DonFerrari said:
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1. That they were made by same studio, doesn't mean the cost to develop them is the same, that is also a silly assumption to make. I never gave marketing costs as a development cost. I gave it because like you yourself pointed out, the development costs of GOW 3 alone does not justify its price, development conts is not the only factor that goes into pricing, hence the need to adopt a model that factors in the total costs of which marketing cost is included.
2.That is precisely the mistake you are making, that the cost of making a game is only increased by it having high Graphical assests (hence my reference to eye candy). Labo, while it might not be a demonstration of Graphical prowess can do other things your typical graphics heavy AAA game cannot do. It provides interfaces that allow the dumbest person on earth manipulate the internals of the switch itself, that also costs money to develop even if your heavy graphic emphasized view does not factor this as anything meaningful or valuable. The fact that what it does is not readily available on other platforms also naturally confers a premium on it.
3.You are beginning to understand....because you are yet to apply what you wrote so brilliantly about the various factors that go into pricing asides from development costs to the issue of Labo pricing.
4. If you say so, I'll accept your word for it.
5. That should tell you that being considered overpriced and being actually overpriced are two different things. The Wii U's failure had nothing to do with it being overpriced, it had to do with the fact that people weren't largely interested in what it had to offer in terms of both Hardware and Software. It remains to be seen if that is the case with Labo. If you say the 3DS was overpriced initially, I would agree with you.
Last edited by duduspace1 - on 25 May 2018






