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Forums - Sony Discussion - God of War No loading screens

Alright the game being one screen without any cuts is impressive. On that they also brought up how the game has no loading screens. Has any of the God of Wars had loading screens? From my memory none of them did because they loading during cutscenes or before the player reached the next area..

 

https://gamerant.com/god-of-war-loading-screen/



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Apparently the camera never cuts either, so it's essentially one single shot.



VGPolyglot said:
Apparently the camera never cuts either, so it's essentially one single shot.

There will be cutscenes, surely. No way they will make a story-focused 20-hour game without a single cutscene.



B O I

LuccaCardoso1 said:
VGPolyglot said:
Apparently the camera never cuts either, so it's essentially one single shot.

There will be cutscenes, surely. No way they will make a story-focused 20-hour game without a single cutscene.

Well, I guess they'll be called just "scenes" if there aren't any cuts?



who cares? i play monster hunter and bloodborne...it can't get worse



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VGPolyglot said:
Apparently the camera never cuts either, so it's essentially one single shot.

I have to see this in action, that sounds very complex and ambitious for an already massive game.



BraLoD said:
LuccaCardoso1 said:

There will be cutscenes, surely. No way they will make a story-focused 20-hour game without a single cutscene.

They already said there are no cutscenes.

There are story scenes but there is never a single cut in the whole game, the same camera begin and finishes the game without ever being cut for another shot.

Also it's said to be over 30hrs long.

OT: SM may be about to set a new standard way to present games, sounds cool.

Not really, Valve already did that with the Half-Life games.



BraLoD said:
LuccaCardoso1 said:

There will be cutscenes, surely. No way they will make a story-focused 20-hour game without a single cutscene.

They already said there are no cutscenes.

There are story scenes but there is never a single cut in the whole game, the same camera begin and finishes the game without ever being cut for another shot.

Also it's said to be over 30hrs long.

OT: SM may be about to set a new standard way to present games, sounds cool.

That has the potential to be extremely boring, looking through the same perspective without a single camera cut. I hope they figure out a way to make it interesting, though.



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BraLoD said:
VGPolyglot said:

Not really, Valve already did that with the Half-Life games.

Can you guarantee it?

Guarantee what? Half-Life and Half-Life 2 were huge, and if they didn't set a new standard I don't see how GoW will.



sounds really impressive, will be cool to see this game in action