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Forums - Gaming Discussion - Can one game still make a difference?

I'm generations passed, there was usually a "killer app"--that one "must own" game that people bought a console just to play.

 

Pokemon made the aging Gameboy a phenomenon all over again. Many people bought the original Xbox for Halo and Halo 2, alone. Street Fighter 2 dominated arcades in the 90's and one year exclusivity made the SNES a must own.

 

Is that still possible? Is there simply too much to play and a single game won't matter as much? 



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Well, I'd say Zelda Botw on Switch is doing that to some degree, of course not as extreme as others have and that Pokémon on Switch has a big chance to really up swing Switch sales even more than they are already.



Minecraft showed me the power of a single title that got people to buy something to play it. I'm not sure if that would be as easy to do with an platform exclusive title these days though.



These games can still appear, but maybe just not having as big effect as they did in the past. Just in this gen, Youkai Watch came out of nowhere and pushed 3DS sales in a similar way than Pokemon did (at least in Japan).



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

Straight to the point, I like the Xbox One but it just doesn't have that "synergy" that other consoles have. If they can pull off an addictive exclusive game, will it be like Pokemon or Kinect and create phenomenal sales or is it too late?



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Knack...





Ohhhh i think wii titles were the killer app for wii... i mean every nursing home just gotta have one



 

I think ZeldaBOTW proves the answer is yes.



d21lewis said:

Straight to the point, I like the Xbox One but it just doesn't have that "synergy" that other consoles have. If they can pull off an addictive exclusive game, will it be like Pokemon or Kinect and create phenomenal sales or is it too late?

I don't think so, but depending on when their next console launches, it wouldn't have to. Splatoon is a really good example of a really popular IP that didn't exactly move units on the Wii U. However, the reception from the playerbase and the playerbase itself was strong. Splatoon 2 was great support for the Switch due to this, especially (I'm assuming) in Japan.

So ultimately, I don't think it matters too much for Microsoft whether or not software moves units, so long as the software gets a large, active, and continually trending userbase with great reception.



Bristow9091 said:
Green098 said:

Well, I'd say Zelda Botw on Switch is doing that to some degree, of course not as extreme as others have and that Pokémon on Switch has a big chance to really up swing Switch sales even more than they are already.

 

superchunk said:
I think ZeldaBOTW proves the answer is yes.

See, I acknowledge that Breath of the Wild is a great selling point for the Switch, but personally I wouldn't call it a killer app, simply because I could just as easily buy it for my WiiU too. If it were exclusive to Switch then it'd be a whole different story, but I wouldn't define it as the killer app for anyone that owns/owned a WiiU simply because they already had a place to play it.

What I consider the killer app for the Switch is Super Mario Odyssey, that's the game I bought my Switch for, I actually wasn't planning on getting one until it released, but I was mega lucky and got it cheap as fuck, so y'know, lol :P 

I don't think it not being exclusive disqualifies is. People bought the Switch largely to play Zelda. This includes many Wii U owners. That's what a killer app is - software that almost exclusively pushes the exceptional success of its hardware. BotW did that for Switch. So exclusivity doesn't really matter - theoretically even a multiplat can be a killer app. For example, I'd say COD4 was a 360 killer app.



Depends on what you mean by 'make a difference' ?