereas Labo is completely new from the ground up.

If you can't use reasonable toughs than I can't help you much. GoW for PS4 have better graphics, bigger environments, longer duration, perhaps more cutscenes, etc. So it is reasonable to expect that it would cost at least similar to GoW3 (and as I said, that is the ballpark for AAA games) do you think Labo is an AAA game?

Assets from PS3 where made for 720p game, while GoW on Pro run closer to 4k, so the assets couldn't be reused. And if you had played both you would see they don't play the same nor have similar environment. So very few could be reused (even the char model of Kratos because the polycount would be much bigger, while all the rest is new stuff).

2. Marketing costs is however part of costs and atimes (if not most times) costs more than even development costs.

Doesn't matter. Still isn't the cost to make the game. 

3. Now you are beginning to see the point.......have Nintendo told you exactly what factors went into their pricing ?

Still doesn't mean it COSTS more. And also, Labo is aimed at market level not professional, and Nintendo expect market level sales (which can be evidenced by it being on shelves, and also by unsold inventory)

4.Labo is a new concept and for Nintendo, new concepts are never guaranteed to receive immediate acceptance. The inventory situation might have been to prevent something similar to what happened to the Switch with shortages.

You can say it is to prevent whatever situation, but shelf space costs and unsolved inventory cost. So if they overshipped is because they expected it to be sold.

 

duduspace1 said:
DonFerrari said:

1 - Being made by the same company doesn't make the costs similar at all. Mario on NES and Mario Switch doesn't cost the same being same company and even same name.

2 - Marketing cost isn't cost to make a game. And I didn't say GoW3 justify it's price based solely on the production cost. FOR ME the price is justified for, it is standard AAA game price, I liked the game, it had a lot of production value and thus for the profit margin was reasonable for me to pay the 60 usd. You are still to prove how much Labo costed to develop. Because even if you were to use pokemon as basis, to say Nintendo expended 50M on marketing (will you really say Labo had as much marketing push as Pokmenon?) you don't have how much it costed to make. I'll tell you people estimate between 500k-1M (which seems reasonable considering the time it was made, the platform and how it looks and plays) so I don't think you want to say Labo costed 1M to be made.

3 - You said "costs a lot more", when someone sells something it can be priced higher or lower, but cost is internal. So in fact Visual Studio could cost lot less to develop (I don't have the numbers) but since they will sell to a lot smaller market that cost will have to be recovered in less sales, so the price will be higher (besides possible higher margins due to less competition, although I think Word has less competition than Visual Studios).

4 - 500k isn't a bad number on first month for small releases, but for major games (which Labo have been considered for many) it is small. And you don't really release a game, put a lot of inventory in April to have it selling in November/December.

1. Same goes for your comparison of GOW3 and the new GOW. As far as I am concerned, they are only made from the same company. Until you show me confirmed numbers of what was actually spent on the last Kratos outing, I am at liberty to formulate my own parameters to estimate a cost.

They are made by the same studio, with just a gen apart, being much more similar in scope than would be Mario NES to Switch... or in the silly example you gave the marketing of Pokemon as development cost for Labo.

You haven't formulated any parameter, you just estimate Labo cost similar to GoW to make because Pokemon marketing expenses was similar to how much GoW3 costed to develop.

2. It should be obvious to you why you cannot use standard AAA pricing for Labo, that Nintendo didnt go for AAA type game does not automatically mean they spend any less to make their games. If you find me one of your AAA games that does what Labo does and you have pricing for it then you have a basis to compare and say Labo is overpriced. Surely you shouldnt struggle to find one of your Sony AAA games that allows you to make a piano and make music on it ?? If it is such a cheap way to make money, why didnt Sony think of it or do it ?

Kindly provide one of these so called estimations with facts and figures which is not a 'finger in the air' to decide which way the wind blows analysis and then we can have a discussion on it.

Do you have any idea of cost of development at all? In VG a lot of the cost goes to VA, CG creation, high resolution assets, etc that Labo doesn't have (because it isn't AAA). You can go and see what is Nintendo average development budget (I'll tell you that even Zelda and Mario got 50M budget for development), if I'm not wrong Zelda at 2M broke even (so considering the margin for Nintendo, when excluding the profits of other parties involved like retailer, it shall have costed no more than 50M total, considering marketing).

Nintendo budget is more in line with 10M (Pokemon R&B is estimated to have costed less than 1M).

3. You are now beginning to understand and confirm that there is a lot that goes into pricing than just manufacturing costs. What you wrote in that paragraph is exactly why an informed person would not be quick to jump to a conclusion that Labo is overpriced. Now read that section again and apply to the issue we are discussing.

I'm beginning to understand? I had to explain to you how it is calculated, you haven't said a Iota on the subject expect that Visio and Word price is different even if a layman doesn't know why.

Or do you really think Nintendo had a lot higher budget for Mario Maker than for Mario Switch, since Mario Maker allows you to create?

