Now we're talking! I have gotten used to the better precision gained from gyro-aiming to the point where I hate having to aim using sticks only.
Now we're talking! I have gotten used to the better precision gained from gyro-aiming to the point where I hate having to aim using sticks only.
Awesome. I might actually go back and start playing it now.
Kristof81 said:
Sure, but they kind of did force them to use an inferior method by not giving them a choice to begin with. Like I said previously, there's a simple solution to that problem. If you're all for choice, then give people who prefer classic controls a choice to play against players who use superior method, or not. |
I'm sorry, but that's sort of like saying people who prefer 90's fps-control schemes to twin sticks should be seperated out, because they can't get used to the superior method. New and superior control methods will naturally become available, as technology develops.
The simple 4-6 button+d-pad controls became insufficient when technology allowed games to move into a 3D space and new control schemes had to be developed to account for that. Add to that, that it will usually take a while to find the perfect use for any new technology and you get gyro-aiming.
The Wii-Era was so pre-occupied with making everything motion-based that it didn't get to use gyro in a more iterative way. It took the WiiU, with it's non-motion based second screen-gimmik (wich I maintain was brilliant for keeping map and inventory systems available on the fly), to really show the technologys potential in conjunction with a more traditional control-scheme and it's great.
Console control schemes are highly refined nowadays, so getting used to a new feature might be a little alien to people by now, but back in the day every console came with new controller features. People had to get used to new things all the time.
Pachofilauri said: Some people claim that the resolution improved also |
i was right
New Features!
-Motion Aiming – New control scheme option allows you to tilt the Nintendo Switch for more precise aiming
-Multiplayer Parties – Added new party system, making it easier to group up and play with your friends in multiplayer
-Updated Game Icon – Game icon now matches the DOOM for Nintendo Switch boxart
Improvements
-Increased the average resolution in lower-res areas of the game
-Implemented CPU optimizations
-Added Traditional Chinese language support
Fixes
-Fixed an issue that resulted in a possible crash when using the BFG
-Fixed an issue that caused audio issues while playing
-Fixed an issue that caused stretched textures to appear in multiplayer
-Fixed an issue where controls became unresponsive on the game menu
-Fixed an issue where players may have incorrectly received a ban notice in multiplayer
https://bethesda.net/en/article/53ebGWNcOAgOSoqcSmgIoK/doom-switch-update-adds-motion-controls-and-party-support
I already have the game on PC but now I'm tempted to buy it for my Switch. I wanna support devs who do ports and on-going support right. (Plus the game is awesome)
Signature goes here!
VGPolyglot said: Well, KLAMarine will be happy. |
Many people are happy!
it will be interresting to see if this actually translate by a boost in sales.
Also let's hope that they will put this right away in Wolfeinstein 2