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The Xenoblade Chronicles Series Thread: Elysium Edition (All Spoilers in Tags)

Forums - Nintendo Discussion - The Xenoblade Chronicles Series Thread: Elysium Edition (All Spoilers in Tags)

curl-6 said:
RolStoppable said:

Really? It looks the same to me, including slowdowns when things are busy.

Yeah performance is a bit wobbly still, it's mostly just that image quality seems crisper and detail turned up a tad.

Wonder if we could get a comparaison/analyse from some graphic experts on this matter.

Also, was it said during one of the Treehouse showings ? I don't remember this being done with a new engine ...



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Mar1217 said:
curl-6 said:

Yeah performance is a bit wobbly still, it's mostly just that image quality seems crisper and detail turned up a tad.

Wonder if we could get a comparaison/analyse from some graphic experts on this matter.

Also, was it said during one of the Treehouse showings ? I don't remember this being done with a new engine ...

https://nintendoeverything.com/takahashi-on-xenoblade-chronicles-2-torna-the-golden-country-new-engine-for-rendering-and-more/



I've been playing Golden Country for a few hours so far, and so far I really enjoy it. It feels different enough from the base game to stand on its own, and adds some cool new features, including one that seems right out of Xenoblade 1. Appearance-wise it looks nice, and the soundtrack is great as usual.

Can't say much of the story yet, but I just got the 3rd driver which seems to be most (maybe all) of the main cast. It's interesting seeing Mythra, Brighid, and even Aegeon interact with their new drivers, and I like the more mature relationship Jin and Lora seem to have. I already cried a few hours in, so it gets going pretty fast!

Probably my favorite part so far is being able to directly control Blades now, both in combat and during exploration. My series of "Mythra standing in front of landscapes" screenshots will only get better!

My impressions might change as I get further in, but so far it seems like a very solid expansion.



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curl-6 said:
Mar1217 said:

Wonder if we could get a comparaison/analyse from some graphic experts on this matter.

Also, was it said during one of the Treehouse showings ? I don't remember this being done with a new engine ...

https://nintendoeverything.com/takahashi-on-xenoblade-chronicles-2-torna-the-golden-country-new-engine-for-rendering-and-more/

The most noticeable difference is in Torna’s grass! It doesn’t really have anything to do with what makes the game fun, but by all means, please compare it with the grass you can find on Gormott! "

I'll do a comparaison tomorrow to see how this holds true.

But it seems they're still pretty early with the tuning of this new engine, which means their next new IP might look pretty impressive in comparaison to Xeno 2/X's engine when everything said and done.



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Mar1217 said:
curl-6 said:

https://nintendoeverything.com/takahashi-on-xenoblade-chronicles-2-torna-the-golden-country-new-engine-for-rendering-and-more/

The most noticeable difference is in Torna’s grass! It doesn’t really have anything to do with what makes the game fun, but by all means, please compare it with the grass you can find on Gormott! "

I'll do a comparaison tomorrow to see how this holds true.

But it seems they're still pretty early with the tuning of this new engine, which means their next new IP might look pretty impressive in comparaison to Xeno 2/X's engine when everything said and done.

Yeah they did say they were in the 'transitional period of refining its use for future games" so Torna won't showcase its full potential, their next game in 2020 or qwhenwever should look far better.

I never felt like the XCX engine was a good fit for Switch; it squeezed incredibly impressive results out of Wii U, but in base XBC2 it was underwhelming.



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curl-6 said:
Mar1217 said:

The most noticeable difference is in Torna’s grass! It doesn’t really have anything to do with what makes the game fun, but by all means, please compare it with the grass you can find on Gormott! "

I'll do a comparaison tomorrow to see how this holds true.

But it seems they're still pretty early with the tuning of this new engine, which means their next new IP might look pretty impressive in comparaison to Xeno 2/X's engine when everything said and done.

Yeah they did say they were in the 'transitional period of refining its use for future games" so Torna won't showcase its full potential, their next game in 2020 or qwhenwever should look far better.

I never felt like the XCX engine was a good fit for Switch; it squeezed incredibly impressive results out of Wii U, but in base XBC2 it was underwhelming.

Not really a matter of fit.  More a matter of not all the additions coming out as good as intended.  Cause technically 2 has a number of features X does not that make it the more demanding game it is.  Godrays, improved lighting, ambient occlusion, a new rendering pipeline, better handling of materials, new folliage solution, improved texture filtering, volumetric cloud simulation, new water shaders, screenspace reflections, higher quality shadows, TAA.  Overall an engine much more in line with current generation standards.  But it seems not all these additions went smoothly.  A lot are welcome but some came out rough.  TAA I hojestly think is the worst result.  The blurring artifacts are very noticeable in a game with a pulled back camera.

 

So it seems they've gone back and built a new rendering engine to replace this one to address all this.  Bolting new stuff on is faster but never as effective as building a new one in terms of implementing new features.  It's not always practical but I think in this instance it's a good move to prep for the future.



