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Forums - Sony Discussion - The Last Guardian vs The Last of Us

OK, I know this may be an unfair comparison given one of them was on the ps3 while the other one was ps4, but I won't be talking about graphics, frame rate, etc. I am only focusing on what I believe is the meat and bones of a video game; the game play and story and a few extra things. The reason why I chose these two games is because I just got both a few weeks back.  I never ended up playing them when they came out for whatever reason. 

The Last Guardian:

OK, I'm just going to say it. I had no interest in this game whatsoever to be honest. I have never played Ico and/or Shadow of the Colossus so I had no idea what I was in for and I had no bias going into this game. The main reason why I got it was simply because I have some time to kill before school starts and decided to get it, alongside The Last of Us.

 

Wow, this game really surprised to be honest. The game play in this game to me is superb. I loved almost every second of it. The only reason I say almost every second is because I did get annoyed. sometimes when Trico just did whatever the hell he wanted to, but I understand the nature behind his actions so I didn't mind it as much. Other than that, I loved all the elements behind it. I loved that every section was basically a puzzle to move on to the next and none of them were identical. I'm not going to lie. Some of the were very frustrating. Hell, some of them took me a long time to figure out what to do next. But when I did I actually felt a sense of accomplishment. The puzzles to me were genius. It wasn't your typical move a box to climb, etc type of puzzles. It was genuinely smart puzzles, but at the same time not so hard that they made you just quit at how dumb you are. Looking at you Professor Layton. One example of this and one of my favorites was when you had to climb a ledge while on the water, but there wasn't a ladder to help so you have to wait for Trico to jump in to raise the water level. All in all, as far as game play is concerned. This game was awesome. 

As far as the story of this game is concerned. I enjoyed it. It was a very simple story of trying to escape the ruins of the Trico Valley. They did a really good job for basically only using two characters. I just wish he would've kept the Trico lol. I felt very close. To that creature and when the kid just tells it to go away and Trico sees it. It was very crushing. 

 

This game was awesome and very underrated to be honest. It is honestly one of my favorite games on my ps4 now. 

 

The Last of Us:

As far as this game is concerned. I had already played previous naughty dog games. Those games being Jak and Daxter 2, I believe, and the first three Uncharted games. I liked the original one. I liked the second one better, but to be honest I got really bored with the third one. I couldn't really get past the 6th chapter because I found it boring and I never really played it again. That's the reason I haven't played the 4th one and why it took me so long to try this one. 

 

The game play was good, but it was exactly what I expected. It wasn't boring by any means. I'm glad it didn't have a ton of annoying climbing like the Uncharted games. It actually sort of reminded me a bit of mgsv which I had just recently played a few months ago. I actually enjoyed it for the most part. There wasn't really any dull moments in the game to be honest as far as gameplay is concerned. I enjoyed the sneaking parts and the shooting parts as well. Don't really know what else much to say here. The crafting system was good and it wasn't overdone like some games. Overall enjoyed the gameplay of this one. I feel like The Last Guardian takes the cake on this aspect for me though. 

 

Now, on to the story. The story to me was good, but to be honest, not great. Maybe it is the fact that there is so many things about zombies out there that I didn't particularly feel too invested in the story itself. I felt like it actually dragged on for a bit too long. The whole thing with the fireflies always having moved on to the next city before you ever got there did kind of bugging me. It just felt like, how many times are they gonna keep moving? It was good, but jot great Imo. I would've liked to see them doing other angles or aspects of it. I'm sure we will get a better story for the next game because they won't be so restricted to just getting the girl from point A to point B the whole time. 

 

A few other things about these games. I really enjoyed the interactions between the main characters in both games. I didn't really feel like either one was above the other to be honest. I loved trico because I like animals, and I liked ellie because she didn't really act like your typical annoying teen, such as Coral from the walking dead. Also, I'm actually glad Riley from the dlc died. She's the Coral of this game. As far as the settings go. I liked The Last of Us more because it was more vibrant and colorful where as The Last Guard was just a bit too much grey, but it was pretty majestic none the less. 

 

This may seem like a cop out, but I can't really give the edge to either to be honest. On the one hand I enjoyed The Last Guardian more as a game, but I enjoyed seeing how things played out more in the The Last of Us story, even with the dragging. All I can really say is that I think more people should play The Last Guardian and The Last of Us is a bit overrated. 

