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Visual Equipment in RPGs - How do you feel about it?

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Super_Boom said:

Depends on the game, and how much I like the default outfits. Too much customization and the characters feel less like characters and more like avatars. This might work for games that are aiming for that (Dragon Quest IX, etc.), but for story driven games I generally prefer a few full costumes over a million armor customization options.

 

Tales of handles this well in general I find. The costumes, default and alternate, work for the characters, and accessories give some added flair in some titles. I liked having Jude equip a Milla doll and Milla a Jude doll...hehe...

Yeah this is pretty much how I feel most of the time, but i think it comes down to the game you're playing... for example, if it's a WRPG, most of the time you're playing as yourself, an avatar you create for the story, that's all well and good, I'm fine with any sort of customisation for that. 

But when it comes to JRPGs, where more often than not you're playing the role of an already established character in the story, who already has their own design ready, this is when I'm not a fan of new equipment changing their appearance, especially if it means wearing a set of mis-matched armour types to get the best stats or something... if they MUST have visual equipment, then at least keep it in line with the designs of the characters so it doesn't ruin their appearance. I'm fine with weapons, just not armour, lol. 

Since you've played Xenoblade Chronicles, hopefully you'll know what I mean when I say that sometimes the customisation can kill the mood of cutscenes and stuff, lol. 



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Bristow9091 said:

Yeah this is pretty much how I feel most of the time, but i think it comes down to the game you're playing... for example, if it's a WRPG, most of the time you're playing as yourself, an avatar you create for the story, that's all well and good, I'm fine with any sort of customisation for that. 

But when it comes to JRPGs, where more often than not you're playing the role of an already established character in the story, who already has their own design ready, this is when I'm not a fan of new equipment changing their appearance, especially if it means wearing a set of mis-matched armour types to get the best stats or something... if they MUST have visual equipment, then at least keep it in line with the designs of the characters so it doesn't ruin their appearance. I'm fine with weapons, just not armour, lol. 

Since you've played Xenoblade Chronicles, hopefully you'll know what I mean when I say that sometimes the customisation can kill the mood of cutscenes and stuff, lol. 

Well said, Bristow.

By the way, you are doing an awesome job as moderator.



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The witcher 3 struck the perfect balance for a set character RPG. FF14 does it perfectly for MMO's. And if Skyrims mods count that is perfection for build your character RPG. If not counting Mods, if GTA online were an offline game, that's how I would want all RPG's to do it but since that is an online game I'll go with Divinity OS or Dragon age as good examples of character building singleplayer games with visible equipment working extremely well and a good template of how it should be done.



 

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Bristow9091 said:

Yeah this is pretty much how I feel most of the time, but i think it comes down to the game you're playing... for example, if it's a WRPG, most of the time you're playing as yourself, an avatar you create for the story, that's all well and good, I'm fine with any sort of customisation for that. 

But when it comes to JRPGs, where more often than not you're playing the role of an already established character in the story, who already has their own design ready, this is when I'm not a fan of new equipment changing their appearance, especially if it means wearing a set of mis-matched armour types to get the best stats or something... if they MUST have visual equipment, then at least keep it in line with the designs of the characters so it doesn't ruin their appearance. I'm fine with weapons, just not armour, lol. 

Since you've played Xenoblade Chronicles, hopefully you'll know what I mean when I say that sometimes the customisation can kill the mood of cutscenes and stuff, lol. 

Yeah, that's how I feel as well. Just focus on a few default outfits that fit the character, and don't make me use Gundam Reyn just to maximize stats. I'll admit I had Sharla in her underwear a few times, but once I got done snickering like Master Roshi I would feel dirty and change her into something less stupid.

Fortunately Xenoblade Chronicles 2 does away with this, and only allows you to change your weapon design, all characters keep their default outfit, with one exception due to a story event. No more armor shuffling, just accessory shuffling that doesn't impact your appearance.

As for your last part...it reminds me of this Bravely Default comic. XD



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