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Forums - Sales Discussion - StarCraft: Remastered is a huge failure in Korea

Hmm, it's hard to tell when the only numbers we have are the physical copies that were sold out.



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Nem said:
Yes a resolution pack for a really old game. Why were you expecting it to rival the performance of SC2? This is not SC3.

Pretty much.

I thought they'd at least let us control more than 12 units at a time without groups or such gubbins, but nope. There's nothing of real interest here.



Chazore said:

Wonder what else op will post in the future when it comes to "bad" PC news. Already had at least 3 threads already. 

Pretty much sums up this thread. I mean this guy's threads have consistently been that, with the occasional "Oh look at how shitty the xbox is!" thread. 

I mean this is the same guy that thinks Blizzard and EA  games are indicative of the entire PC market, or that bad buisness models are exclusive to the PC. 



Oh look, it's OP again with another thread that is supposed to highlight how PC is such a terrible platform. I'm shocked.

Of course he falls yet again into the trap that he doesn't know shit about PC gaming or the market. The fact that SCR never had any chance would be obvious to people who know that RTS have been eclipsed by MOBAs and that people already have and enjoy SC2. But of course it wouldn't be obvious to someone who has no stake in PC gaming and just wants to randomly shit on the platform.

BTW also part of the article that OP did not want you to read

Perhaps the glass-half-full viewpoint is the right one to take. StarCraft: Remastered failed to bring Korean players ‘back’ to StarCraft, but they had never gone away to begin with. As previously mentioned, StarCraft was already alive and well. Esports was bringing in crowds in the thousands, while the game had commanded a respectable 3~4% share at PC bangs for years. To some extent, StarCraft didn’t need to be Remastered.

Maybe that’s just an idle concern. StarCraft has had an extraordinary run in Korea, where it was celebrated as a national pastime, an esport that rivalled traditional sports, and as the game that defied all conventional wisdom about longevity. At this point, it may be too much ask for anything more. After all, part of growing old is making peace with one’s mortality.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

I duno what you guys are talking about. Brood war still charts in the top 10 reguarding online traffic for PC games.



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Threads like this should be locked. It's obvious what the OP's intention is. He's raiding a holy war against PC games for some reason (couldn't think of anything more pathetic to do with your life but there you go) and his claims have no base at all.



TheBraveGallade said:
I duno what you guys are talking about. Brood war still charts in the top 10 reguarding online traffic for PC games.

They fail to translate it into money, people who view games dont equal sales

Chrizum said:
Threads like this should be locked. It's obvious what the OP's intention is. He's raiding a holy war against PC games for some reason (couldn't think of anything more pathetic to do with your life but there you go) and his claims have no base at all.

Except that i just provided numbers 



AngryLittleAlchemist said:

Uh....that doesn't sound that bad?

It's pretty much just saying "The attendance was great, the amount of people watching was great, but in this one specific lan cafe it didn't do that impressively".....ok. Isn't it possible that the reason it's around the same number as last year because it's keeping a consistent player base of players who moved from older titles to this remaster?

Besides, It's changed now. http://www.gametrics.com/
Starcraft is at 4.32%

I mean .. thinking a remaster of an old game would revive completely a slowly shrinking community ... eh

Besides, the article doesn't say anywhere it was a "huge failure" ... so you just making that up or ? 


Where i am making stuff up? The athor says the numbers dont speak a rosy tale, and at the end he implies Broodwar should except being old and the fact that its dying. http://gearsofbiz.com/starcraft-remastered-hasnt-changed-how-korea-feels-about-starcraft/35818

Its pretty bad, the numbers barley increased in playtime and the fact is that those numbers included all broodwars not just the remasters implying even more lousy sales for this 15 dollar game.

Its a huge failure for Blizzard the second one after Heroes of the Storm imo, they put a lot of money into this game everyone can see it.

15€ isnt justifieble, those 2D graphics werent cheap to remake and they added new voice acting for languages that didnt have one before like Korean, Japanese, Chinese, Russian, Portugese etc, including remaking one like for german and some remade mission briefings in english.

Add in the new network for ladder etc. and the fact you can play with people who have only broodwar and other related stuff.

Only a console port can save the investment.



Another swing and a miss for Ruler vs PC gaming.

Did you read your whole source?



vivster said:

Oh look, it's OP again with another thread that is supposed to highlight how PC is such a terrible platform. I'm shocked.

Of course he falls yet again into the trap that he doesn't know shit about PC gaming or the market. The fact that SCR never had any chance would be obvious to people who know that RTS have been eclipsed by MOBAs and that people already have and enjoy SC2. But of course it wouldn't be obvious to someone who has no stake in PC gaming and just wants to randomly shit on the platform.

BTW also part of the article that OP did not want you to read

Perhaps the glass-half-full viewpoint is the right one to take. StarCraft: Remastered failed to bring Korean players ‘back’ to StarCraft, but they had never gone away to begin with. As previously mentioned, StarCraft was already alive and well. Esports was bringing in crowds in the thousands, while the game had commanded a respectable 3~4% share at PC bangs for years. To some extent, StarCraft didn’t need to be Remastered.

Maybe that’s just an idle concern. StarCraft has had an extraordinary run in Korea, where it was celebrated as a national pastime, an esport that rivalled traditional sports, and as the game that defied all conventional wisdom about longevity. At this point, it may be too much ask for anything more. After all, part of growing old is making peace with one’s mortality.

I gamed on PC almost the entire last generation unlike you. I am well aware that SC never was dead to begin with but Blizzards investment failed, they didnt need to remaster it in the first place, at least no in this fashion.

They could have given us a little bit more resolution size with the old graphics to fill 16:9 resolutions, give us ranked match making and most importantly improved the controls and  ignored what those elitist esport minority says. People didnt have any problems with broodwars graphics but the controls. And yes they ignore consoles again which another bad bussines decision. They can port it to Mac but not XBox One and PS4?