Or LBP and ModNation racer costed more than Uncharted and Gran Turismo?

The fact that a SW can be used to create content doesn't mean it will cost more to make.

Or does RPG-maker costs more than Zelda BotW?

4. Well, I am not one of your 'many' and you havent given me a census of your so called 'many'. To some people, 10 is many, to some others 1,000,000 is small hence why I prefer to use the term 'some' instead. If you want an idea of scale, put up a poll, the results might actually surprise you. Also if you want an idea of how well Labo is doing, just wait for the next set of official figures from Nintendo.

Yes sure... those people that expected many sales though Labo would sell 10.

Finally, if Labo is truly overpriced, then we should all look forward to its price halving in the very near future but I assure you, even then those who have no need for it will still not buy it.

WiiU was considered overpriced and Nintendo haven't cut it's price for the life of it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
duduspace1 said:

1. So why would you think the cost of GOW 3 would be similar to the cost of the latest in the series ? Besides, it is an easy argument to make that GOW might have reusable assets since it has an existing basis to work from whereas Labo is completely new from the ground up.

If you can't use reasonable toughs than I can't help you much. GoW for PS4 have better graphics, bigger environments, longer duration, perhaps more cutscenes, etc. So it is reasonable to expect that it would cost at least similar to GoW3 (and as I said, that is the ballpark for AAA games) do you think Labo is an AAA game?

Assets from PS3 where made for 720p game, while GoW on Pro run closer to 4k, so the assets couldn't be reused. And if you had played both you would see they don't play the same nor have similar environment. So very few could be reused (even the char model of Kratos because the polycount would be much bigger, while all the rest is new stuff).

2. Marketing costs is however part of costs and atimes (if not most times) costs more than even development costs.

Doesn't matter. Still isn't the cost to make the game. 

3. Now you are beginning to see the point.......have Nintendo told you exactly what factors went into their pricing ?

Still doesn't mean it COSTS more. And also, Labo is aimed at market level not professional, and Nintendo expect market level sales (which can be evidenced by it being on shelves, and also by unsold inventory)

4.Labo is a new concept and for Nintendo, new concepts are never guaranteed to receive immediate acceptance. The inventory situation might have been to prevent something similar to what happened to the Switch with shortages.

You can say it is to prevent whatever situation, but shelf space costs and unsolved inventory cost. So if they overshipped is because they expected it to be sold.

 

duduspace1 said:

1. Same goes for your comparison of GOW3 and the new GOW. As far as I am concerned, they are only made from the same company. Until you show me confirmed numbers of what was actually spent on the last Kratos outing, I am at liberty to formulate my own parameters to estimate a cost.

They are made by the same studio, with just a gen apart, being much more similar in scope than would be Mario NES to Switch... or in the silly example you gave the marketing of Pokemon as development cost for Labo.

You haven't formulated any parameter, you just estimate Labo cost similar to GoW to make because Pokemon marketing expenses was similar to how much GoW3 costed to develop.

2. It should be obvious to you why you cannot use standard AAA pricing for Labo, that Nintendo didnt go for AAA type game does not automatically mean they spend any less to make their games. If you find me one of your AAA games that does what Labo does and you have pricing for it then you have a basis to compare and say Labo is overpriced. Surely you shouldnt struggle to find one of your Sony AAA games that allows you to make a piano and make music on it ?? If it is such a cheap way to make money, why didnt Sony think of it or do it ?

Kindly provide one of these so called estimations with facts and figures which is not a 'finger in the air' to decide which way the wind blows analysis and then we can have a discussion on it.

Do you have any idea of cost of development at all? In VG a lot of the cost goes to VA, CG creation, high resolution assets, etc that Labo doesn't have (because it isn't AAA). You can go and see what is Nintendo average development budget (I'll tell you that even Zelda and Mario got 50M budget for development), if I'm not wrong Zelda at 2M broke even (so considering the margin for Nintendo, when excluding the profits of other parties involved like retailer, it shall have costed no more than 50M total, considering marketing).

Nintendo budget is more in line with 10M (Pokemon R&B is estimated to have costed less than 1M).

3. You are now beginning to understand and confirm that there is a lot that goes into pricing than just manufacturing costs. What you wrote in that paragraph is exactly why an informed person would not be quick to jump to a conclusion that Labo is overpriced. Now read that section again and apply to the issue we are discussing.

I'm beginning to understand? I had to explain to you how it is calculated, you haven't said a Iota on the subject expect that Visio and Word price is different even if a layman doesn't know why.

Or do you really think Nintendo had a lot higher budget for Mario Maker than for Mario Switch, since Mario Maker allows you to create?

Or LBP and ModNation racer costed more than Uncharted and Gran Turismo?

The fact that a SW can be used to create content doesn't mean it will cost more to make.

Or does RPG-maker costs more than Zelda BotW?