Nuvendil said:
curl-6 said:

Yeah they did say they were in the 'transitional period of refining its use for future games" so Torna won't showcase its full potential, their next game in 2020 or qwhenwever should look far better.

I never felt like the XCX engine was a good fit for Switch; it squeezed incredibly impressive results out of Wii U, but in base XBC2 it was underwhelming.

Not really a matter of fit.  More a matter of not all the additions coming out as good as intended.  Cause technically 2 has a number of features X does not that make it the more demanding game it is.  Godrays, improved lighting, ambient occlusion, a new rendering pipeline, better handling of materials, new folliage solution, improved texture filtering, volumetric cloud simulation, new water shaders, screenspace reflections, higher quality shadows, TAA.  Overall an engine much more in line with current generation standards.  But it seems not all these additions went smoothly.  A lot are welcome but some came out rough.  TAA I hojestly think is the worst result.  The blurring artifacts are very noticeable in a game with a pulled back camera.

So it seems they've gone back and built a new rendering engine to replace this one to address all this.  Bolting new stuff on is faster but never as effective as building a new one in terms of implementing new features.  It's not always practical but I think in this instance it's a good move to prep for the future.

God rays were already in XCX, and while XBC2 did add new rendering features, it also had a lot of rough spots; the framerate was never as stable as XCX, and the character models and textures wouldn't have looked out of place on PS3/360. The engine just never quite seemed to sing on Switch the way it did on Wii U.



curl-6 said:
Nuvendil said:

Not really a matter of fit.  More a matter of not all the additions coming out as good as intended.  Cause technically 2 has a number of features X does not that make it the more demanding game it is.  Godrays, improved lighting, ambient occlusion, a new rendering pipeline, better handling of materials, new folliage solution, improved texture filtering, volumetric cloud simulation, new water shaders, screenspace reflections, higher quality shadows, TAA.  Overall an engine much more in line with current generation standards.  But it seems not all these additions went smoothly.  A lot are welcome but some came out rough.  TAA I hojestly think is the worst result.  The blurring artifacts are very noticeable in a game with a pulled back camera.

So it seems they've gone back and built a new rendering engine to replace this one to address all this.  Bolting new stuff on is faster but never as effective as building a new one in terms of implementing new features.  It's not always practical but I think in this instance it's a good move to prep for the future.

God rays were already in XCX, and while XBC2 did add new rendering features, it also had a lot of rough spots; the framerate was never as stable as XCX, and the character models and textures wouldn't have looked out of place on PS3/360. The engine just never quite seemed to sing on Switch the way it did on Wii U.

I don't recall godrays in X but I may just have never noticed.  And character models didn't decrease in polygonal detail much really.  If at all.  And while skin, hair, and eyes feature a simplified approach in textures, clothes are very much the same level as X.  And besides, the character models have never been the hallmarks of Xenoblade's technical achievements; X's also wouldn't look out of place on the PS360.  And any decrease in character model detail  is offset by the general and sharp increase in overall scene detail and the fact that you have 6 of them running around in your party vs 4.  And the baseline texture res overall is higher.   Noticeably so.

Again, got nothing at all, whatsoever, to do with the Switch.  It's the features that were added.  That's where the improvements come from, that's where the rough edges come from, and that's obviously where the performance issues stem from.

They could have left the engine the same and it would have performed the same.  But they chose to push it with new visual features.  It has rough edges but thd game has rough edges because it is a flat out more technically advanced and demanding game than X.



Nuvendil said:
curl-6 said:

God rays were already in XCX, and while XBC2 did add new rendering features, it also had a lot of rough spots; the framerate was never as stable as XCX, and the character models and textures wouldn't have looked out of place on PS3/360. The engine just never quite seemed to sing on Switch the way it did on Wii U.

I don't recall godrays in X but I may just have never noticed.  And character models didn't decrease in polygonal detail much really.  If at all.  And while skin, hair, and eyes feature a simplified approach in textures, clothes are very much the same level as X.  And besides, the character models have never been the hallmarks of Xenoblade's technical achievements; X's also wouldn't look out of place on the PS360.  And any decrease in character model detail  is offset by the general and sharp increase in overall scene detail and the fact that you have 6 of them running around in your party vs 4.  And the baseline texture res overall is higher.   Noticeably so.

Again, got nothing at all, whatsoever, to do with the Switch.  It's the features that were added.  That's where the improvements come from, that's where the rough edges come from, and that's obviously where the performance issues stem from.

They could have left the engine the same and it would have performed the same.  But they chose to push it with new visual features.  It has rough edges but thd game has rough edges because it is a flat out more technically advanced and demanding game than X.

PS3/360 caliber characters and textures are kinda to be expected on Wii U as its barely more capable than those systems hardware wise, but on Switch, where you've got considerably more power to play with, I think it's fair to expect better. 



I finally made the acquisition of this prestine physical version of Torna the Golden Country, now let's go back to Alrest !

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