 

What are your thoughts? On these games themselves, on anything I wrote, or just on the games comparison to each other. 



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The Last Guardian's puzzles weren't smart but it didn't matter, it was an amazing game. It's sad that technical issues and a lack of variety made The Last Guardian get mixed reception, because to me it's the whole "video games as an experience" done right. It is like a video game movie, with cinematic jaw dropping vistas and physics, but it has way more game in it than most comparable titles. It's like a "cinematic platformer" if you will.

The biggest trapping of the Last of Us is that it pretty much encapsulates every arc that's every been important to a zombie tale. You know it's bad when you haven't seen zombie movies before, and you only played one zombie game before The Last of Us, and yet you can still spot every arc from a mile away. In particular the moment the black kid and his older brother showed up, I was like "Oh wow that's ... wait a minute ... nobody talked about these guys in their rev- ooooh they gonnna dddddddddddddddddiiiiiiiiie". The most memorable sections of the game to me where the Ellie winter part and the town part.

"I felt like it actually dragged on for a bit too long. The whole thing with the fireflies always having moved on to the next city before you ever got there did kind of bugging me. It just felt like, how many times are they gonna keep moving?"

I don't know why, but this really made me laugh, haha!

Anyways i'm going to vote for Last Guardian as best game.

 

Also the last of us left behind dlc was great. I wish it was ... longer and focused on on Eli's relationship more ( ͡° ͜ʖ ͡°) 



AngryLittleAlchemist said:

The Last Guardian's puzzles weren't smart but it didn't matter, it was an amazing game. It's sad that technical issues and a lack of variety made The Last Guardian get mixed reception, because to me it's the whole "video games as an experience" done right. It is like a video game movie, with cinematic jaw dropping vistas and physics, but it has way more game in it than most comparable titles. It's like a "cinematic platformer" if you will.

The biggest trapping of the Last of Us is that it pretty much encapsulates every arc that's every been important to a zombie tale. You know it's bad when you haven't seen zombie movies before, and you only played one zombie game before The Last of Us, and yet you can still spot every arc from a mile away. In particular the moment the black kid and his older brother showed up, I was like "Oh wow that's ... wait a minute ... nobody talked about these guys in their rev- ooooh they gonnna dddddddddddddddddiiiiiiiiie". The most memorable sections of the game to me where the Ellie winter part and the town part.

"I felt like it actually dragged on for a bit too long. The whole thing with the fireflies always having moved on to the next city before you ever got there did kind of bugging me. It just felt like, how many times are they gonna keep moving?"

I don't know why, but this really made me laugh, haha!

Anyways i'm going to vote for Last Guardian as best game.

 

Also the last of us left behind dlc was great. I wish it was ... longer and focused on on Eli's relationship more ( ͡° ͜ʖ ͡°) 

Hah, you're right. Maybe smart wasn't the right word to use. Creative perhaps, or maybe I should just play more platformers lol. Which, admittedly I don't. I can see why you'd call it a cinematic game, but I can't really agree on that. To mea cinematic game is maybe something like the telltale games or David cage games. Maybe even some of the uncharted games which I felt relied a bit much on big set pieces while I felt The Last Guardian didn't do as much. Lastly on this subject, I agree. It's a shame that it got the mixed reactions because of its technical problems. It definitely doesn't hamper it enough to justify it, but then again I've never cared much for those aspects. 

 

Yep, the story felt very cliche lol. But props to Naughty Dog for not going for the obvious one of killing either the Ellie or Joel just for the shock effect lol. Haha I knew they were dying as soon as you meet them. 

 

I too wish it was longer, but less Riley lol. 



Wolverine_the_5th said:

Hah, you're right. Maybe smart wasn't the right word to use. Creative perhaps, or maybe I should just play more platformers lol. Which, admittedly I don't. I can see why you'd call it a cinematic game, but I can't really agree on that. To mea cinematic game is maybe something like the telltale games or David cage games. Maybe even some of the uncharted games which I felt relied a bit much on big set pieces while I felt The Last Guardian didn't do as much. Lastly on this subject, I agree. It's a shame that it got the mixed reactions because of its technical problems. It definitely doesn't hamper it enough to justify it, but then again I've never cared much for those aspects. 

 

Yep, the story felt very cliche lol. But props to Naughty Dog for not going for the obvious one of killing either the Ellie or Joel just for the shock effect lol. Haha I knew they were dying as soon as you meet them. 