4. Well, I am not one of your 'many' and you havent given me a census of your so called 'many'. To some people, 10 is many, to some others 1,000,000 is small hence why I prefer to use the term 'some' instead. If you want an idea of scale, put up a poll, the results might actually surprise you. Also if you want an idea of how well Labo is doing, just wait for the next set of official figures from Nintendo.

Yes sure... those people that expected many sales though Labo would sell 10.

Finally, if Labo is truly overpriced, then we should all look forward to its price halving in the very near future but I assure you, even then those who have no need for it will still not buy it.

WiiU was considered overpriced and Nintendo haven't cut it's price for the life of it.

1. That they were made by same studio, doesn't mean the cost to develop them is the same, that is also a silly assumption to make. I never gave marketing costs as a development cost. I gave it because like you yourself pointed out, the development costs of GOW 3 alone does not justify its price, development conts is not the only factor that goes into pricing, hence the need to adopt a model that factors in the total costs of which marketing cost is included. 

2.That is precisely the mistake you are making, that the cost of making a game is only increased by it having high Graphical assests (hence my reference to eye candy). Labo, while it might not be a demonstration of Graphical prowess can do other things your typical graphics heavy AAA game cannot do. It provides interfaces that allow the dumbest person on earth manipulate the internals of the switch itself, that also costs money to develop even if your heavy graphic emphasized view does not factor this as anything meaningful or valuable. The fact that what it does is not readily available on other platforms also naturally confers a premium on it. 

3.You are beginning to understand....because you are yet to apply what you wrote so brilliantly about the various factors that go into pricing asides from development costs to the issue of Labo pricing. 

4. If you say so, I'll accept your word for it.

5. That should tell you that being considered overpriced and being actually overpriced are two different things. The Wii U's failure had nothing to do with it being overpriced, it had to do with the fact that people weren't largely interested in what it had to offer in terms of both Hardware and Software. It remains to be seen if that is the case with Labo. If you say the 3DS was overpriced initially, I would agree with you.

Last edited by duduspace1 - on 25 May 2018

duduspace1 said:
DonFerrari said:

 

1. That they were made by same studio, doesn't mean the cost to develop them is the same, that is also a silly assumption to make. I never gave marketing costs as a development cost. I gave it because like you yourself pointed out, the development costs of GOW 3 alone does not justify its price, development conts is not the only factor that goes into pricing, hence the need to adopt a model that factors in the total costs of which marketing cost is included. 

2.That is precisely the mistake you are making, that the cost of making a game is only increased by it having high Graphical assests (hence my reference to eye candy). Labo, while it might not be a demonstration of Graphical prowess can do other things your typical graphics heavy AAA game cannot do. It provides interfaces that allow the dumbest person on earth manipulate the internals of the switch itself, that also costs money to develop even if your heavy graphic emphasized view does not factor this as anything meaningful or valuable. The fact that what it does is not readily available on other platforms also naturally confers a premium on it. 

3.You are beginning to understand....because you are yet to apply what you wrote so brilliantly about the various factors that go into pricing asides from development costs to the issue of Labo pricing. 

4. If you say so, I'll accept your word for it.

5. That should tell you that being considered overpriced and being actually overpriced are two different things. The Wii U's failure had nothing to do with it being overpriced, it had to do with the fact that people weren't largely interested in what it had to offer in terms of both Hardware and Software. It remains to be seen if that is the case with Labo. If you say the 3DS was overpriced initially, I would agree with you.

1 - I asked for the cost to develop Labo, and you said you would gave after I gave you GoW. I gave you GoW 3 and why GoW PS4 would be on that ballpark. You gave Pokemon marketing cost as estimation for cost of Labo, don't try to dig your way out of it. Give the estimate cost for Labo in a way that at least makes sense. Because surely I didn't say that just being made by the same studio means same cost, I gave you much more than that.

2 - No I didn't say only graphics increase cost, I said they are the main source. You are still needing to show how the craftness of Labo had big cost involved. Because unless you think RPG Maker had a very big budget  because it allows you to create you would be plenty wrong. And having a premium on the price doesn't change the cost at all.

3 - You are the one that have to defend your Labo pricing and cost (which you really didn't at all), not I am supposed to explain to you how Labo development cost work and estimate it for you.

5 - WiiU was considered overpriced as general here in VGC with the culprit being the Tablet. Overpriced no in a way of the retail price being much higher than the manufacturing cost (at first) but more on undervalue for the price, but then as tech should make pieces cheaper and Nintendo held the price (with justification in VGC being that they didn't expect sales to increase with price drop, which they can't really prove since it didn't happen) then it became overpriced in the way that the manufacturing cost was considerably lower than retail price (and for this a lot of Nintendo fans justify with Nintendo not selling HW at break even point because poor Nintendo is only gaming company and can't afford it, at the same time slinging dirty at sony being broken and profiting at total company less than Nintendo with only gaming... still Sony do sell HW at loss or break even).

 

Please make points that stand and you can source or explain, instead of just spinning around waiting me to prove everything to you.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."