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Wolverine_the_5th said:

Hah, you're right. Maybe smart wasn't the right word to use. Creative perhaps, or maybe I should just play more platformers lol. Which, admittedly I don't. I can see why you'd call it a cinematic game, but I can't really agree on that. To mea cinematic game is maybe something like the telltale games or David cage games. Maybe even some of the uncharted games which I felt relied a bit much on big set pieces while I felt The Last Guardian didn't do as much. Lastly on this subject, I agree. It's a shame that it got the mixed reactions because of its technical problems. It definitely doesn't hamper it enough to justify it, but then again I've never cared much for those aspects. 

 

Yep, the story felt very cliche lol. But props to Naughty Dog for not going for the obvious one of killing either the Ellie or Joel just for the shock effect lol. Haha I knew they were dying as soon as you meet them. 

 

I too wish it was longer, but less Riley lol. 

Well I'm using cinematic very very loosely. Normally I use it for games that are very movie based, or have a lot of set pieces. I guess Last Guardian isn't traditionally cinematic but it reminds me of people who call Abe's Lost Odyssey a cinematic platformer. It IS UNIQUE, I just think the amount of smart puzzles were small. There were some though. I will say I got stuck multiple times, but sometimes it was just the camera's fault haha.

Until the sequel ... haha ... 

Nah man, more Riley, like there should have been a LOT more riley.