 

I too wish it was longer, but less Riley lol. 

Well I'm using cinematic very very loosely. Normally I use it for games that are very movie based, or have a lot of set pieces. I guess Last Guardian isn't traditionally cinematic but it reminds me of people who call Abe's Lost Odyssey a cinematic platformer. It IS UNIQUE, I just think the amount of smart puzzles were small. There were some though. I will say I got stuck multiple times, but sometimes it was just the camera's fault haha.

Until the sequel ... haha ... 

Nah man, more Riley, like there should have been a LOT more riley.



AngryLittleAlchemist said:
Wolverine_the_5th said:

Hah, you're right. Maybe smart wasn't the right word to use. Creative perhaps, or maybe I should just play more platformers lol. Which, admittedly I don't. I can see why you'd call it a cinematic game, but I can't really agree on that. To mea cinematic game is maybe something like the telltale games or David cage games. Maybe even some of the uncharted games which I felt relied a bit much on big set pieces while I felt The Last Guardian didn't do as much. Lastly on this subject, I agree. It's a shame that it got the mixed reactions because of its technical problems. It definitely doesn't hamper it enough to justify it, but then again I've never cared much for those aspects. 

 

Yep, the story felt very cliche lol. But props to Naughty Dog for not going for the obvious one of killing either the Ellie or Joel just for the shock effect lol. Haha I knew they were dying as soon as you meet them. 

 

I too wish it was longer, but less Riley lol. 

Well I'm using cinematic very very loosely. Normally I use it for games that are very movie based, or have a lot of set pieces. I guess Last Guardian isn't traditionally cinematic but it reminds me of people who call Abe's Lost Odyssey a cinematic platformer. It IS UNIQUE, I just think the amount of smart puzzles were small. There were some though. I will say I got stuck multiple times, but sometimes it was just the camera's fault haha.

Until the sequel ... haha ... 

Nah man, more Riley, like there should have been a LOT more riley.

Don't think I know the game. The only lost odyssey I've heard of was an rpg back on the 360 lol. I got stuck a few times too. Not always because of the camera though, I'm just not that smart lol. 

 

Hopefully not lol. 

 

To each their own. I hated the character itself lol. But I wound not mind seeing more of her relationship with ellie Lmao. 😀



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I think they're quite similar. Both have nice worlds and interesting characters you want to explore and both interrupt that with shitty gameplay.

Both games would've been better in adventure style rather than action.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Wolverine_the_5th said:

But for real though the "present" sections in the DLC were boring and the sections were you were messing around were super fun. 



Both are great games, I played through both multiple times. TLG is my favorite for the setting. It's an awesome place to explore and as with ICO I love being able to see where I have been and where I'll probably end up later. That really gives it a sense of place like Dark souls' level design. TLG is a linear game, even more so than The last of us which has some bigger spaces to explore, yet it feels much more open. I also enjoyed TLG's gameplay more since it offers a lot more variety, however Tlou gives you more freedom how to play to the game.

Anyway I gave them both a 9.5, currently prefer TLG over Tlou, Dark souls sits right above both imo.



Wolverine_the_5th said:

Now, on to the story. The story to me was good, but to be honest, not great. Maybe it is the fact that there is so many things about zombies out there that I didn't particularly feel too invested in the story itself. I felt like it actually dragged on for a bit too long. The whole thing with the fireflies always having moved on to the next city before you ever got there did kind of bugging me. It just felt like, how many times are they gonna keep moving? It was good, but jot great Imo. I would've liked to see them doing other angles or aspects of it. I'm sure we will get a better story for the next game because they won't be so restricted to just getting the girl from point A to point B the whole time. 

I agree that the story could have been better. I think it was well executed, very immersive, but the main plot just wasn't original enough. It was just another typical zombie apocalypse story. It was also quite predictable sometimes, for instance when they said the girl was special and important, it was obvious that she was going to be some sort of cure.



My opinion is probably controversial, but The last guardian.

I think TLOU is a disjointed mess of a game in structure and story. The gameplay was mostly uncharted, wich is fine, with some stealth thrown in. I didn't hate it per se, but it was nothing special.

The last guardian is a very different game. Less action oriented but the vistas and architecture are simply breath taking. It's not the most replayable game but it is a journey that definitly leaves it's mark on you.