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An argument against virtual console switch

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I think that's just a problem that happens when a console's library continues to grow, it just gets more competitive, although if a game is truly good, I imagine it'll get its share of sales. Besides, Sony is often boasted for having a large library and that never really seemed like a problem.

But most of all, I want my dang old school games dang it!!



 

              

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Restricting the release of quality software so that lower-quality titles can sell is a terrible and backward way to do business. If Nintendo believed that, they wouldn’t be releasing the SNES and NES classics. Scheduling is obviously a thing, but Nintendo would be a ridiculous company to do something like block the release of a Final Fantasy so some indie RPG could sell. On the Wii, when there were gaps in the release schedule, Nintendo did a good job of filling those with VC titles.

People are not buying a game they don’t want because of the lack of a game they do want. Instead, they’ll look on other platforms.

Last edited by Jumpin - on 19 January 2018

I describe myself as a little dose of toxic masculinity.

That has always been the risk. People buy Nintendo systems for Nintendo games and their 2nd party devs. But it has been working on the Switch and even many Wii U indie devs were happy with sales.

Don't worry.



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Slownenberg said:
indie sales probably would go down with VC competition sure, but when have you ever seen a company restrict quality games on a system to give smaller games a chance?! That's insane. Does sony say "ya know we're not gonna let people buy the same damn fifa/madden/CoD game this year we're gonna ban those games so those many of millions of people can go ahead and spend their money on new experiences instead of buying the same damn thing every year"? No. More quality is always better. It's called a marketplace. If you wanna win you gotta be better than the competition, not just because the competition is restricted.

You know what? There was a company that limited competition in the 80's. They made it so that certain companies could only release a limited number of games within a time period. Also, companies couldn't release games that directly competed with their  newly released offerings for a limited amount of time.

 

They were called Nintendo.



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I think a subscription service (maybe as a part of the Switch's online service or even separately like the Xbox Game Pass/PSNOW) that lets you access the VC games will mitigate this. As paying $20-30$ or so per year to access the entire VC library as opposed to individually purchasing the games might give people more funds to invest in Indie games and smaller titles. Although, the downside to this will obviously be that many users will not be satisfied with the subscription option and may desire to own their VC library.

It will be a hard act to balance, just looking at the Wii U and 3DS eShop charts, one can see how VC has somewhat stifled other software. Also, contrary to what others say about how Nintendo's quality VC titles should not be held back to accommodate low-quality Indies, I do want to point out that the reason why these VC games tend to sell well is partially due to familiarity and price. When you give people something they are familiar with and like as opposed to something they are unfamiliar with, particularly when people have limited resources or a set budget, they will got with what they find familiar. Another factor is that these indie titles and VC titles are typically priced similarly; this automatically puts Indies at a disadvantage because their pricing reflects a new game that was created with budget constraints and meant to be sold at a lower price on the other hand the older titles in the VC library were designed to be sold at full price and had much higher initial budgets. These VC games, unlike their indie counterparts, have most likely already been profitable on the original system they were released so they can be released for a lower price. Quality does not play a huge role here. One thing that may help increase exposure and familiarity with these indie titles is to A) redesign the eShop with a front page that features these games (as opposed to only showing the latest games and letting older games fall into the abyss) and B) partnering with Indies to increase exposure to their titles. This can be done by offering discounts or even access to select indie games on a time limited basis through the Switch subscription service (which is supposed to have game discounts included).

Last edited by nemo37 - on 18 January 2018

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d21lewis said:
Slownenberg said:
indie sales probably would go down with VC competition sure, but when have you ever seen a company restrict quality games on a system to give smaller games a chance?! That's insane. Does sony say "ya know we're not gonna let people buy the same damn fifa/madden/CoD game this year we're gonna ban those games so those many of millions of people can go ahead and spend their money on new experiences instead of buying the same damn thing every year"? No. More quality is always better. It's called a marketplace. If you wanna win you gotta be better than the competition, not just because the competition is restricted.

You know what? There was a company that limited competition in the 80's. They made it so that certain companies could only release a limited number of games within a time period. Also, companies couldn't release games that directly competed with their  newly released offerings for a limited amount of time.

 

They were called Nintendo.

That's still true today without Nintendo enforcement.

OT- I hope they put NES and SNES Mini on a cartridge.



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you make a very good point actually.

personally, i have no desire for vc on switch. i already have all of nintendo’s past games, so my desire to play them on switch is stifled somewhat.

this is especially true since i already have so many games for switch i have yet to complete.



That's silly. Legacy support doesn't hurt Indies on other platforms. It didn't hurt Indies on Wii U. No reason why it would suddenly hurt Switch Indies.

People don't just buy games because they have extra money. If someone doesn't want an indie game, the lack of VC isn't going to change that.



Well, this is new.

Read.

I think it has something to do with paid online as well as re-purchasing games so they want to hold off on that



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The cream usually rises to the top. Stardew Valley has been one of the Switch's top sellers even with Vs. Super Mario Bros available. I would like my Switch to have both classics and originals, an all-comprehensive gaming machine.